- Feb 25, 2021
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I agree. It's hard to predict the level of feature creep of this game, and based on past experience we know we can't expect a steady pace.judging from the pace, awhile. It kinda depends when Eromancer wants to consider this game complete and we honestly don't know when that will be as we don't have a roadmap to really understand what the endgame will look like. We could be close to that, we might not be at all. This was supposed to be a side project but really turned into the main project as MatM really hasn't been mentioned at all. My educated guess is years to go.
That being said, Eromancer's current enemy content (by faction) is:
Splicers: Boss, Brute, Thug, Runt, Looter, Chain
Police: Female, Male
Syndicate: Batbunny, Swordbunny
Biomonsters: Vioreaper, Charger, Larvae
That's 13 enemies in 5 years. (I'm not counting the flying ball and mystery-guy vendor because they're in the background or Semi because she's just in a short H-scene, not in game)
For the splicer faction, Eromancer has already announced 4 more enemies "in the pipeline" (meaning their models have been ready for years): FK-Doll, Biker, Grenadier, Dog.
So, if he wants 5-7 factions with 10 enemies or so each (I already talked about this in detail in a previous post)... the game is below 20% completion.
And that's only regarding enemies, then there's stages, story, equipment (8 levels of visual equipment on Onyx), RPG elements, combat mechanics (like throws, skills...), 2 additional playable characters (Malise and Neon), guns, VAs, and the list goes on and on.
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