Litoningu

Member
Oct 1, 2018
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50 people????
this isnt some AAA quality game?
a lot more devs/groups finish with smaller teams with games that has more content and in a shorter dev span...
like i said before, beat em up is a simple game.
Being overambitious is the real problem here.

PO was meant to be a very quick and simple game, it starts from high poly 2D, then turns 3D, then all the looter and progression is invented. The ideas is all over the place, although it seems to stabilize for now, it bloated a lot from it former self.
 

bloodmane

Active Member
Dec 6, 2017
650
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Being overambitious is the real problem here.

PO was meant to be a very quick and simple game, it starts from high poly 2D, then turns 3D, then all the looter and progression is invented. The ideas is all over the place, although it seems to stabilize for now, it bloated a lot from it former self.
it's not even THAT ambitious. a lot of these mechanics are present in a lot of games that were done in a MUCH much shorter time. loot, basic combat, equip system.

it doesnt even have unique combos yet nor a skill system. nothing. the stat system doesnt even work. it's not overambitious at all.
 
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KittyMaid

Active Member
Jul 28, 2020
810
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No slowing down? Let's check out THE FACTS:

2021 - Average monthly income $15K
3 New in-game enemies (Chain Splicer, Splicer Runt, FemCop)
3 New gallery enemies with H-animations (MaleCop, Blade Bunny, Bat Bunny)
8 New Onyx H-animations (Splicer Thug and Runt, Chain Splicer, Chain Splicer and Runt, Chain Splicer and Thug, FemCop, FemCop and MaleCop, Bunny Blowjob, Bunny Pole Fuck)
2 New FemCop H-animations (Vraxe Standing, Vraxe Lift)
I won't count the Onyx Vraxe Standing and Lift animations as "new" - even when they were included in the Jan 7, 2021 update - because Gifdoozer made them on December 2020. That's a freebie I'm giving you.

2022 - Average monthly income $20K
2 New in-game enemies (Blade Bunny, Bat Bunny) - Another freebie, because these models were already rigged and ready during 2021, but they got combat animations during 2022, so I'll count them as "new"
0 New gallery enemies with H-animations
4 New Onyx H-animations (Vioreaper, Vioreaper+Larva, 2x Vioreaper, 3x Vioreaper) - more freebies here, "new" is a stretch, specially the Vioreaper+Larva is the same as the regular Vioreaper with a tiny change (even her boob movement is the same as the regular Vioreaper, despite the ridiculous nipple penetration). And the 3x Vioreaper "finished" animation was on Jan 2023
2 New FemCop H-animations (Vioreaper, 2x Vioreaper)

tl;dr
2022 had 33% more income than 2021, but produced LESS THAN HALF content (even being very generous with multiple freebies). That's called slowing down.
2022 is when censorship hit them. They not only had to rethink things, but stop progress on planned developments, remove content that was no longer valid, redesign content to replace what was taken out, and now have to recheck future content for approval. All which was a giant waste of time required by Patreon and not Ero. Its not easy to get the snowball rolling again when your project is under threat of restrictions, you already have bugs to worry about and now censorship. So technically it didn't slow down because of him, it slowed because Patreon had to throw a wrench in it.

Also his average was never $20K not even at its peak, which is now.
 
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CourierNPC

Well-Known Member
Jul 12, 2017
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50 people????
this isnt some AAA quality game?
a lot more devs/groups finish with smaller teams with games that has more content and in a shorter dev span...
like i said before, beat em up is a simple game.
The idea gets exponentially expansive that in no way 10+ people can make it happen in a short amount of time... unless they are really committed to it and sell their souls to live only for this game's development.
Yojimbo mentioned that in 43 months' worth of development, less than 20% of all the ideas presented by Eromancer and the team are implemented in the game.

That's just my projection of how many people Ero needed to hire plus their current team to get the project smooth sailing. I dunno about your numbers, though. Might be overly generous again here XD

It's a simple game concept, yes, but Eromancer didn't straighten out the idea well enough to make it simple, just as you say.
 

KittyMaid

Active Member
Jul 28, 2020
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I literally used the MEDIAN sales statistics. You are the one who quoted a game in the top 1% of sales.
To prove that equally comparing the top 1% SFW sales is still more successful than the top 1% of NSFW sales. It's literally best vs best, your medians are not even accurate, whereas the tops of both are easy to find and compare.
 

bloodmane

Active Member
Dec 6, 2017
650
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The idea gets exponentially expansive that in no way 10+ people can make it happen in a short amount of time... unless they are really committed to it and sell their souls to live only for this game's development.
Yojimbo mentioned that in 43 months' worth of development, less than 20% of all the ideas presented by Eromancer and the team are implemented in the game.

That's just my projection of how many people Ero needed to hire plus their current team to get the project smooth sailing. I dunno about your numbers, though. Might be overly generous again here XD

It's a simple game concept, yes, but Eromancer didn't straighten out the idea well enough to make it simple, just as you say.
it has never been the amount of people. it is the amount of people ACTUALLY working monthly. im willing to guess that a lot of these "members" are commissioned rather than collabed/hired.

i have already explained before. much more complex games and games that has more content, ambitious if you may, has finished with less people and less dev time. most of the time these game even have solo devs. JP devs finish EVEN faster than average. so the excuse they need more people is not really that valid. So if these "members" ACTUALLY do their monthly quotas then we would have a much more NORMAL/AVERAGE progress.

it's less than 20% because they are NOT actually doing anything at all, it was never about having a hard time on doing so but about patreon devs milking the system. if you never finish a game, you will continue earning money. it's a simple beat em up and there's no systems set up up until now... IT'S NOT THAT HARD. IT'S A SIMPLE GENRE. and there's NOTHING complex on the planned things whatsoever. almost all of these arent innovative or new. WE DONT HAVE ANY GAMEPLAY SYSTEMS WHATSOEVER. the stat system isnt even working.

you can tell me what part of all this is not simple? I don't think anyone can give an excuse for that. Almost everything that this game has and want to have has already been done over and over by others. Even if you say they suck ass at deving, this amount of content and this amount of time is not even a good excuse anymore. YEAAARS and still nothing???? do they have 2 fingers and no learning skills??? lmao it has been 5+ year. and there's barely any progress on mechanics whatsoever.

and to the people who will say "why dont you make one, if it was so easy?", you guys are aware that this is not even an argument and more of a conversation ender.
you dont have to be a chef to have an opinion on a restaurant and its dishes
you dont have to be a professional athlete to have an opinion on a team and its plays
you dont have to be a musician to have an opinion on a musical artist and their songs
YOU DONT HAVE TO MAKE AN H GAME TO HAVE AN OPINION ON ONE AND ITS DEV.
 
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Sep 16, 2018
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To prove that equally comparing the top 1% SFW sales is still more successful than the top 1% of NSFW sales. It's literally best vs best, your medians are not even accurate, whereas the tops of both are easy to find and compare.
Best vs Best is a piss poor analysis of how a market generally performs. The difference in income between the majority of indie games on steam and the top 1% is staggering.
Numbers are easy to find via:
Compare games tagged "Indie." Average Revenue: ~210,000$, Median Revenue: ~760$. That suggests that most indie games barely sell at all and that the average is massively dragged up by a small number of high-performing games.
Compare games tagged "Hentai." Average Revenue: ~100,000$, Median Revenue: ~2,600$. The average is 1/2 of Indie but the median is over 3x higher than for Indie. The lower difference between the Average and Median suggests that these games are performing better CONSISTENTLY.
A big part of this is how overly saturated the indie market is, there are 25x more games tagged indie than hentai. All that really means though is that it is a lucrative niche and you are much more likely to make a return in that market right now. How those numbers will look in the future as the eroge market grows remains to be seen.
It is true that nsfw games don't have the multimillion-dollar hits that the general market has, but if you're comparing who is doing better overall then nsfw wins. What you're saying is like saying "South Africa is doing better than Sweden economically because Elon Musk is richer than the richest Swede." All while ignoring that the average South African makes less than a quarter of what the average Swede does.
 

Lordnightwolf

Newbie
Feb 5, 2023
90
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wow this nothing less souls here, just trying to make fun of this guy an his game for almost 5 years. I'm not here to do that.
 
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Facilus

Futa/Femboy/T-Girl/Cunny Lover
Donor
Nov 2, 2020
813
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Really nice game, but the dev already abandoned a project before, wich makes him SUS af with new projects, I'll be lurking around here until I feel safe enought to support the project
 

KittyMaid

Active Member
Jul 28, 2020
810
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216
Best vs Best is a piss poor analysis of how a market generally performs. The difference in income between the majority of indie games on steam and the top 1% is staggering.
Numbers are easy to find via:
Compare games tagged "Indie." Average Revenue: ~210,000$, Median Revenue: ~760$. That suggests that most indie games barely sell at all and that the average is massively dragged up by a small number of high-performing games.
Compare games tagged "Hentai." Average Revenue: ~100,000$, Median Revenue: ~2,600$. The average is 1/2 of Indie but the median is over 3x higher than for Indie. The lower difference between the Average and Median suggests that these games are performing better CONSISTENTLY.
A big part of this is how overly saturated the indie market is, there are 25x more games tagged indie than hentai. All that really means though is that it is a lucrative niche and you are much more likely to make a return in that market right now. How those numbers will look in the future as the eroge market grows remains to be seen.
It is true that nsfw games don't have the multimillion-dollar hits that the general market has, but if you're comparing who is doing better overall then nsfw wins. What you're saying is like saying "South Africa is doing better than Sweden economically because Elon Musk is richer than the richest Swede." All while ignoring that the average South African makes less than a quarter of what the average Swede does.
Why are you comparing indie only? when did i ever mention that? topic was SFW vs NSFW, does the game feature porn or not? its that simple. Which will provide more and better paid jobs? You're chasing your tail again with your own tangents. By comparing only Indie you are basically stating that any game outside of indie is not employing.
I began with an example involving Riot Games because they provide a lot more jobs than most NSFW developers/publishers, Riot being only one of many other profitable companies doing so. Most NSFW games devs remain small because its not easy continuing to hire professionals. Instead they seek those with more basic level skills, or who do it for the love of the art, like Ero's team. Ero himself has no history of making games other than his attempt at MATM.
Even when using your example and checking the website, the tag "wholesome" which is SFW content has ~$310,000 average revenue and ~$12,000 average median. Way higher on both stats, 310% the revenue and 461.54% the median, wonder why you left that one out. Indie only describes if a game is independent or not, it says nothing of it's content. Most NSFW games themselves are indie, this whole website is proof of that. Why else would they need us supporting them?
 
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