DinoAlpaca

Member
Aug 18, 2024
218
394
141
Could be interesting if you had the option to counter the hold with an minigame, and if you failed, the robot countered it with a different position. It would be a lot of work to implement tho.
This game currently has a struggle mechanic to stop enemies using "forceful/consenting entry" into Onyx. Its mechanic is the wiggle/smash the controller/keyboard buttons for Onyx not to submit. The higher Onyx's stamina, the easier is to break free and the inverse is the lower the stamina, the harder it is to break free.

Adding a minigame like "press button to match timing" could work as an option, only if it replaces the current struggle mechanic. The penalty for failing to break free initially is good enough. I don't want this game to turn into something like this:
 
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AnesS

New Member
Jun 29, 2024
4
5
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This game currently has a struggle mechanic to stop enemies using "forceful/consenting entry" into Onyx. Its mechanic is the wiggle/smash the controller/keyboard buttons for Onyx not to submit. The higher Onyx's stamina, the easier is to break free and the inverse is the lower the stamina, the harder it is to break free.

Adding a minigame like "press button to match timing" could work as an option, only if it replaces the current struggle mechanic. The penalty for failing to break free initially is good enough. I don't want this game to turn into something like this:
Ignoring all else. I find that this mechanic is extremely easy to beat. You just mash your stick left right it aint hard. It would be nice for it to have a hard mode maybe? Or maybe just make the stamina not infinite(i know it aint but it feels like).
 

bcgibson

Newbie
Mar 5, 2022
71
63
76
120 update not really worth spending time clicking it and downloading it from the update before. I’ll wait till significant progress is made
 

EmDotRand

Well-Known Member
Sep 7, 2020
1,221
2,098
386
This game currently has a struggle mechanic to stop enemies using "forceful/consenting entry" into Onyx. Its mechanic is the wiggle/smash the controller/keyboard buttons for Onyx not to submit. The higher Onyx's stamina, the easier is to break free and the inverse is the lower the stamina, the harder it is to break free.

Adding a minigame like "press button to match timing" could work as an option, only if it replaces the current struggle mechanic. The penalty for failing to break free initially is good enough. I don't want this game to turn into something like this:
No button mashing. Got a wrist injury from childhood that make that shit painful. Hate that so many hgames have this awful mechanic.
 

KittyMaid

Active Member
Jul 28, 2020
811
975
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Adding a minigame like "press button to match timing" could work as an option, only if it replaces the current struggle mechanic. The penalty for failing to break free initially is good enough.
i remember there was one game where you have to follow directional inputs instead within a small time frame to escape. i forgot the name of the game but i think that systems works better
 

DinoAlpaca

Member
Aug 18, 2024
218
394
141
Ignoring all else. I find that this mechanic is extremely easy to beat. You just mash your stick left right it aint hard. It would be nice for it to have a hard mode maybe? Or maybe just make the stamina not infinite(i know it aint but it feels like).
A hard mode version of "hammer the buttons and wiggle the sticks?" I don't think your keyboard/controller will want that. Bullshit problems like sticky keys on a keyboard and analog stick drift on a controller are not worth it.
 

DinoAlpaca

Member
Aug 18, 2024
218
394
141
i remember there was one game where you have to follow directional inputs instead within a small time frame to escape. i forgot the name of the game but i think that systems works better
Unfortunately, the games I can think of that uses directional inputs are musical rhythm games such as Dance Dance Revolution, Pump it up and EZ2 Dancer.
 

-MK-

Member
Aug 24, 2020
165
179
119
Links dont work
only and are down
, and work fine.
 

napala

Member
Jun 12, 2017
100
192
226
i remember there was one game where you have to follow directional inputs instead within a small time frame to escape. i forgot the name of the game but i think that systems works better
I don't think it's the only game that does that, but it might be Legend of the Twin Orbs?
 

OMEGASTRIKE28

Member
Aug 18, 2024
391
278
141
only and are down
, and work fine.
Thanks!
 
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Jim Fox

New Member
Feb 23, 2018
2
0
69
I just finished using a solace with this game...I would say yes, it is worth it

there is a general sense of syncing with the animations, I have not found a game where it syncs perfectly...yet
 
3.00 star(s) 99 Votes