Wait a damn minute...
Classy Lemon, bud... I don't know if you totally have this fucked up or you're thinking wayyyy outside the box.
For some odd reason you decided all Season 2's Friendly, Witty, and Aggressive MC traits are now new variables names.
BUT, you are checking all the dialogue in all S2 Episodes (8-11) via the original variable names. The new ones have zero effect (they are not used in a single conditional anywhere).
Also, you are mingling LI Flirt points in S2 conditionals (since you made new variable names for those too in Season 2) so those are out of whack as well. Sometimes you reference S1's Flirt points, sometimes S2's. That's really messy and I highly doubt you have it sorted correctly unless you made many bug fixes in the process of updating S2.
I don't even get it... there is no reason to make new trait variables for the MC nor LI's in a VN series. Event and misc vars of course will be new (obviously). But none of this makes sense and much of it is broken tbh.
Please look at your MC traits first... that's bonkers bud. Totally broken since all the choices a Player has made in S2 regarding Friendly, Witty, and Aggressive change nothing. You can fix this though (now that you already went over the top with new variable sets) and simply add them together for all current S2 Episodes (versions). For example instead of changing all the "wittyS2" vars back to "witty" you could simply use "witty+wittyS2" in your conditionals and future "+=" additions.
Either Season 2 is really messed up or I'm much too hungover to be coding today. You tell me bud.