- Jan 19, 2020
- 12,079
- 45,901
You're probably both hungover and full of shit. But so am I, so...
Half correct. If the Player was to choose nothing but agro in S2 it wouldn't matter at all to the dialogue "flavor" though. So, every Trait choice in S2 makes no difference at all in it's current state. If you wish to alter that then (as previously mentioned) you could always add them together if you desire ("friendly+friendlyS2" for example).Regardless if I use the Season 1 or Season 2 variables, it's still gonna recognize how the player plays
Keeping achievements separate makes sense though, so I'm on board with that perspective. Chew on it. It's nothing game breaking but there's really no point at all in the 15 Trait choices the Player makes in S2 currently (besides Achievement unlocks)... just know it's a thing.