- Jan 15, 2019
- 227
- 133
Haven't played the game yet but it just looks like the clothing durability being low. It was present in the previous game as wellHow did you get that outfit? I only saw it as a CG when losing against the twins.
Haven't played the game yet but it just looks like the clothing durability being low. It was present in the previous game as wellHow did you get that outfit? I only saw it as a CG when losing against the twins.
Second option on the computer in your room.How to go to the 3rd map after beating the train map bosses?
I'm not sure if it's because of the config file, but here with the config. I opened the save without config just now and everything ok. Maybe the file doesn't open because of MTool's MTL which I use.Yea save file doesn’t work, encountering the bug also, not sure if it’s because the config file isn’t included inside
Did you try the reset items in the key items.this is kind of annoying, got this when i got trapped by the warp traps for the second time on the third stage, tried using the return to base item but this still there.
These are just compatibility things packed by default in RPGM games. You can tell from the file size that they have no content.I see other language packages in the file directory. How to use other languages?
View attachment 2289683
BruhIs there at least a rough MTL version somewhere? If so, please post.
There does seem to be a bug with the Reminiscence Room. I managed to get the Final Boss Scene without any issue.It seems like the final boss doesn't have a scene. There's a bug there where if you try to watch the scene it goes to the tentacle maiden
Are you using MTool? It's been reported to cause battle text lag.Still seems to have pretty awful performance. At least to me it feels like it's caused by the rolling battle text because when they fade out the lag stops.
Nope, and for reference the previous title from them works a lot better.Are you using MTool? It's been reported to cause battle text lag.
Odd, I found the performance smoother than Amethyst.Nope, and for reference the previous title from them works a lot better.
I think the issue of performance was brought out during testing and the dev answered something along the lines of "get better PCs" in the blog, so I don't think I'm alone with this. My PC is old, but can run much more ambitious games than this. But since not everyone experiences it, so I guess enough power will just brute-force over the issue. But that doesn't mean there isn't an issue, there's nothing so complicated going on in this game that would justify the performance I get.
That is odd indeed. Who knows, maybe there is a solution for it out there somewhere if I can pinpoint what's causing it then.Odd, I found the performance smoother than Amethyst.
Works like a charm. Had to remove the cheatmenu plugin too as I don't use one but that was no problem. Thanks!For those with lag issues from the battle log, I made a quick fix - extract this file into www/js/ and overwrite.
It stops the game from calling the MPP_SmoothBattleLog plugin which for me fixed the issue (had to also suppress the Add_Proc_To_MPP_SmoothBattleLog plugin, which didn't itself cause lag for me but causes an error if you don't have the original plugin).
Note that this also removes some formatting etc. from the battle log, the worst consequence is that sometimes the log can swamp the screen (it only refreshes once a new character acts, so if a lot happens during a single character's turn it takes up a lot of screenspace). You also can'tlook at the battle log history. There's probably a better fix to be found by tuning the parameters of the plugin or something but it works for me so I'll leave it atthat.
If you don't like the fix, delete plugins.js and rename plugins.jsold to plugins.js to restore the original file.
Oops, my bad - fixed the uploaded file with one that hasn't got a clip logger or cheat menu plugin.Works like a charm. Had to remove the cheatmenu plugin too as I don't use one but that was no problem. Thanks!
Nice. You good if I package that fix with the translation when it goes live?For those with lag issues from the battle log, I made a quick fix - extract this file into www/js/ and overwrite.
It stops the game from calling the MPP_SmoothBattleLog plugin which for me fixed the issue (had to also suppress the Add_Proc_To_MPP_SmoothBattleLog plugin, which didn't itself cause lag for me but causes an error if you don't have the original plugin).
Note that this also removes some formatting etc. from the battle log, the worst consequence is that sometimes the log can swamp the screen (it only refreshes once a new character acts, so if a lot happens during a single character's turn it takes up a lot of screenspace). You also can'tlook at the battle log history. There's probably a better fix to be found by tuning the parameters of the plugin or something but it works for me so I'll leave it atthat.
If you don't like the fix, delete plugins.js and rename plugins.jsold to plugins.js to restore the original file.
Another possible fix is to go to line 34 and set Max Lines":"6" to Max Lines":"1", you only get one line at a time but it prevents most of the lag while keeping the battle log format as in the base game, and you can still view the log history. Doing some more investigation to see if I can find a better fix but I'm not really experienced with this, if someone else wants to have a look I'd be grateful.
Yeah, go ahead. Keep in mind it's a very quick hack that has its own drawbacks so I'd leave it as an option rather than the default. For the translation fewer people will need it as well I think, for me at least the lag only really becomes an issue when using MTool (but I have a fairly decent PC so).Nice. You good if I package that fix with the translation when it goes live?