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Liftog

New Member
Aug 3, 2021
11
1
113
I had the same error until I completely deleted the entire game and unpacked it again.
Also, try replacing the files in the path ProjectR\ProjectR_Data\StreamingAssets\localization
Download the localization archive: MEGA
Ok, This is new. I tried to replace the file in the link and does not work. Just for test propose, I've moved the archives in the localization carpet to the desktop and turns out, partially works. I don't know what to think (Sorry for the poor grammar, I am not an English speaker) 1766695697062.png
 

Tsygan_m249

Newbie
Sep 12, 2022
60
120
92
Ok, This is new. I tried to replace the file in the link and does not work. Just for test propose, I've moved the archives in the localization carpet to the desktop and turns out, partially works. I don't know what to think (Sorry for the poor grammar, I am not an English speaker) View attachment 5563111
Can you share the archive with the game you have?
 
Last edited:

Tsygan_m249

Newbie
Sep 12, 2022
60
120
92
Ну вот.
И чтобы прояснить ситуацию, я тоже не русский.
Strange, I launched the copy of the game you shared, and it started up fine. So the issue probably isn't with the game itself
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I have a theory that the problem might be with the font the game uses, but I could be wrong. Try installing the font, although in Windows they should already be installed since they are standard fonts. The English localization uses the font segoeuib.ttf—check if you have it here: C:/Windows/Fonts/
 

Tsygan_m249

Newbie
Sep 12, 2022
60
120
92
Here we go.
And to clarify, I'm not Russian either.
Try changing the font in the settings to another one available in Windows. It's strange that by default the language isn't set to English so that there would be a blue circle there—check if anything changes

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Also, just in case, try deleting the folder with the saves and settings here:
AppData\LocalLow\TeamApplePie
 
Last edited:

Yellowsub17

New Member
Aug 26, 2021
14
7
79
For those who don't know, I recently learned something. I forgot to keep track of my orc losses in battle and lost all of them. They are survived by onis but I cannot make anymore orcs. Unlike MBM, once you lose them, you lose them forever. Onis I can make but orcs are gone.
 

Tsygan_m249

Newbie
Sep 12, 2022
60
120
92
Обновление плагина ProjectR.ModSuite (бывший AutoBreedingPlugin)

Версия: 2.1.0

Есть вероятность что старый файл Races.xml может быть не совместим с новой версией мода, если возникнут проблемы то тогда нужно будет удалить старый Races.xml что бы мод его пересоздал.

Вот список изменений:

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-------------------------------------------------------------------------------------------------------------------------------------------

ProjectR.ModSuite Plugin Update (formerly AutoBreedingPlugin)

Version: 2.1.0


There is a chance that the old Races.xml file might be incompatible with the new version of the mod. If any issues occur, you will need to delete the old file so the mod can recreate it.

Here is the list of changes:

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Last edited:
Jan 6, 2018
253
376
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For those who don't know, I recently learned something. I forgot to keep track of my orc losses in battle and lost all of them. They are survived by onis but I cannot make anymore orcs. Unlike MBM, once you lose them, you lose them forever. Onis I can make but orcs are gone.
You can make more orcs, it just requires messing with the character mix settings. Just go to Oni_mix in ProjectR_Data/streaming assets/character/oni
and change

Code:
    {
        "Gene": ["Oni", "Player1"],
        "CharacterId": "Oni",
        "Chance": 100,
    }
to something like this


Code:
    {
        "Gene": ["Oni", "Player1"],
        "CharacterId": "Oni",
        "Chance": 70,
    },{
        "Gene": ["Oni", "Player1"],
        "CharacterId": "Orc",
        "Chance": 30,
    },
Edit: Just to clarify, you could also just set the first bit to be 100% chance of Orc for a birth or two to regain a breeding pop and change back. You do you.
 
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doodies

New Member
Apr 8, 2018
5
2
21
Has anyone managed to get lvl 5 traits on human/elf females on the latest version? It's easy to get on orcs and goblins but seems impossible on humans/elves?


Nevermind, MC has the ability to level up traits for humans/elves
 
Last edited:
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Yellowsub17

New Member
Aug 26, 2021
14
7
79
You can make more orcs, it just requires messing with the character mix settings. Just go to Oni_mix in ProjectR_Data/streaming assets/character/oni
and change

Code:
    {
        "Gene": ["Oni", "Player1"],
        "CharacterId": "Oni",
        "Chance": 100,
    }
to something like this


Code:
    {
        "Gene": ["Oni", "Player1"],
        "CharacterId": "Oni",
        "Chance": 70,
    },{
        "Gene": ["Oni", "Player1"],
        "CharacterId": "Orc",
        "Chance": 30,
    },
Edit: Just to clarify, you could also just set the first bit to be 100% chance of Orc for a birth or two to regain a breeding pop and change back. You do you.
Thanks that's great to know, I'll have to write this down somewhere. I was doing a regular run trying out the game's new mechanics they added but I ran into that at the very end of my run trying to capture the last remaining spellblade I was missing. Didn't realize I forgot to keep a orc in reserve and lost them all in a attack. Got the spellblade but at great cost. The only reason I would keep them around is that the oni change hair with the mom, and that requires orcs so that was a bust. But this will be great to know for future runs.

Do you happen to know if there is code to allow building more player rooms? 12ish rooms is pretty restrictive.
 
Jan 6, 2018
253
376
267
Thanks that's great to know, I'll have to write this down somewhere. I was doing a regular run trying out the game's new mechanics they added but I ran into that at the very end of my run trying to capture the last remaining spellblade I was missing. Didn't realize I forgot to keep a orc in reserve and lost them all in a attack. Got the spellblade but at great cost. The only reason I would keep them around is that the oni change hair with the mom, and that requires orcs so that was a bust. But this will be great to know for future runs.

Do you happen to know if there is code to allow building more player rooms? 12ish rooms is pretty restrictive.
It'd take me a bit to find exactly what works, but if you just want to build more rooms and don't mind it being below ground, go to building/room1 and open the .building file.

Change this bit
C:
{
    "BuildableType": "1",
}
to

C:
{
    "BuildableType": "-1",
}
Just make sure you've built all the rooms you want aboveground first.
 

Belkezar

Member
Jun 9, 2024
104
150
121
I will never understand how people can run out of orcs/goblins, I never touch my orcs/goblins in breeding rooms unless I'm swapping them out with a better breeder.
Very first wave might force you to pull out your breeders for defense, if shit RNG results in you not having sufficient force ready for it. And that going badly would mean you have to restart I guess.

Yeeting your breeders into the battle line after the first day is pure carelessness, though.
 
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May 3, 2022
179
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167
Very first wave might force you to pull out your breeders for defense, if shit RNG results in you not having sufficient force ready for it. And that going badly would mean you have to restart I guess.

Yeeting your breeders into the battle line after the first day is pure carelessness, though.
there's no time tho, u could start the game with 80 goblins or 80 orc with no stats
 

ChicoRob!2

Newbie
Nov 23, 2022
45
56
63
One change the game desperately needs is to separate unit orders, for example: Group 1 defence, Group 2 attacks ranged enemies and the variety of body types among the girls/monsters was something I liked in the previous game, from girls with flat breasts to gigantic ones.
 

McHuman

Active Member
Nov 8, 2019
532
469
208
Very first wave might force you to pull out your breeders for defense, if shit RNG results in you not having sufficient force ready for it. And that going badly would mean you have to restart I guess.

Yeeting your breeders into the battle line after the first day is pure carelessness, though.
In the current update you decide when the waves come.
 

Mr.sally

Member
May 16, 2022
186
133
111
Love this update i think this the best one they got a lot of room to implement there old ideas i wonder if they doing the boss things that i saw a few months back dk
 
4.00 star(s) 41 Votes