CourierNPC

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Idk how many ppl in the Eromancer's party, but imho it would be much better if they will separate their duties, for example some ppl do new content and some ppl fixing the existing one.
And then they said That'd put so much strain on our progress getting the game done by the month where our current workload is big enough to stress people out due to doing different things one at a time.
 
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Buziol

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yes becuse her chest gets slammed to the ground so larva end up getting squished. poor larva :(

I want to think it was just pure laziness...the idea of Onyx having squished remains of bugs in her tits is something even I am not prepared for...

I mean, he'd probably run out of polishing agent by the time the game's milked dry
This, once again, shows the main problem with this project - TOO much polish (and that comes from a polish guy :D ).

Seriously, it reminds me of how I was yelled at by my boss back when I was a lowly worker, cleaning the chrome railings at an amusement park. He told me something that stuck with me to this day - "Don't waste time making it shiny, just one swipe and move. No one is going to appreciate your work here ".

Just like those railings, no one cares about tiny tweaks in your projects, not by a long shot. Features matter, the functionality.
 
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KittyMaid

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Idk how many ppl in the Eromancer's party, but imho it would be much better if they will separate their duties, for example some ppl do new content and some ppl fixing the existing one.
These are all the members :3

* Eromancer - Project Manager and Artist
* AltairPL - Programmer
* TK - Rigger and 3D Artist
* Mr. Kittyhawk - Programmer
* Limbo Limbo - 2D & Concept Artist
* Zydaline - Environment Artist
* Xxoom - Concept & Environment Artist
* TMX - Combat Animator
* LewdK - Sound Effects
* Brum - UI Animator and Shader Artist
* Gifdoozer - H Scene Animator
* Penapsquat - H Scene Animator
* Kame - 3D Character Artist
* Demonu - 3D Character Artist
 
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Discontented

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I was being generous, yes.


Destructible stuff is in the form of barrels that drop either equipment or healing items, there wasn't any mention of adding moans or a new clothing line as far as I know since Eromancer, as I said before, has a hard-on for bugfixes rather than introducing content(s) as a way to get more feedback from the people and their patrons alike, though I'm not sure whether that's effective or not

As for the destructible items, I'd say it's still in the very early stage(s) of development while everything else left in the backburner, probably too long than it should've been.
I was being partially facetious; that's the entire meme with this game, never-ending "development." Of course I'm well aware features like those will never get added, those were just examples of content that could be added that would actually be cool additions to the game, and would make it feel like it's actually being worked on. It's obvious to me that he's just milking his Patreon while cranking out "bugfixes" as updates rather than actually adding content, because backend tweaks are changes no one would ever really notice, and as such requires the least amount of effort to keep the cash flowing in. Why do you think he's not even bothering to post changelogs anymore? Combine greed with laziness, this is what you get.

And sadly, I see this kind of behavior in game devs with maddening frequency.
 
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CourierNPC

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Jul 12, 2017
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These are all the members :3

* Eromancer - Project Manager and Artist
* AltairPL - Programmer
* TK - Rigger and 3D Artist
* Mr. Kittyhawk - Programmer
* Limbo Limbo - 2D & Concept Artist
* Zydaline - Environment Artist
* Xxoom - Concept & Environment Artist
* TMX - Combat Animator
* LewdK - Sound Effects
* Brum - UI Animator and Shader Artist
* Gifdoozer - H Scene Animator
* Penapsquat - H Scene Animator
* Kame - 3D Character Artist
* Demonu - 3D Character Artist
So, they got 2 Programmers, 1 Combat Animator, and 1 Sound FX guy

Interesting...
 

bloodmane

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Dec 6, 2017
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Suspect the bulk of those are just freelancers, Eromancer just pays for the work done that month (if any).
gifdoozer is almost guaranteed to be only commissioned for this, not hired.

I HIGHLY doubt the environment artists are main stay. The sounds effects too as evidently that there's next to no new sound effects since release of first version. UI animator... really? that's some VERY specific title. Since most of the character models have the same size(at least the females) i doubt the rigger is main stay too. Half of these are probably commissioned once eromancer feels like adding new content.. (which we can literally see by now that there's really not much so you can guess where the money goes to..)
 
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KittyMaid

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So, they got 2 Programmers, 1 Combat Animator, and 1 Sound FX guy

Interesting...
yes and this was the latest news about the programmer:


"AltairPL is getting center stage attention this month for victory in what's been a months long battle with Unity's decrepit asset loading systems.

Our custom Bethesda-style database system has been at odds with Unity's default loading system after we found it dragged everything referenced by the database (the whole game effectively) into memory at startup... only to immediately spit it out saying its not needed (great design Unity). The result was a long startup time that grew longer with each content addition. Even worse, Unity did this on a single thread, so we couldn't even display a loading graphic. On slow machines Windows would even give an "app not responding" message.

This whole section of Unity is incredibly opaque and often without documentation, but after several reworks we've had success with Unity's new-ish "Addressables" system, which if you can believe it, gives developers control over what to load and when. Brilliant. A+.

The downside is it required a complete overhaul of our project asset hierarchy, as in all its wisdom Unity would try to load everything twice -- once through addressables, and once through its regular system. Fantastic. This meant resolving 64,000 instances of duplicate loading. And AltairPL has succeeded :D.

The results?

Startup time heavily reduced, with more improvements coming as we utilize the following benefits.
We can load what we want, when we want. Startup time won't increase as we add content once we are making full use of this.
RAM consumption reduced by 20%
Asynchronous (multi-threaded) loading. We can load in the background without hanging the system.
Can now add far better startup screens"
 

Buziol

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Jun 5, 2017
903
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These are all the members :3

* Eromancer - Project Manager and Artist
* AltairPL - Programmer
* TK - Rigger and 3D Artist
* Mr. Kittyhawk - Programmer
* Limbo Limbo - 2D & Concept Artist
* Zydaline - Environment Artist
* Xxoom - Concept & Environment Artist
* TMX - Combat Animator
* LewdK - Sound Effects
* Brum - UI Animator and Shader Artist
* Gifdoozer - H Scene Animator
* Penapsquat - H Scene Animator
* Kame - 3D Character Artist
* Demonu - 3D Character Artist
Assuming this is true (which most likely isn't), that they are at least part-time members of the team and not contracted ones...you do realize this alone would make any argument about their slow progress invalid? Like, this project is nowhere near the state it should be with that team on board.

Also, again, assuming it is true, if the size of the team is an issue, it is 100% fault of the project manager that has no idea how to manage assets available to him.
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yes and this was the latest news about the programmer:


"AltairPL is getting center stage attention this month for victory in what's been a months long battle with Unity's decrepit asset loading systems.

Our custom Bethesda-style database system has been at odds with Unity's default loading system after we found it dragged everything referenced by the database (the whole game effectively) into memory at startup... only to immediately spit it out saying its not needed (great design Unity). The result was a long startup time that grew longer with each content addition. Even worse, Unity did this on a single thread, so we couldn't even display a loading graphic. On slow machines Windows would even give an "app not responding" message.

This whole section of Unity is incredibly opaque and often without documentation, but after several reworks we've had success with Unity's new-ish "Addressables" system, which if you can believe it, gives developers control over what to load and when. Brilliant. A+.

The downside is it required a complete overhaul of our project asset hierarchy, as in all its wisdom Unity would try to load everything twice -- once through addressables, and once through its regular system. Fantastic. This meant resolving 64,000 instances of duplicate loading. And AltairPL has succeeded :D.

The results?

Startup time heavily reduced, with more improvements coming as we utilize the following benefits.
We can load what we want, when we want. Startup time won't increase as we add content once we are making full use of this.
RAM consumption reduced by 20%
Asynchronous (multi-threaded) loading. We can load in the background without hanging the system.
Can now add far better startup screens"
Do you even understand what it all means? I have serious suspicion that you don't and you just choose to believe. I'll remind you that this game is not their first attempt...
 

KittyMaid

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Jul 28, 2020
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Assuming this is true (which most likely isn't), that they are at least part-time members of the team and not contracted ones...you do realize this alone would make any argument about their slow progress invalid? Like, this project is nowhere near the state it should be with that team on board.

Also, again, assuming it is true, if the size of the team is an issue, it is 100% fault of the project manager that has no idea how to manage assets available to him.
You don't have permission to view the spoiler content. Log in or register now.


Do you even understand what it all means? I have serious suspicion that you don't and you just choose to believe. I'll remind you that this game is not their first attempt...
The first game was started by Eromancer alone and is serving as the back for the current game, they also are working on another side project "XXXIV". MATM is their ultimate project that will blend with Pure Onyx. This is a concept animation from upcoming character "Malice" from pervious game that will be added to Pure Onyx.
 
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KaraokeLoki

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Apr 9, 2018
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The first game was started by Eromancer alone and is serving as the back for the current game, they also are working on another side project "XXXIV". MATM is their ultimate project that will blend with Pure Onyx.
Imagine working on a side project when you cant even put out sizable updates on your "main side-project". I have the foresight to see that they would honestly just stop working on Pure Onyx to go back to MATM when this starts to run dry. Which it won't cause people are still funneling fsr.

Thanks for the info though. Had no idea they were working on something else in between. All the more reason to JUDGE.
 

KittyMaid

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Jul 28, 2020
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Imagine working on a side project when you cant even put out sizable updates on your "main side-project". I have the foresight to see that they would honestly just stop working on Pure Onyx to go back to MATM when this starts to run dry. Which it won't cause people are still funneling fsr.

Thanks for the info though. Had no idea they were working on something else in between. All the more reason to JUDGE.
Yes currently they working on new models, combat animations, and new environments with many bigfixing in between so that each thing fits together as they are implemented.
 

bloodmane

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Dec 6, 2017
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side project after side project after side project....

Imagine working on a side project when you cant even put out sizable updates on your "main side-project". I have the foresight to see that they would honestly just stop working on Pure Onyx to go back to MATM when this starts to run dry. Which it won't cause people are still funneling fsr.

Thanks for the info though. Had no idea they were working on something else in between. All the more reason to JUDGE.
i HIGHLY doubt they will ever go back to MATM. my guess would be just another """side project""" after the milk runs dry. i like how they are doing another side project (THAT BY THE WAY HASNT SEEN THE LIGHT OF DAY) when they couldnt even put a proper update on their current one.
 
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KittyMaid

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side project after side project after side project....


i HIGHLY doubt they will ever go back to MATM. my guess would be just another """side project""" after the milk runs dry. i like how they are doing another side project (THAT BY THE WAY HASNT SEEN THE LIGHT OF DAY) when they couldnt even put a proper update on their current one.
if u hate the game so much dont play it, being toxic contributes nothing to those who enjoy it and want info on it.
 

bloodmane

Active Member
Dec 6, 2017
650
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if u hate the game so much dont play it, being toxic contributes nothing to those who enjoy it and want info on it.
stating the facts is not being toxic. overly being protective of anti consumerism behavior on the other hand, is way more toxic. i like the game but they are milking it dry without putting out proper updates. i thought we have made that clear? well i guess if posts keep getting deleted for stating the facts and stating why things arent good then i guess it's hard to get the point across...

a lot of people use this site to scout which project is worth to support. and us stating that this game has been in development for 5 years but still has 13 animations (5 are more or less reused), no new maps, no new mechanics, no new gameplay, nor progression is a valuable info for those said people....

im not sure if you get the context of how long 5 years is. stardew was made by one man in 5 years. coding, art, music, story and sound design... while this one have multiple people(some are commissioned) for this project and it's not even past 20% progress

why would people stating the facts hinder your enjoyment? you can enjoy it all you want but that doesnt stop how greedy they have become.. hell even i visit this game from time to time just on the off chance that they stop fooling around, as the game has a good base. and the info is readily available in kemono or their twitter and the OP being regularly updated
 
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LichG

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Jan 15, 2019
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These are all the members :3

* Eromancer - Project Manager and Artist
* AltairPL - Programmer
* TK - Rigger and 3D Artist
* Mr. Kittyhawk - Programmer
* Limbo Limbo - 2D & Concept Artist
* Zydaline - Environment Artist
* Xxoom - Concept & Environment Artist
* TMX - Combat Animator
* LewdK - Sound Effects
* Brum - UI Animator and Shader Artist
* Gifdoozer - H Scene Animator
* Penapsquat - H Scene Animator
* Kame - 3D Character Artist
* Demonu - 3D Character Artist
Smbd is definitely screwing up :unsure:
 
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