Translation is running.
I jumped in and already identified some potentially serious bugs, and I also discovered that some translated bits from the Trial version that I had expected to be carried over didn't work as planned. So I'll be chasing some bugs for a bit, but things are progressing well.
Edit: Everytime I translate a game I learn something new about how RPGM works.
In previous games, devs were using code 122 to assign variables, and these were just being displayed for the player. Shiraso assigns variables through code 122, but then through code 111 also checks the exact value before initiating certain things, like whether you skip the OP or not. So for now, I'm just going to stop translating 122 variable assignments, which will mean some Japanese sneaks in for now while I work out how to consistently get 111 translated without breaking even more things.
I am also running into a greater than expected numbers of issues with how the game decides whether certain options are available or not, based on an in-line if statement that frequently gets absolutely garbled to shit by DeepL. Haven't had this many issues with it before, so that was novel.
I can also go through a lot of the edits I already made and make them more verbose (the game's item descriptions were very long, mostly more gags). The default JPN font is extremely character limited in English, but I switched it to a more condensed font and now I have way more room than I'm used to. Can't thank Psicomaniacco enough for solving that frustration for me.
EDIT2: Damn, I did not realise how much of my code I had left half finished when I embarked on this project. Turns out the last couple RPGM games I worked on were even simpler than I gave them credit for. Doing a lot more coding than I thought I'd need to do for this. I have a working translation, but it is
rough. Major focus now is going to be on chasing down all the UI issues that are cropping up and getting those fixed. As per Roadmap, that'll be 1.0, and depending on how tomorrow goes should be live on Sunday.