Can't promise to keep this up...
PURE ONYX - June 30, 2024 Test Release
Hey everyone!
Here is the June Pure Onyx test release!
Mega
Google Drive
We've added another much requested change with this release
. You can now toggle Loop Mode on and off in the animation gallery! When toggled on, the current animation will loop at the current speed.
Another major addition is the first of the Ghoul enemies -- the Shambler
. These are malfunctioning robotic enemies that behave similarly to zombies. Upon aggroing a pack of them, they will begin to spread acid, making the encounter area more hostile over time. Currently these only appear in the survival wave missions, but new maps are coming soon.
We've also added the FK-Doll + Runt Handjob scene, as well as fixes to the Ring Girl + Thug scene.
Check out the full list of changes below!
Changelog
The following is only a list of player-facing changes, unless otherwise noted. (
** indicates items added since the June 25 Inner Circle test release.)
- ** Added ambush and enemy spawn event system.
- ** Added Vioreaper ambush traps to Outskirts.
- ** Fixed FK-Doll's bare shoulders being scrunched into her body when Jacket is removed in Runt Handjob scene + during Idle animations
- ** Fixed FK-Doll's jacket collar clipping with her face throughout the Runt Handjob scene
- ** Fixed looping issue in Ring Girl + Thug finisher animation + fixed her boob anim in outro
- ** Vioreapers and Larva/Crawlers are no longer vulnerable to acid damage
- Added Loop Toggle functionality to animation gallery
- Pressing X (keyboard) / Y (XB) / Triangle (PS) by default now toggles Loop Mode during a scene in gallery
- Added FK-Doll + Runt Handjob scene to animation gallery
- Added Ghoul Shambler enemy + portrait. They will currently appear in survival wave missions.
- Added Acid Spit attack for Ghouls. Ghoul packs create pools of acid under them when aggro'd, making the area more dangerous over time.
- Added backend damage resistance system (currently for Fire and Acid). Ghouls are resistant to their own acid attacks.
- Ground fire (and similar damage) no longer randomly causes knockdown
- Ground fire (and similar damage) no longer causes knockdown while jumping
- Reduced sluggishness of Onyx beginning her walk animation and returning to idle animation
- Added Ring Girl disk portrait
- Updated Onyx's loot window and HP gauge portraits
- Added shader-based animated background FX system to Spider Caverns, Slums Street, and Slums Basement maps
- Fixed foreground FX clipping with the floor plane in Spider Caverns
- Fixed some masking issues with the loot window artwork