DinoAlpaca
Member
- Aug 18, 2024
- 218
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This game currently has a struggle mechanic to stop enemies using "forceful/consenting entry" into Onyx. Its mechanic is the wiggle/smash the controller/keyboard buttons for Onyx not to submit. The higher Onyx's stamina, the easier is to break free and the inverse is the lower the stamina, the harder it is to break free.Could be interesting if you had the option to counter the hold with an minigame, and if you failed, the robot countered it with a different position. It would be a lot of work to implement tho.
Adding a minigame like "press button to match timing" could work as an option, only if it replaces the current struggle mechanic. The penalty for failing to break free initially is good enough. I don't want this game to turn into something like this: