s2insider

Member
Oct 9, 2018
130
236
After all these years and they still never consider implementing voice. I don't care if it's moan voice from some sound bank or AI moan template just make it match the timing is all I ever asked. Not to mention for all those supporter money, how come they can't hire any voice actress at all. There are plenty of them.
 

KittyMaid

Active Member
Jul 28, 2020
771
936
After all these years and they still never consider implementing voice. I don't care if it's moan voice from some sound bank or AI moan template just make it match the timing is all I ever asked. Not to mention for all those supporter money, how come they can't hire any voice actress at all. There are plenty of them.
True, and considering he already works with AI to make art for the UI might as well use AI to add a voice. I know art and sound are not the same, but if you are already dabbling in auto generated content might as well use in the sound department :unsure:
 
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Gab0210

New Member
Dec 29, 2024
2
30
PURE ONYX January 2025 Progress Update!
Hey guys!

As usual, the next Pure Onyx release will be at the end of the month!

We've added a new H scene for Onyx + PoliceBoss to the gallery, as well as extended their H scenes with a new grapple intro animation. We've also added additional FX to their scenes and added face and hair animations to the FK-Doll + Brute Railing H scene.

I've also added the first iteration of combat vocal FX for Onyx! These will likely receive some tweaking and added variety over the next few releases.

In addition to these, we've added visual damage models for Onyx's T4 gear set, and merged a pretty big slew of movement and combat fixes.

We've made a lot of progress in other areas as well, so check below for some of that :D.

Topics for this Update
January Release Details
H Scene Progress
Onyx T6 Clothing Damage
Neon + Malise Equipment Slots
Gundrone + Launcher Concepts
Gundrone + Launcher Sculpts
Neon Combat Animation Sketches
Red-Light Stage Concepts

January Release Details
Tentative Changelog (** indicates items added since the January Inner Circle test release.)
** Added Onyx T4 clothing damage visuals
** Fixed Onyx's hair clipping with T4 jacket collar during Walk animation
** Fixed Onyx using the wrong turn animation in some cases (was causing her to jerk back to idle stance before turning)
** Fixed bug where newly spawned actors' (including Onyx's) first left/right movement triggered turning animation even if they were already facing correct direction
** Fixed some cases where Onyx would dodge in the wrong direction
** Enemies should use turn animations more reliably
** Fixed Femcop's AI stalling from turn changes
** Onyx can change direction mid combo again
** Slide attack is now combo-able, making it easier to slide mid-combo instead of performing an unintended kick attack.
** Enemies no longer briefly pause in the final pose of their turn animation before walking again
** Localization update for Spanish and Chinese
** Added glowing armor and jet FX to the new Onyx + PoliceBoss animations
** Fixed "hur hur hur" vocal SFX spam when tapping Defend repeatedly
Added first iteration of new Onyx + PoliceBoss H Scene to the gallery: "Face-Time"
Added grapple intro animation to Onyx + PoliceBoss H scenes
Renamed first Onyx + PoliceBoss H Scene to "Hang-Time"
Added FX for Police Boss' energy handcuffs and jets during H scene
Fixed the dong armor panel unintentionally showing during PoliceBoss + Onyx H scene
Added face animations and clothing/hair fixes to FK-Doll + Brute Railing H scene.
Added first iteration of Onyx vocal FX to combat
Added Voice Volume slider to Options
Made Onyx's transition to Defend stance snappier

H Scene Progress
Gifdoozer has completed primary motion for the loops for an upcoming BJ scene for Onyx and the PoliceBoss, and Penapsquat has completed another new scene for them + the intro. The BJ scene is expected to be in-game next month, and the other is already in as of the IC tier release last week. We've also added face animations and some fixes to the FK-Doll + Brute railing scene from last month :D.

Onyx T6 Clothing Damage
Demonu4 has completed the damage visuals on Onyx's T6 set! He had to get creative with the metal armor damage and I think it came out really well. It'll be more visible from a distance with the game shaders as I'll add some line art to make 'em pop.

Neon + Malise Equipment Slots
Kame has done a couple mock-ups showcasing the planned equipment slots for Malise and Neon. These actually differ somewhat between characters to give them originality. This is one of the more complicated technical features of the game, as the characters' gear has unique slot visuals and therefore each set's individual items must be compatible with those of other sets. This is actually one of the reasons many games do full skins now, since it's FAR easier to just swap out an entire outfit.

Here are the planned slots for Malise:
Weapon 1
Weapon 2
Bodysuit
Gloves
Holster
Footwear
Accessory

And Neon:
Weapon
Frame
Dress
Arms
Legs
Drone
Accessory

A couple things to note -- we may simplify this a little more so that each character has 6 slots (like Onyx). To accomplish this we may combine Malise's weapons into a single slot based on how two slots complicates combat. Alternatively, we may merge the holster slot with her bodysuit, removing the need for a belt mesh and freeing up some complexity with clothing destruction. For Neon we may merge her Frame and Dress slots.

The outfit shown for Malise isn't final but consists of some potential changes to allow for the gloves, boots, and holster slot visuals to be universally compatible between her sets.

Gundrone + Launcher Concepts
After liking how Syndicate Girl's gun mechanics turned out, Limbo and I thought it would be cool to have a flying enemy that utilizes this. He additionally created a bunch of ideas for turrets, which I think once tweaked could provide for an added layer of interest in some encounters. Static defenses with high armor would require the player to choose whether to focus on wearing down the turret or dealing with, for example, enemies launched by drone launchers.

Gundrone + Launcher Sculpts
Kame has also completed most of the work on the new Gundrone enemy sculpt, as well as their hive launcher :D. The launcher will remain compressed and significantly armored until it launches a drone, at which point it expands and becomes vulnerable to attack. As you can see I simplified the interior design some to reduce the visual detail and performance concerns of having multiple drones visible every time it opens.

Neon Combat Animation Sketches
Limbo has completed a bunch of combat animation sketches for Neon over the past couple of months! I can't show them all here, but here are some that highlight ideas for her unique mechanics compared to Onyx!

Red-Light Stage Concepts
Limbo has completed more new map concept art, this time for the Red-Light Streets. He's done a great job so far of adding elements that can work well with enemy events, spawn locations, and unique encounters
 

DinoAlpaca

Newbie
Aug 18, 2024
77
121
I've also added the first iteration of combat vocal FX for Onyx! These will likely receive some tweaking and added variety over the next few releases.
This actually interests me the most as currently Onyx only has 2 vocal sounds, both for jumping. From my perspective, it wouldn't be a side scroller beat-em-up without some vocal sounds. These typically are: dying sounds, performing jumping attacks, throws and calling out special/unique moves being executed, like "Grand-upper" by Axel Stone from Streets of rage/Bare Knuckle 2/3/4. Exceptions to this include Golden Axe where it's just a dying vocal sound.

As for this game, my prediction for what voice sounds are attached to what actions? I go with Onyx's jab. This would be at random as doing the infinite jab and its corresponding sound on loop will get annoying. Second and third sounds are for her standing kicks, the knee into high kick. Being hopeful, the introduced vocal fx are different enough; but the realist in me thinks it'll be the same two jump voice sounds attached to those attacks.
 
Nov 17, 2020
51
61
how did you set it up on gamehub? cause I seem to can't get it to work. Mind telling me what your settings are?
Performance may vary due to device but here's what works for me.

Compatibility Layer - Proton9.0-arm64x-2
GPU Driver - Adreno_762.10
DXVK Version - dxvk-2.3.1-arm64ec
VKD3D Version - vkd3d-2.13
CPU Translator - Box64_0.32.1
 

GooGoob

New Member
Dec 7, 2021
9
19
PURE ONYX January 2025 Progress Update!
Hey guys!

As usual, the next Pure Onyx release will be at the end of the month!

We've added a new H scene for Onyx + PoliceBoss to the gallery, as well as extended their H scenes with a new grapple intro animation. We've also added additional FX to their scenes and added face and hair animations to the FK-Doll + Brute Railing H scene.

I've also added the first iteration of combat vocal FX for Onyx! These will likely receive some tweaking and added variety over the next few releases.

In addition to these, we've added visual damage models for Onyx's T4 gear set, and merged a pretty big slew of movement and combat fixes.

We've made a lot of progress in other areas as well, so check below for some of that :D.

Topics for this Update
January Release Details
H Scene Progress
Onyx T6 Clothing Damage
Neon + Malise Equipment Slots
Gundrone + Launcher Concepts
Gundrone + Launcher Sculpts
Neon Combat Animation Sketches
Red-Light Stage Concepts

January Release Details
Tentative Changelog (** indicates items added since the January Inner Circle test release.)
** Added Onyx T4 clothing damage visuals
** Fixed Onyx's hair clipping with T4 jacket collar during Walk animation
** Fixed Onyx using the wrong turn animation in some cases (was causing her to jerk back to idle stance before turning)
** Fixed bug where newly spawned actors' (including Onyx's) first left/right movement triggered turning animation even if they were already facing correct direction
** Fixed some cases where Onyx would dodge in the wrong direction
** Enemies should use turn animations more reliably
** Fixed Femcop's AI stalling from turn changes
** Onyx can change direction mid combo again
** Slide attack is now combo-able, making it easier to slide mid-combo instead of performing an unintended kick attack.
** Enemies no longer briefly pause in the final pose of their turn animation before walking again
** Localization update for Spanish and Chinese
** Added glowing armor and jet FX to the new Onyx + PoliceBoss animations
** Fixed "hur hur hur" vocal SFX spam when tapping Defend repeatedly
Added first iteration of new Onyx + PoliceBoss H Scene to the gallery: "Face-Time"
Added grapple intro animation to Onyx + PoliceBoss H scenes
Renamed first Onyx + PoliceBoss H Scene to "Hang-Time"
Added FX for Police Boss' energy handcuffs and jets during H scene
Fixed the dong armor panel unintentionally showing during PoliceBoss + Onyx H scene
Added face animations and clothing/hair fixes to FK-Doll + Brute Railing H scene.
Added first iteration of Onyx vocal FX to combat
Added Voice Volume slider to Options
Made Onyx's transition to Defend stance snappier

H Scene Progress
Gifdoozer has completed primary motion for the loops for an upcoming BJ scene for Onyx and the PoliceBoss, and Penapsquat has completed another new scene for them + the intro. The BJ scene is expected to be in-game next month, and the other is already in as of the IC tier release last week. We've also added face animations and some fixes to the FK-Doll + Brute railing scene from last month :D.

Onyx T6 Clothing Damage
Demonu4 has completed the damage visuals on Onyx's T6 set! He had to get creative with the metal armor damage and I think it came out really well. It'll be more visible from a distance with the game shaders as I'll add some line art to make 'em pop.

Neon + Malise Equipment Slots
Kame has done a couple mock-ups showcasing the planned equipment slots for Malise and Neon. These actually differ somewhat between characters to give them originality. This is one of the more complicated technical features of the game, as the characters' gear has unique slot visuals and therefore each set's individual items must be compatible with those of other sets. This is actually one of the reasons many games do full skins now, since it's FAR easier to just swap out an entire outfit.

Here are the planned slots for Malise:
Weapon 1
Weapon 2
Bodysuit
Gloves
Holster
Footwear
Accessory

And Neon:
Weapon
Frame
Dress
Arms
Legs
Drone
Accessory

A couple things to note -- we may simplify this a little more so that each character has 6 slots (like Onyx). To accomplish this we may combine Malise's weapons into a single slot based on how two slots complicates combat. Alternatively, we may merge the holster slot with her bodysuit, removing the need for a belt mesh and freeing up some complexity with clothing destruction. For Neon we may merge her Frame and Dress slots.

The outfit shown for Malise isn't final but consists of some potential changes to allow for the gloves, boots, and holster slot visuals to be universally compatible between her sets.

Gundrone + Launcher Concepts
After liking how Syndicate Girl's gun mechanics turned out, Limbo and I thought it would be cool to have a flying enemy that utilizes this. He additionally created a bunch of ideas for turrets, which I think once tweaked could provide for an added layer of interest in some encounters. Static defenses with high armor would require the player to choose whether to focus on wearing down the turret or dealing with, for example, enemies launched by drone launchers.

Gundrone + Launcher Sculpts
Kame has also completed most of the work on the new Gundrone enemy sculpt, as well as their hive launcher :D. The launcher will remain compressed and significantly armored until it launches a drone, at which point it expands and becomes vulnerable to attack. As you can see I simplified the interior design some to reduce the visual detail and performance concerns of having multiple drones visible every time it opens.

Neon Combat Animation Sketches
Limbo has completed a bunch of combat animation sketches for Neon over the past couple of months! I can't show them all here, but here are some that highlight ideas for her unique mechanics compared to Onyx!

Red-Light Stage Concepts
Limbo has completed more new map concept art, this time for the Red-Light Streets. He's done a great job so far of adding elements that can work well with enemy events, spawn locations, and unique encounters
This is the first time in a long time that we've had a look at some of the behind the scenes images. Do you have any more from the previous months?
 

sleep3walker

New Member
Jan 26, 2024
12
10
PURE ONYX January 2025 Progress Update!
Hey guys!

As usual, the next Pure Onyx release will be at the end of the month!

We've added a new H scene for Onyx + PoliceBoss to the gallery, as well as extended their H scenes with a new grapple intro animation. We've also added additional FX to their scenes and added face and hair animations to the FK-Doll + Brute Railing H scene.

I've also added the first iteration of combat vocal FX for Onyx! These will likely receive some tweaking and added variety over the next few releases.

In addition to these, we've added visual damage models for Onyx's T4 gear set, and merged a pretty big slew of movement and combat fixes.

We've made a lot of progress in other areas as well, so check below for some of that :D.

Topics for this Update
January Release Details
H Scene Progress
Onyx T6 Clothing Damage
Neon + Malise Equipment Slots
Gundrone + Launcher Concepts
Gundrone + Launcher Sculpts
Neon Combat Animation Sketches
Red-Light Stage Concepts

January Release Details
Tentative Changelog (** indicates items added since the January Inner Circle test release.)
** Added Onyx T4 clothing damage visuals
** Fixed Onyx's hair clipping with T4 jacket collar during Walk animation
** Fixed Onyx using the wrong turn animation in some cases (was causing her to jerk back to idle stance before turning)
** Fixed bug where newly spawned actors' (including Onyx's) first left/right movement triggered turning animation even if they were already facing correct direction
** Fixed some cases where Onyx would dodge in the wrong direction
** Enemies should use turn animations more reliably
** Fixed Femcop's AI stalling from turn changes
** Onyx can change direction mid combo again
** Slide attack is now combo-able, making it easier to slide mid-combo instead of performing an unintended kick attack.
** Enemies no longer briefly pause in the final pose of their turn animation before walking again
** Localization update for Spanish and Chinese
** Added glowing armor and jet FX to the new Onyx + PoliceBoss animations
** Fixed "hur hur hur" vocal SFX spam when tapping Defend repeatedly
Added first iteration of new Onyx + PoliceBoss H Scene to the gallery: "Face-Time"
Added grapple intro animation to Onyx + PoliceBoss H scenes
Renamed first Onyx + PoliceBoss H Scene to "Hang-Time"
Added FX for Police Boss' energy handcuffs and jets during H scene
Fixed the dong armor panel unintentionally showing during PoliceBoss + Onyx H scene
Added face animations and clothing/hair fixes to FK-Doll + Brute Railing H scene.
Added first iteration of Onyx vocal FX to combat
Added Voice Volume slider to Options
Made Onyx's transition to Defend stance snappier

H Scene Progress
Gifdoozer has completed primary motion for the loops for an upcoming BJ scene for Onyx and the PoliceBoss, and Penapsquat has completed another new scene for them + the intro. The BJ scene is expected to be in-game next month, and the other is already in as of the IC tier release last week. We've also added face animations and some fixes to the FK-Doll + Brute railing scene from last month :D.

Onyx T6 Clothing Damage
Demonu4 has completed the damage visuals on Onyx's T6 set! He had to get creative with the metal armor damage and I think it came out really well. It'll be more visible from a distance with the game shaders as I'll add some line art to make 'em pop.

Neon + Malise Equipment Slots
Kame has done a couple mock-ups showcasing the planned equipment slots for Malise and Neon. These actually differ somewhat between characters to give them originality. This is one of the more complicated technical features of the game, as the characters' gear has unique slot visuals and therefore each set's individual items must be compatible with those of other sets. This is actually one of the reasons many games do full skins now, since it's FAR easier to just swap out an entire outfit.

Here are the planned slots for Malise:
Weapon 1
Weapon 2
Bodysuit
Gloves
Holster
Footwear
Accessory

And Neon:
Weapon
Frame
Dress
Arms
Legs
Drone
Accessory

A couple things to note -- we may simplify this a little more so that each character has 6 slots (like Onyx). To accomplish this we may combine Malise's weapons into a single slot based on how two slots complicates combat. Alternatively, we may merge the holster slot with her bodysuit, removing the need for a belt mesh and freeing up some complexity with clothing destruction. For Neon we may merge her Frame and Dress slots.

The outfit shown for Malise isn't final but consists of some potential changes to allow for the gloves, boots, and holster slot visuals to be universally compatible between her sets.

Gundrone + Launcher Concepts
After liking how Syndicate Girl's gun mechanics turned out, Limbo and I thought it would be cool to have a flying enemy that utilizes this. He additionally created a bunch of ideas for turrets, which I think once tweaked could provide for an added layer of interest in some encounters. Static defenses with high armor would require the player to choose whether to focus on wearing down the turret or dealing with, for example, enemies launched by drone launchers.

Gundrone + Launcher Sculpts
Kame has also completed most of the work on the new Gundrone enemy sculpt, as well as their hive launcher :D. The launcher will remain compressed and significantly armored until it launches a drone, at which point it expands and becomes vulnerable to attack. As you can see I simplified the interior design some to reduce the visual detail and performance concerns of having multiple drones visible every time it opens.

Neon Combat Animation Sketches
Limbo has completed a bunch of combat animation sketches for Neon over the past couple of months! I can't show them all here, but here are some that highlight ideas for her unique mechanics compared to Onyx!

Red-Light Stage Concepts
Limbo has completed more new map concept art, this time for the Red-Light Streets. He's done a great job so far of adding elements that can work well with enemy events, spawn locations, and unique encounters

Thanks for the updates
 
2.80 star(s) 86 Votes