APPR3NTIC3d
Newbie
- Jun 28, 2022
- 96
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Thanks for the response. While I agree for the most part with what you have to say (Honestly a solid 95-97%), I will say.. it took a while from start to finish to make Baldur's Gate 3, not that it was a strong stance to say that from, but there were some people I remember complaining about the process of the game. Believe me I was there almost from the first week it went up to pre-pay for. Not trying to showing my age, but I remember waiting in line to get the collector's edition of BG2 Electronics Boutique.People pay for quality where they feel it matters most, I mean. That's why there ARE those name brands that are more expensive despite being essentially the same product. And when it comes to stuff like h-games, or just games in general, people will be more willing to pay for a game that prioritizes quality. That's why stuff like Elden Ring and Baldur's Gate 3 blew up: they're quality. Also, for the record, I've never paid a cent to Eromancer. I don't often spend money on h-games in general, but especially not ones who's progress is easily outpaced by a snail.
I'm aware it takes a long time to make indie games. That's one of the few things I DO know about game dev: it's a long process if you only have a small team. Same goes for any project. But there's enough evidence throughout this game's thread on this site alone to show that this isn't your ordinary run-of-the-mill slow development. There are other indie devs I've supported that have spent a long time on updating their games as well, but they at least communicate regularly if there are issues or holdups in the process, and actually deliver on the content they promised, rather than what's become the norm for Ero. Again, plenty of evidence on this site alone that there's some unhealthy practices going on surrounding the game's backing.
I'm not necessarily trying to say that's the case either, but what I AM trying to say is that there's something just not cash-money about how this game is progressing. Generally speaking, if the funds from working on this game are what's meant to help keep Eromancer afloat, you'd think that would mean this is their primary source of income, and thus they'd put more effort into not just the game but in keeping their backers in the loop, because those are literally the people paying their living wages. And sure, maybe Ero has a different primary career irl. But if this is just a side project for them that's MEANT to be slower than usual indie development, why the slowly increasing prices for backing the game? Occam's razor, it's become more scam than project.
It sounds less like you're personally attacking people and moreso like you're taking my comment as lashing out at ALL indie devs, from my perspective. Either way, it's clear there's some level of miscommunication between us, which is why I'm trying to help clarify. I know indie devs have it rough compared to AAA studios, that's a given. But there's a difference between slow devs and what's going on with this game. There's a difference between devs who do it as a side hustle compared to what's going on with this game. And it frustrates me not just because I see the potential this game has, and Eromancer has in general, but that this isn't the only case of someone with skill and potential essentially falling to the dark side and going down the "cash cow" path, turning away from the passion project they first set out to create. Because it frustrates me to no end how irrational it seems to do something like that, when most of those kinds of devs would probably make even more money just by continuing on with the development like normal. Yes it's more work than milking donos for an extended period, but the only reason to do that is for the payoff, and completing the game would certainly result in a larger overall finanical gain for Ero and other devs who drip-feed the smallest pieces of updates months in between. And my neurodivergent mind can't stand the irrationality of that thought process, so I decided to lash out a bit and write my little rant.
Not asking you to change your perspective or anything, just trying to help present mine in a clearer manner. While the reality COULD in fact be that Ero and their team are just having some massive struggles with actually making the game, and always have had them, it just doesn't present that way at all. Which is why so many people, myself included, are frustrated with what we see as the likely future of this game: that it'll be abandoned, just like MatM was, and all of the potential it had - not to mention the money that backers have put forth - will disappear like a thief in the night.
I also agree I don't pay for h-games lightly, I just feel like some people have lost the sauce on how hard the game takes to be made, I'm not even saying from just this game's standpoint, but also other games served here where I see people exhibiting this kind of "I want it now" "I want it better" "Do it now" "What's taking so long" kind of energy.
Hindsight being 2020 I shouldn't have responded directly to you, but rather just a comment. Honestly I don't know much about the Dev team here, or if there is even a team, or if so how big the team is. On the off chance let's say it's a single person or maybe two people then I 100% understand why it's going slow. Some H-Games are often done by a single person. (Kind of hard to find a bunch of 'deviants' who have the same vision) in fact one game I'm really embedded with I know for a fact is a solo project, and they're about to debut on Steam.
While I do agree also that the money is to keep the game afloat, it's not a goal based donation system. It's not like they say just pay me this much, anybody can keep paying, if they only needed say 15,000 and people donated 65,000 well in a way that's on them, and to expect over 4 times as much output (again assuming it's a small to single person team) is kind of crazy.
Now I'll gladly admit the biggest oversight I had on this: which was the raising prices.. That I don't have much of a point to defend on. I didn't catch that while gleaning what comments. So I'll admit when I was incorrect about something 100%.
Honestly not trying to armchair diagnose but it sounds like Euromancer might be ADHD ... or a scammer. As a person who is also neurodivergent I feel you, again that comment has kind of been a culmination of seeing a lot of people having this attitude with indie devs where it feels like they're expecting inhumane results, often ignoring a lot of the reasons why it takes that long, bot on here and just... everywhere, and I'm gun shy about seeing too many games take the quick and easy path instead of putting in the effort (Looking at you Star Wars Outlaws)
So in short or TL