Dracis3D

Member
Game Developer
Nov 16, 2017
285
431
269
imagine paying $60 per year for something that isn't even in alpha lmfao
Some people become infatuated, when they first find these games. Visually this is probably the best looking beat un up game and when they are early stages people are interested in whether it will really cover their fetish to perfection (I got hooked on MaTM at the beginning). Others are partly driven to sponsor as success brings others to the table, competition drives productivity and then some curiosity takes over, Ero does write some good updates, has some great ideas and I followed a number until I realised a lot of it was going around in circles. Then the key thing is people don't see it as paying $60 per year, they see it as $5 per month with maybe the original thought of only paying for a few months.

Then some people are trusting, don't do their research, don't manage money well and have no IT knowledge on how much effort it takes to create an animation. These are the people who buy full price game releases based on the cover looking cool.

I patroned Eromancer, though I didn't get up to $60, could have done but he said something outright mad which made me cancel. I get when Ero's patronage drops he doubles efforts to win back the numbers (basically more H animations), but there is no way any fan group can manipulate all the patrons, to have that effect on Ero. Only thing that will get his attention is decent competition.

Either way, Ero is a genius.
 

stoneg

New Member
Mar 27, 2019
12
4
121
I honestly wish this dev would really commit to completing their games. They look remarkably well, and have a crazy amount of potential. If Malice and the Machine was basically completed or completed by now, I could honestly see myself spending $60 a year for their games. And I don't think I would be the only one. Ero could honestly blow up with the amount of potential and instant eye catching graphics you see in the demos. I would even go so far as to say, Ero could be one of the better adult-game devs around - especially in the western world.

But, unfortunately, that isn't the case. It's honestly a real shame to see so much potential be wasted. As it stands, I can't see myself spending any more money on this dev (spent $10 so far). I really hope that changes though.
 

freeko

Member
May 15, 2019
177
205
111
To put things in simple terms, MatM was too much for eromancer to handle. They realized this and then came out with the supposedly quick side project of pure onyx. If this is the case, I will die of old age twice before MatM ever gets any attention thrown its way ever again.

I have no real interest in this game. The main character design is okay, but the rest is just not anything that makes me want to care at all about this "game".
 

kingpatrick

Member
May 9, 2019
138
128
207
MatM had such potential when I first discovered it years ago. It made me realize the potential of H games as a lot you find are GoR or RoR style. To see something 3D like that with the combat was A+
 

Nora Zen009

Newbie
May 3, 2021
53
43
84
Some people become infatuated, when they first find these games. Visually this is probably the best looking beat un up game and when they are early stages people are interested in whether it will really cover their fetish to perfection (I got hooked on MaTM at the beginning). Others are partly driven to sponsor as success brings others to the table, competition drives productivity and then some curiosity takes over, Ero does write some good updates, has some great ideas and I followed a number until I realised a lot of it was going around in circles. Then the key thing is people don't see it as paying $60 per year, they see it as $5 per month with maybe the original thought of only paying for a few months.

Then some people are trusting, don't do their research, don't manage money well and have no IT knowledge on how much effort it takes to create an animation. These are the people who buy full price game releases based on the cover looking cool.

I patroned Eromancer, though I didn't get up to $60, could have done but he said something outright mad which made me cancel. I get when Ero's patronage drops he doubles efforts to win back the numbers (basically more H animations), but there is no way any fan group can manipulate all the patrons, to have that effect on Ero. Only thing that will get his attention is decent competition.

Either way, Ero is a genius.
- I would (and not only me) be only glad if he (Eromancer) completed at least one, preferably several first levels. When he finally finishes (if he finishes) initial levels, only then it will be possible to talk about at least some kind of progress. Now it feels like "trampling in place".
 

Dracis3D

Member
Game Developer
Nov 16, 2017
285
431
269
- I would (and not only me) be only glad if he (Eromancer) completed at least one, preferably several first levels. When he finally finishes (if he finishes) initial levels, only then it will be possible to talk about at least some kind of progress. Now it feels like "trampling in place".
Same here, I prefer would prefer if this game had a solid development plan. For example 3-4 levels with a boss, 2-3 enemies and 6-10 H animations per stage per stage. Instead Eromancer constantly gets side-tracked and works on multiple things. So just scanning through the Twitter now you have Splicer Doll, Boss/Queen Wrestler, Ghoul, Splicer Brute, Splicer Biohound and Spider Robot enemies in progress. Concept art for Malise, building new levels (caverns & labs), new moves for Onyx and a completed re-work of her idle animation. Not much talk from Ero in fleshing out the current enemies apart the wasp and slug enemies.

This just provides a distraction to game completion dates, constantly changes the game scope/size and you could argue that the model making and concept art is easier than the animation. Like you I’d rather say a Splicer first level is completed, with maybe a sewer, second Splicer level and corporate level planned.
 

zues01

Newbie
Apr 19, 2018
57
123
198
Fae_NdqXgAE_zRv.jpg

So a rough sketch was posted on Ero Twitter account. Featuring Tifa for the supposed XXXIV animation. Typically I would be slightly happy to hear any news of those animation projects. Problem is....We already saw different sketches months ago.

Why do I have a feeling, none of the animations from the Polls will drop this year.
 
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bloodmane

Active Member
Dec 6, 2017
650
1,021
299
View attachment 1994690

So a rough sketch was posted on Ero Twitter account. Featuring Tifa for the supposed XXXIV animation. Typically I would be slightly happy to hear any news of those animation projects. Problem is....We already saw different sketches months ago.

Why do I have a feeling, none of the animations from the Polls will drop this year.
maybe in 2025. OR 2034 WHY IT IS NAMED "R34" :O
 
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Retts

Member
Dec 17, 2018
300
454
187
Eh, what did I say... Entire conversation deleted. Thanks. It was toxic and dumb anyway.
 

Nora Zen009

Newbie
May 3, 2021
53
43
84
Same here, I prefer would prefer if this game had a solid development plan. For example 3-4 levels with a boss, 2-3 enemies and 6-10 H animations per stage per stage. Instead Eromancer constantly gets side-tracked and works on multiple things. So just scanning through the Twitter now you have Splicer Doll, Boss/Queen Wrestler, Ghoul, Splicer Brute, Splicer Biohound and Spider Robot enemies in progress. Concept art for Malise, building new levels (caverns & labs), new moves for Onyx and a completed re-work of her idle animation. Not much talk from Ero in fleshing out the current enemies apart the wasp and slug enemies.

This just provides a distraction to game completion dates, constantly changes the game scope/size and you could argue that the model making and concept art is easier than the animation. Like you I’d rather say a Splicer first level is completed, with maybe a sewer, second Splicer level and corporate level planned.
That's right. He himself (Eromancer) admitted that mostly can't make games, like the developer from Citor3. These guys have only ambition and absolutely no experience in developing even a good game. P.S.- I recently found out that some games (not porn/erotica) only in planning are years and years! The closest example is the Polish team The Astronauts, back in 2015 they took up the game Witchfire, but showed it, so to speak, a prototype only in 2017 at The Game Awards 2017. The guys from The Astronauts (there are only 8 of them) only plan to release the game this year in early access, it is not known when it will be released. And these are teams of really experienced people, let alone those who have never developed games in their lives.
 

kingpatrick

Member
May 9, 2019
138
128
207
That's right. He himself (Eromancer) admitted that mostly can't make games, like the developer from Citor3. These guys have only ambition and absolutely no experience in developing even a good game. P.S.- I recently found out that some games (not porn/erotica) only in planning are years and years! The closest example is the Polish team The Astronauts, back in 2015 they took up the game Witchfire, but showed it, so to speak, a prototype only in 2017 at The Game Awards 2017. The guys from The Astronauts (there are only 8 of them) only plan to release the game this year in early access, it is not known when it will be released. And these are teams of really experienced people, let alone those who have never developed games in their lives.
A game I follow Star Sector is only been being made by two people for like a decade its insane
 

Dracis3D

Member
Game Developer
Nov 16, 2017
285
431
269
The closest example is the Polish team The Astronauts, back in 2015 they took up the game Witchfire, but showed it, so to speak, a prototype only in 2017 at The Game Awards 2017. The guys from The Astronauts (there are only 8 of them) only plan to release the game this year in early access, it is not known when it will be released. And these are teams of really experienced people, let alone those who have never developed games in their lives.
Closest example, to what Eromancer? Now quality games do take forever to develop but often these days that is down to the graphics expectations of players. The triple A studios will have teams of 20 modellers, animators, coders etc while the smaller studios have one or two people in each area. Closest example to this I would say is Streets of Rage 4, announced 2017 and released in 2020. Though the development team of SOR4 would be double the size of Eromancer's at least, probably triple.

The biggest problem with Ero is game creep, check this out -
  • Sewer mission - "Onyx must escape the Babel forces in the most practical way possible -- jetboarding through a big honking pipe littered with debris and biomonster cleansing crews". None of those eniemes have been made yet, and there is a large backlog of NPC's to animate, add AI and then sort out H animations.
  • Sewer bossfight - Basically fighting off mob swarms, maybe with a 'laser gun', melee fights and taking cover from the big boss in the background (can only hit with the gun, though he can mash you with tentacle strikes when the spawns have been dealt with
Eromancer is still dreaming big, bigger even than the SOR4 team.
 
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Xenon-San

Active Member
Jun 16, 2017
749
1,055
325
So I downloaded the latest update just to rip the music from the game files.
They ask 15$ for this, here are all the 7 tracks completely free: MEGA // // GDrive //
Could you rip it also from Malise and the machine ?
 
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Syybeat

Active Member
Feb 27, 2018
501
746
277
Could you rip it also from Malise and the machine ?
I got the latest version of Malise and managed to rip the files, but they're in an old GameMaker file type ".edf".
You need to find a way to convert them yourself.
 
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TourGuideFromDisney

New Member
Dec 30, 2019
4
29
23
WTF

Can I be frank about the current development of the game?
  • Initial idea and demo; absolute gold. Over a year ago...
  • Taking out rape scenes for "consensual sex" ... kinda weird that you're being assaulted and murdered by said thugs/goons/insects/dogs/mutants/etc... but I get it, Eromancer is afraid of being canceled for an H-game... Because nothing is more politically correct than being sodomized by a giant flying cockroach with a foot-long cock... as long as it's consensual...*rolls eyes*
  • Spending almost an entire year to "revamp" all sex scenes so they meet "consensual" standards; red flag #1.
  • Showing off various sketches, concept art and new levels; while the base demo game has been the same for almost 2 years; red flag #2.
The biggest red flag so far, is the sudden scope that the developers want to take the game. Even with their current budget and assuming they're getting the same amount of money each month... There is no way in hell this game will ever be completed given how they've handled the game for the last year.

As I stated in my review of the game, this is an H-Game. Give it the same H-Game budget as you would any other start-up indy company. A couple few levels, story, ending that's no more than 30 minutes long (even the waves are enough padding for time). With what the developers have been pitching for the past few months, it sounds like they're trying to be the next Hideo Kojima or even Stanley Kubrick.

I would not be surprised if sometime next year, the developers will push towards a new goal to make the game a steam release, by having 2 versions of the game. One without any reference of H-Scenes, but then an exclusive R18 version for paid membership or on a site like dlsite. Thus begins another 2+ year development cycle where some of the core programmers begin to drop out of the project entirely. More delays, more disappointment and the eventual cancellation of the game. Good luck with refunds...

THE SOLUTION

This is what any normal "SANE" person would do
, given the budget and talent working with the developer. Make the game small and short (20-30 minutes). Release the base game with a hint of a sequel if sales justify it (as any sane person does). Once you hit sales target, announce the sequel, use what you've learned to speed up the development process from the previous game. Hire more people for the amount of more content that you originally planned (IE: a sewer level). Use the good will you earned during the development of the first game, to gain additional backers and supporters through word of mouth.

Then release the sequel with all the things you originally wanted, while knowing you've released 2 COMPLETED TITLES. Everyone can add it to their resume/portfolio and you can plan your next Picasso.

THE BIG CON

But that's being optimistic isn't it? Why have such a logical road map and goal when you can just milk SO MUCH MONEY FROM PEOPLE IN A MONTHLY SUBSCRIPTION-LIKE DONATION SERVICE. Take advantage of their good will... ALL OF IT!

The game was essentially Double Dragon with "rape" as it's hook (as most H-Games would); until they kneeled over to the politically correct crowd. So now it's just Double Dragon with consensual sex, but with so much "HIGH" production value that it'll rival any other modern game in the beat-em-up genre.

This makes me appreciate Grimhelm more and more, especially knowing the guy never gave any bull shit excuses or even shows off UNRELATED ART PROJECTS during development of his current game. Grimhelm literally goes radio silence on his developing projects and just drops a playable demo when it's ready.

I would highly suggest the devs do something similar, instead of the blatantly abusing it's donors by stretching out progression in baby steps. You can already see the next update patch notes for August:

- Double Vioreaper scene with Larve
 
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