TotemPoleNSFW
Newbie
- Nov 6, 2023
- 43
- 57
- 101
This game needs some very needed additions to the combat;
Streets of Rage II/III side rolling
Grabs
Reversals or special moves similar to SOR or Final Fight which consume either health or stamina.
Brutes have moves with too much priority. It is obvious you are supposed to stagger them, but it takes 3-4 heavy attacks to put them into a stagger which recover out of too fast and the priority on their moves are too quick to the point that you can get hit after landing a heavy punch and still get hit before you can block. By the time you reach the point in the cave stage where you are fighting two brutes, it becomes an exercise in frustration.
Games should reward you for better situational awareness and playing, not punish you for using mechanics and still get hit.
For five years, this was okay and the dodge helped in mitigating unavoidable situations, but this is very bad for a game in development for this long and this many enemy variety. If the slide had not beed added, this game would have been utterly unbearable with the old stomp.
It is time the developer takes a look back at the combat system as there is as much potential in this as the art.
Streets of Rage II/III side rolling
Grabs
Reversals or special moves similar to SOR or Final Fight which consume either health or stamina.
Brutes have moves with too much priority. It is obvious you are supposed to stagger them, but it takes 3-4 heavy attacks to put them into a stagger which recover out of too fast and the priority on their moves are too quick to the point that you can get hit after landing a heavy punch and still get hit before you can block. By the time you reach the point in the cave stage where you are fighting two brutes, it becomes an exercise in frustration.
Games should reward you for better situational awareness and playing, not punish you for using mechanics and still get hit.
For five years, this was okay and the dodge helped in mitigating unavoidable situations, but this is very bad for a game in development for this long and this many enemy variety. If the slide had not beed added, this game would have been utterly unbearable with the old stomp.
It is time the developer takes a look back at the combat system as there is as much potential in this as the art.