I'm a technical animator at a triple A studio so I'm well aware of how the industry works. Transparency in the development process is good, community outreach is good, I have no criticisms in that regard. But when I go back and read about how players were having trouble with the sandbox mode back when it was released, and read reviews saying people are still experiencing major bugs with it today, that indicates to me there is something wrong with the development process here. You have a major feature which has been in the game for quite some time, still doesn't work, and yet the scope keeps getting increased, introducing massive new environments and combat which also suffer from major problems. I'd be curious what the vertical slice looks like for this game. These aren't issues you can wave away by linking to some article on software engineering.Any Game Dev can tell you this: Game development is messy and non-linear. It’s full of reworks and updates, and things rarely go as planned. We’ve been open about our process in our blog posts and on our discord. The reality is, making games involves trial and error, and if you’re not failing, you’re probably not pushing hard enough ... or never tried in the first place.
You also can’t just finish one system and move on to the next; they’re all connected in some way and need to be developed together. Look up topics such as cohesion and coupling if you want to know more.
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I don´t assume everyone sharing their input here has previous knowledge of game development, so I take the time to share as much knowledge as I have available. If I feel my own opinion is too biased (like yours), I use generalized resources to state my point. That is in no shape or form meant to wave away concerns, its simply to inform and communicate.I'm a technical animator at a triple A studio so I'm well aware of how the industry works. Transparency in the development process is good, community outreach is good, I have no criticisms in that regard. But when I go back and read about how players were having trouble with the sandbox mode back when it was released, and read reviews saying people are still experiencing major bugs with it today, that indicates to me there is something wrong with the development process here. You have a major feature which has been in the game for quite some time, still doesn't work, and yet the scope keeps getting increased, introducing massive new environments and combat which also suffer from major problems. I'd be curious what the vertical slice looks like for this game. These aren't issues you can wave away by linking to some article on software engineering.
My suspicion is, leads on this project are bringing down the hammer to introduce more and more features and the rest of the team is in constant crunch trying to make the last request barely function before they are rushed to work on new features. Which would be OK, if you are in the last leg of development before release, but this project has no release date and so I feel there's little reason to be releasing features that seem like they have had a grand total of 1 week of development time before being rushed out. I'll state bluntly, for a team of this size, if it weren't for the association with the Melody IP I think the player base for this project would be a fraction of what it is.
I mean hey, I've been working on small video game projects for years, but you blow off my critique as well. I doubt that steam release is coming any time soon at this rate.I don´t assume everyone sharing their input here has previous knowledge of game development, so I take the time to share as much knowledge as I have available. If I feel my own opinion is too biased (like yours), I use generalized resources to state my point. That is in no shape or form meant to wave away concerns, its simply to inform and communicate.
Aside of that, you should really keep away from drinking too much of that AAA cool aid xD Its unhealthy.
People in AAA live in a fantasy world that 99% of indies can not afford. In reality a studio like ours survives month to month and we NEED to publish regularly to showcase our progress to active supporters. If that is not to your liking, stop pirating the game until its released and just buy it on steam when its out <3
probobly never gona get finished just liek some other games we seen on 95zone like hth mgiI mean hey, I've been working on small video game projects for years, but you blow off my critique as well. I doubt that steam release is coming any time soon at this rate.
I genuinely am interested in every type of feedback, but I also reserve my right to comment on it, explain, expand and acknowledge where required. I think that's the right way to communicate with others.I mean hey, I've been working on small video game projects for years, but you blow off my critique as well. I doubt that steam release is coming any time soon at this rate.
I don't come here just to pirate games, I support some too. I'm here because of the community of like minded individuals and quick access to a plethora of games to choose from.If that is not to your liking, stop pirating the game until its released and just buy it on steam when its out <3
You lost me at "install random file with no explanation where you get the file from". Perhaps as an uploader you might know exactly where the file is located but as a guy looking at the whole installation process I have no idea and don't like installing random files without knowing where they are from or how to get them. I keep seeing this game in my feed and this is likely what stops me from downloading it every time (that or the "required patreon account"). I think I'll save the headache and put this on full ignore.Install the "UE 5.1 Prerequisite" before running the game
Check the MD5 against the official release, if it's a mismatch - then it's modified. If it's not, then it's safe.You lost me at "install random file with no explanation where you get the file from". Perhaps as an uploader you might know exactly where the file is located but as a guy looking at the whole installation process I have no idea and don't like installing random files without knowing where they are from or how to get them. I keep seeing this game in my feed and this is likely what stops me from downloading it every time (that or the "required patreon account"). I think I'll save the headache and put this on full ignore.
That "3rd party file" is usually a part of a game. You can usually find it under this path: <GameFolder>\Engine\Extras\Redist\en-us\UEPrereqSetup_x64.exe. But the game should try to install it automatically if you don't have required libraries installed already.You lost me at "install random file with no explanation where you get the file from". Perhaps as an uploader you might know exactly where the file is located but as a guy looking at the whole installation process I have no idea and don't like installing random files without knowing where they are from or how to get them. I keep seeing this game in my feed and this is likely what stops me from downloading it every time (that or the "required patreon account"). I think I'll save the headache and put this on full ignore.
This and a good chunk of most games include redistributed files, I mean, open any of the games on Steam, check out the file structure - and there is almost guaranteed to be a folder called "redist" in there, along with a bunch of MS based files.That "3rd party file" is usually a part of a game. You can usually find it under this path: <GameFolder>\Engine\Extras\Redist\en-us\UEPrereqSetup_x64.exe. But the game should try to install it automatically if you don't have required libraries installed already.
The devs have uploaded it on their discord,You lost me at "install random file with no explanation where you get the file from"....
Actually, in this case, we do know where the game came from, it came directly from the devs, since it's their MEGA/Pixeldrain account. People simply shared their link....
Also, I would like to point out that the other guy was complaining about "installing a file where we have no idea where it came from"
Bruh, we have no idea where the game came from - only that someone shared it....
This file is outdated. Its been specifically posted to avoid a reupload at the time because it was missing in the build back then. We are currently in engine version 5.3 and are moving to 5.4 soonTM.The devs have uploaded it on their discord,You must be registered to see the linksand thenYou must be registered to see the links.
Honestly think the same but we´re getting there if you compared it to what we had for the past 1.5 years. We upgraded from 2 to 9 characters and from 20 to 90 animations. The procedural hand placement will also at some point allow us to do the hand placement we had in the original demo. And adding a new character takes us near to no time at this point bcs of a unified animation system in the backend. All that wouldnt have been possible with the original demo bcs everything was hardcoded.I personally feel that the H mode is far inferior to the initial version.