Aand I just played through all of it. That was disappointing.
The writing, spelling, and grammar are not good, really kind of takes you out of the experience. I didn't care about about any of these people.
Also there are two valid solutions to the suit puzzle, you basically have to try both to get the right solution (or get lucky).
You might just want to stick to one puzzle type. I feel like like the Picross/nonogram part could stand on its own. The pipe puzzles are okay, the coin flipping one feels random. You won't please all people bouncing between game mechanics like this. You're going to disappoint people who are fans of any specific type of gameplay. (Remember Brutal Legend?)
Also, there's no real context or connection for the puzzles as puzzles. It would be neat if it were like, used for mind control puzzles or something, or an analogy for convincing people to do things. Unfortunately as much as I like puzzles in general, in the weak context of the game, it feels weird and cheap.
It's oddly more logical in games like HunniePop where the different colors were conversation types that were more or less effective with each girl. A scenario where the puzzle is integral by some logic and not just there to be there, you know?
Also, if there are no choices in the game, fail states should be choices. Failing the puzzle is failing to do a thing. Like failing to buy groceries, or buying an ugly suit, that sort of thing.
If the story were interesting, the puzzles were well implemented, any number of improvements, I'd probably back this, but sadly no. Not for now. There's still too much missing.