RPGM Completed WIP Quarta Knight Emerald [1.15][Kudarizaka Guardrail]

2.70 star(s) 3 Votes

n0b0di

Member
Nov 17, 2017
334
321
1673016616370.png

this is kind of annoying, got this when i got trapped by the warp traps for the second time on the third stage, tried using the return to base item but this still there.
 

lilan9958

New Member
Oct 17, 2022
2
0
It seems like the final boss doesn't have a scene. There's a bug there where if you try to watch the scene it goes to the tentacle maiden
 

MuninKai

Well-Known Member
Apr 29, 2020
1,648
2,723
I see other language packages in the file directory. How to use other languages?
View attachment 2289683
These are just compatibility things packed by default in RPGM games. You can tell from the file size that they have no content.

Is there at least a rough MTL version somewhere? If so, please post.
Bruh

>Instructions:
  1. Wait patiently

It seems like the final boss doesn't have a scene. There's a bug there where if you try to watch the scene it goes to the tentacle maiden
There does seem to be a bug with the Reminiscence Room. I managed to get the Final Boss Scene without any issue.
 

maankamara

Member
Sep 16, 2017
455
755
Still seems to have pretty awful performance. At least to me it feels like it's caused by the rolling battle text because when they fade out the lag stops.
 

maankamara

Member
Sep 16, 2017
455
755
Are you using MTool? It's been reported to cause battle text lag.
Nope, and for reference the previous title from them works a lot better.

I think the issue of performance was brought out during testing and the dev answered something along the lines of "get better PCs" in the blog, so I don't think I'm alone with this. My PC is old, but can run much more ambitious games than this. But since not everyone experiences it, so I guess enough power will just brute-force over the issue. But that doesn't mean there isn't an issue, there's nothing so complicated going on in this game that would justify the performance I get.
 
  • Like
Reactions: rasser

MuninKai

Well-Known Member
Apr 29, 2020
1,648
2,723
Nope, and for reference the previous title from them works a lot better.

I think the issue of performance was brought out during testing and the dev answered something along the lines of "get better PCs" in the blog, so I don't think I'm alone with this. My PC is old, but can run much more ambitious games than this. But since not everyone experiences it, so I guess enough power will just brute-force over the issue. But that doesn't mean there isn't an issue, there's nothing so complicated going on in this game that would justify the performance I get.
Odd, I found the performance smoother than Amethyst.
 

DuoMantis

Newbie
Nov 21, 2019
15
11
Has anyone figured out how to free the knight in the casino? Got the voice recorder and then looked at the report on the home PC but can't find anything else.
 

Cheris42

Newbie
Aug 4, 2018
51
33
For those with lag issues from the battle log, I made a quick fix - extract this file into www/js/ and overwrite.

It stops the game from calling the MPP_SmoothBattleLog plugin which for me fixed the issue (had to also suppress the Add_Proc_To_MPP_SmoothBattleLog plugin, which didn't itself cause lag for me but causes an error if you don't have the original plugin).

Note that this also removes some formatting etc. from the battle log, the worst consequence is that sometimes the log can swamp the screen (it only refreshes once a new character acts, so if a lot happens during a single character's turn it takes up a lot of screenspace). You also can'tlook at the battle log history. There's probably a better fix to be found by tuning the parameters of the plugin or something but it works for me so I'll leave it atthat.

If you don't like the fix, delete plugins.js and rename plugins.jsold to plugins.js to restore the original file.

Another possible fix is to go to line 34 and set Max Lines":"6" to Max Lines":"1", you only get one line at a time but it prevents most of the lag while keeping the battle log format as in the base game, and you can still view the log history. Doing some more investigation to see if I can find a better fix but I'm not really experienced with this, if someone else wants to have a look I'd be grateful.
 
Last edited:

maankamara

Member
Sep 16, 2017
455
755
For those with lag issues from the battle log, I made a quick fix - extract this file into www/js/ and overwrite.

It stops the game from calling the MPP_SmoothBattleLog plugin which for me fixed the issue (had to also suppress the Add_Proc_To_MPP_SmoothBattleLog plugin, which didn't itself cause lag for me but causes an error if you don't have the original plugin).

Note that this also removes some formatting etc. from the battle log, the worst consequence is that sometimes the log can swamp the screen (it only refreshes once a new character acts, so if a lot happens during a single character's turn it takes up a lot of screenspace). You also can'tlook at the battle log history. There's probably a better fix to be found by tuning the parameters of the plugin or something but it works for me so I'll leave it atthat.

If you don't like the fix, delete plugins.js and rename plugins.jsold to plugins.js to restore the original file.
Works like a charm. Had to remove the cheatmenu plugin too as I don't use one but that was no problem. Thanks!
 

MuninKai

Well-Known Member
Apr 29, 2020
1,648
2,723
For those with lag issues from the battle log, I made a quick fix - extract this file into www/js/ and overwrite.

It stops the game from calling the MPP_SmoothBattleLog plugin which for me fixed the issue (had to also suppress the Add_Proc_To_MPP_SmoothBattleLog plugin, which didn't itself cause lag for me but causes an error if you don't have the original plugin).

Note that this also removes some formatting etc. from the battle log, the worst consequence is that sometimes the log can swamp the screen (it only refreshes once a new character acts, so if a lot happens during a single character's turn it takes up a lot of screenspace). You also can'tlook at the battle log history. There's probably a better fix to be found by tuning the parameters of the plugin or something but it works for me so I'll leave it atthat.

If you don't like the fix, delete plugins.js and rename plugins.jsold to plugins.js to restore the original file.

Another possible fix is to go to line 34 and set Max Lines":"6" to Max Lines":"1", you only get one line at a time but it prevents most of the lag while keeping the battle log format as in the base game, and you can still view the log history. Doing some more investigation to see if I can find a better fix but I'm not really experienced with this, if someone else wants to have a look I'd be grateful.
Nice. You good if I package that fix with the translation when it goes live?
 

Cheris42

Newbie
Aug 4, 2018
51
33
Nice. You good if I package that fix with the translation when it goes live?
Yeah, go ahead. Keep in mind it's a very quick hack that has its own drawbacks so I'd leave it as an option rather than the default. For the translation fewer people will need it as well I think, for me at least the lag only really becomes an issue when using MTool (but I have a fairly decent PC so).

I suspect it may be related to why the log is spitting out each character individually rather than at once in the base game (which is also what's screwing over text hookers in the first place) but I'm not really sure where to start in the related plugin file. Anyone wants to have a crack at the issue, go ahead.
 
2.70 star(s) 3 Votes