Best butt? Link to butts --> https://attachments.f95zone.to/2024/02/3342779_0.png

  • Kaylee

    Votes: 64 11.7%
  • SAndrA

    Votes: 107 19.6%
  • Emily

    Votes: 74 13.6%
  • Ashe

    Votes: 240 44.0%
  • Elysra

    Votes: 35 6.4%
  • Ves

    Votes: 26 4.8%

  • Total voters
    546
  • Poll closed .

pitao

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May 18, 2023
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Is there any walkthrough for 0.11? I can't find one with searching. After the extremely specific order you had to do things in 0.10 to get the stairwell scene and succeed at the snack quest, I feel like a walkthrough is required with this game.
Mr.Bubu didn't update the pdf walkthrough yet but the update is really straight forward, just choose the usual friendly/witty/agressive choices and the pink choices for the lewds and the game over death scenes are in the club when talking with the bartender, just choose the wrong answers hahaha, also for the HJ/BJ scene in the meeting you have to choose Ashe to go with you. All the other choices are just dialogue changes I think.
 
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Sancho1969

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Is there any walkthrough for 0.11? I can't find one with searching. After the extremely specific order you had to do things in 0.10 to get the stairwell scene and succeed at the snack quest, I feel like a walkthrough is required with this game.
S2 of SanchoMod is being produced currently (work in progress).
ProjPassion SM B02a1.jpg ProjPassion SM B02a2.jpg ProjPassion SM B02a6.jpg
 

Sancho1969

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Wait a damn minute...

Classy Lemon, bud... I don't know if you totally have this fucked up or you're thinking wayyyy outside the box.

For some odd reason you decided all Season 2's Friendly, Witty, and Aggressive MC traits are now new variables names. BUT, you are checking all the dialogue in all S2 Episodes (8-11) via the original variable names. The new ones have zero effect (they are not used in a single conditional anywhere).

Also, you are mingling LI Flirt points in S2 conditionals (since you made new variable names for those too in Season 2) so those are out of whack as well. Sometimes you reference S1's Flirt points, sometimes S2's. That's really messy and I highly doubt you have it sorted correctly unless you made many bug fixes in the process of updating S2.

I don't even get it... there is no reason to make new trait variables for the MC nor LI's in a VN series. Event and misc vars of course will be new (obviously). But none of this makes sense and much of it is broken tbh.

Please look at your MC traits first... that's bonkers bud. Totally broken since all the choices a Player has made in S2 regarding Friendly, Witty, and Aggressive change nothing. You can fix this though (now that you already went over the top with new variable sets) and simply add them together for all current S2 Episodes (versions). For example instead of changing all the "wittyS2" vars back to "witty" you could simply use "witty+wittyS2" in your conditionals and future "+=" additions.

Either Season 2 is really messed up or I'm much too hungover to be coding today. You tell me bud.
 

pitao

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May 18, 2023
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Wait a damn minute...

Classy Lemon, bud... I don't know if you totally have this fucked up or you're thinking wayyyy outside the box.

For some odd reason you decided all Season 2's Friendly, Witty, and Aggressive MC traits are now new variables names. BUT, you are checking all the dialogue in all S2 Episodes (8-11) via the original variable names. The new ones have zero effect (they are not used in a single conditional anywhere).

Also, you are mingling LI Flirt points in S2 conditionals (since you made new variable names for those too in Season 2) so those are out of whack as well. Sometimes you reference S1's Flirt points, sometimes S2's. That's really messy and I highly doubt you have it sorted correctly unless you made many bug fixes in the process of updating S2.

I don't even get it... there is no reason to make new trait variables for the MC nor LI's in a VN series. Event and misc vars of course will be new (obviously). But none of this makes sense and much of it is broken tbh.

Please look at your MC traits first... that's bonkers bud. Totally broken since all the choices a Player has made in S2 regarding Friendly, Witty, and Aggressive change nothing. You can fix this though (now that you already went over the top with new variable sets) and simply add them together for all current S2 Episodes (versions). For example instead of changing all the "wittyS2" vars back to "witty" you could simply use "witty+wittyS2" in your conditionals and future "+=" additions.

Either Season 2 is really messed up or I'm much too hungover to be coding today. You tell me bud.
Maybe I didn't notice this because I have 3 saves playthrough's? 1 pure friendly (<-My main playthrough) 1 pure witty and 1 pure agressive since the start of the game? Also each one have little differences like 1 (or 2 can't remember rn) went tollorix first and the other(s) went Corth first. Also like this I make sure to get all the content in the game. But the traits seemed fine in Season 2, notice that mostly on how the MC answers his phone lol
 

Elduriel

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Maybe I didn't notice this because I have 3 saves playthrough's? 1 pure friendly 1 pure witty and 1 pure agressive since the start of the game? Also each one have little differences like 1 (or 2 can't remember rn) went tollorix first and the other(s) went Corth first. Also like this I make sure to get all the content in the game. But the traits seemed fine in Season 2, notice that mostly on how the MC answers his phone lol
dunno from a coding perspective, but for gameplay it sure doesn't do shit, doesn't matter which one you choose, it's just flavor of text really. Generally I just pick what I feel like, doesn't change anything that matters.
 
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Sancho1969

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Maybe I didn't notice this because I have 3 saves playthrough's? 1 pure friendly 1 pure witty and 1 pure agressive since the start of the game? Also each one have little differences like 1 (or 2 can't remember rn) went tollorix first and the other(s) went Corth first. Also like this I make sure to get all the content in the game. But the traits seemed fine in Season 2, notice that mostly on how the MC answers his phone lol
Well, I'm either a hungover dumbass this morning or I'm spot on with this. My take: massive bugs. Any choices you've made in Season 2 for MC Traits are for nothing, they do nothing, they mean nothing. All of the dialogue is based solely on Season 1's Traits. AND LI Flirt points are being mingled with the original variables and the odd decision to make new variables. It all makes for a hot mess.

I did drink a bit last night trying to get Season 1 done but I'm a pro at coding conditionals imho... I'm pretty confident that I'm right here and things are much more fucked up than folks realize in S2.

I'll take a smoke break, clear my math brain, and attack it again. I can fix it all but I really need Lemon to see for himself first. He doesn't know me yet so he might think I'm full of shit.
 
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Sancho1969

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dunno from a coding perspective, but for gameplay it sure doesn't do shit, doesn't matter which one you choose, it's just flavor of text really. Generally I just pick what I feel like, doesn't change anything that matters.
Indeed, you are correct in thinking that MC Traits (to date) change dialogue only. There could be an issue with LI Flirt points though (I haven't checked them in detail yet since I'm just now finishing the pre-porting of the mod's Core over). I have a feeling there's going to be a few snags in them though since new variables were created for the S2 Flirt points and conditionals throughout Ep8-11 (v0.8 - v0.11) are using both S1's points in some sections and S2's in other sections.

To be fair Lemon is likely using the S1's Flirt vars first to setup for S2's Flirt vars' basis (that would make sense and the only way to make new variable names work imo). It's still very odd that new variable names were created for these "relp" points though... it's abnormal tbh. I'll check this thesis in a bit, need a smoke break first.
 
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pitao

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dunno from a coding perspective, but for gameplay it sure doesn't do shit, doesn't matter which one you choose, it's just flavor of text really. Generally I just pick what I feel like, doesn't change anything that matters.
Yes I know that, I made 3 saves mostly to get those achievements (I could simply unlock it but I'm kind of perfectionist and want to get all by playing lol) and with 3 playthroughs I can make a few choices that matter a little different in each one. example in last update I went to the meeting in each playthrough with a different girl, that was how I knew how to get the Ashe scene. Most the time I just skip text that I already saw in the previous playthrough.
 
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Sancho1969

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Okay, I've checked all the original Flirt point variables and "new" Flirt point variables in Season 2 and they should function fine since all but one LI is basing the new var sets if the Player has seen their lewd before (another odd choice but whatever). The exception to this rule is Elysra which is checking if the Player has S1 Flirt points first instead of her lewd scene... go figure.

Classy Lemon, Flirt should be fine (from my brief analysis)... but MC Traits are FUBAR'd.
 
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Classy Lemon

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Well, I'm either a hungover dumbass this morning or I'm spot on with this. My take: massive bugs. Any choices you've made in Season 2 for MC Traits are for nothing, they do nothing, they mean nothing. All of the dialogue is based solely on Season 1's Traits. AND LI Flirt points are being mingled with the original variables and the odd decision to make new variables. It all makes for a hot mess.

I did drink a bit last night trying to get Season 1 done but I'm a pro at coding conditionals imho... I'm pretty confident that I'm right here and things are much more fucked up than folks realize in S2.

I'll take a smoke break, clear my math brain, and attack it again. I can fix it all but I really need Lemon to see for himself first. He doesn't know me yet so he might think I'm full of shit.
You're probably both hungover and full of shit. But so am I, so...

I made new variables because I want to keep the S1 and S2 achievements separate, the achievement for Witty in S2 ain't gonna work if it also counts the S1 choices (which is where they do something FYI, check achievementChecker.rpy).

The dialogue checks for the S1 variables simply because there are more of them at this point, lets me be more flexible. Regardless if I use the S1 or S2 variables, it's still gonna recognize how the player plays, if they choose predominantly blue or purple or red responses, if they choose to flirt with a particular girl or not, etc. If the game sees that emilyFlirts from S1 is 0, it'll assume you're not interested in her. S1 has over 50 of these dialogue choices, while S2 has less than 20, so using the S1 variables will give a more accurate picture of how the player generally chooses.

Also, these dialogue checks are mostly for flavour, nothing important.
 
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Sancho1969

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You're probably both hungover and full of shit. But so am I, so...
:ROFLMAO: :p

Regardless if I use the Season 1 or Season 2 variables, it's still gonna recognize how the player plays
Half correct. If the Player was to choose nothing but agro in S2 it wouldn't matter at all to the dialogue "flavor" though. So, every Trait choice in S2 makes no difference at all in it's current state. If you wish to alter that then (as previously mentioned) you could always add them together if you desire ("friendly+friendlyS2" for example).

Keeping achievements separate makes sense though, so I'm on board with that perspective. Chew on it. It's nothing game breaking but there's really no point at all in the 15 Trait choices the Player makes in S2 currently (besides Achievement unlocks)... just know it's a thing.
 
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Classy Lemon

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Half correct. If the Player was to choose nothing but agro in S2 it wouldn't matter at all to the dialogue "flavor" though. So, every Trait choice in S2 makes no difference at all in it's current state. If you wish to alter that then (as previously mentioned) you could always add them together if you desire ("friendly+friendlyS2" for example).

Keeping achievements separate makes sense though, so I'm on board with that perspective. Chew on it. It's nothing game breaking but there's really no point at all in the 15 Trait choices the Player makes in S2 currently (besides Achievement unlocks)... just know it's a thing.
The only reason for them right now is for the achievement. But I'm gonna start using them in coming updates.

I do agree that checking friendly + friendlyS2 would've been better than just checking friendly but there aren't gonna be any big problems because of it, for example if the game sees that you've picked mostly friendly options in S1 and alters the dialogue because of that, even though you may have more of witty if you combine S1 and S2, you'll still have chosen a lot of friendly options and MCs dialogue will still make sense. As I said these are only for flavour
 
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Sancho1969

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For SanchoMod Stat screen population in S2 I'm going to add S1/S2 MC Traits together. See post here in the mod's thread for a bit more elaboration.

Bottom line: S2's MC Traits are only used for Achievement unlocks (to date). They will not change the MC's overall balance in dialogue at all, that is all based on your choices in S1 explicitly.

Edit: see above post by Classy Lemon for possible future implementation. Regards.
 
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Sancho1969

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Classy Lemon, thank you for allowing that Emily lewd in Ep8 to be non-EmDom if desired. Many devs just press it one-way but choice is always best (imho). It's all the little things like this that make a VN better, make it rise above others. Well done.

(see, I can offer kudos as well! :ROFLMAO:)


Fans, I've done as stated above with MC Traits in S2 as well as Flirt points. I've also revised the stat screens to offer more detailed info such as which Season the event vars are from (in their chronological order as best as I can). Compared to the previews in the mod's thread, here are some S2 comparisons (not all Event Vars have been populated yet, so bear that in mind):

MiniStat (Page 1 will retain it's toggle-collapsable version too):
1714682681629.png
Both large stat screens:
1714682791977.png
1714682912990.png
 

608xperience

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You're probably both hungover and full of shit. But so am I, so...

I made new variables because I want to keep the S1 and S2 achievements separate, the achievement for Witty in S2 ain't gonna work if it also counts the S1 choices (which is where they do something FYI, check achievementChecker.rpy).
Back to our earlier discussions regarding S1 achievements/lore getting nuked by playing S2: I see this even after resetting the persistent store and deleting my saves folder. A S1 PT just gets totally REKT as soon as I start up S2. I don't even need to actually start playing. Just firing up to the main menu is sufficient.

I'm still trying to understand what's going on here, but so far it's eluding me. I might try making an S2 build with Ren'Py 7.4.10 to match S1. I'll let you know.
 
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