This is actually super useful. I have been largely basing my translation on the existing translations, either of the doujins or Radiant Crystal Quartz Amethyst. It's really one of the harder things to translate. For instance, there's a side character, アルミネス, who appears in multiple doujin, only one of which has any translation, and is another nonsense Japanese word that is vaguely similar to a stone.Excuse me xellos616 and Dyulam, but we live in a reality where the first game was notoriously distributed under the atrociously bad translated name of "Kurenkisho Quolta Amadeus EG" (quolta and amadeus being erroneous google translations where it gave out autocorrected similar words, rather than translations of the actual inputs), and there you suddenly pop in discussing "actually, it should be Emeraude" as if desiring to make this game needlessly more harder to look up.
To my understanding of the title (and consequently the names) and how it could/should be translated:
Either 1. We find a language where it actually makes sense for all three:
- Quartz to have been Japanized as クォルタ (Kuoruta), instead of クォーツ (Kuōtsu)
- Amethyst to have been Japanized as アメテュス (Ametyusu), instead of アメジスト (Amejisuto)
- Emerald to have been Japanized as エメロード (Emerōdo), instead of エメラルド (Emerarudo)
(the answer clearly is neither English nor French, and I doubt there is a correct answer here)
Or 2. We make a reasonable assumption that the author in one way or another corrupted his names compared to the source words. And from that the translator decides whether to render said names in the same corrupted manner as they are, which I would personally advise against as it would make it look extremely awkward and (as aformentioned) make it smell of shoddy JP > EN MTL translation, even when it would not be one; or for simplicity and readability render all three names the same as the English words - Quartz, Amethyst, Emerald.
A note on the topic of the title - there is "EG" at the end of the title, which I assume stands for Erotic Game and it is there to distinguish the name of the game from their manga series of the exact same name.
And finally, in regards to the "Knight" part. I don't know who coined that word as a replacement for whatever "Kurenkisho" means, but none of the kanji or their combinations within 駆錬輝晶 (=kurenkisho) mean "Knight" in the slightest, so that word/translation in the title is entirely bogus. That said, after looking at what it does mean I completely can't blame said person for wanting to ditch the "Kurenkisho" part of the title completely (also I don't even know if Kurenkisho is the correct reading in the first place).
It appears that all four kanji are individual words and none combine into a bigger one. So assuming I am getting right what is a noun and a verb - it would roughly translate into Dashing/Inspiring Polished/Refined Radiance/Radiant Crystal. 4 words in such an arrangement are a mouthful so I wouldn't be surprised if anyone decided to just keep "Kurenkisho" untranslated as part of the title instead, or maybe just shorten it to Radiant Crystal. In any way I would rather have it there than "Knight" taken from absolute nowhere.
TL;DR (but I would appreciate reading) - To my understanding and in my opinion the title of the game (and thus this thread and the protagonist) should be "Kurenkisho Quartz Emerald EG" or "Radiant Crystal Quartz Emerald EG"
Yeah, RJ# or Japanese title is the only reliable way to really search for anything. Thought the doujin titles are a potential route for people to get into the game, so it's worth considering.View attachment 2299375
View attachment 2299379
We've been playing as anthropomorphized stones all along!
Given the color schemes of each protagonist correspond, I think it's safe to say these are the most direct translations of their names. Not that it matters a huge deal, but since the question was asked. As for the rest of the title - "Radiant Quartz Knight Emerald" seems most appropriate. I don't think many people are going to be doing google searches or searching on here specifically for the game by its official english title - especially when the game only has a JP title on Eng DLSite so far. Maybe if we want to make it easily found by all 5 of those people, the RJ number and/or JP title could be included in OP.
In any case, thanks to everyone for the translation work. I wonder if Shiraso would be interested in using one of these once complete as the official translation, given we're splitting these hairs?
It does sound a bit weird, but she might be just named after Aluminum, which is one of the compounds of Beryl (and Emerald is a type of Beryl)? I don't have any other more specific minerals coming up to mind.This is actually super useful. I have been largely basing my translation on the existing translations, either of the doujins or Radiant Crystal Quartz Amethyst. It's really one of the harder things to translate. For instance, there's a side character, アルミネス, who appears in multiple doujin, only one of which has any translation, and is another nonsense Japanese word that is vaguely similar to a stone.
The Quarta Knights appears to be used largely in previous translations. I suspect, aligned with Option 2, that Shiraso is just jumbling up real words to fit a fantasy setting, that this happened the same way. Translating the nonsense into English just makes it look messy. Trying to transliterate it, "Refined Radiance Crystal Quartz Amethyst" is also nonsense. I think the Knight thing comes from the actual text of the games/doujin (some of the in-game lore is a little more specific that they're from a knightly order). At least then there is a not-rock noun in the title, Radiant Quartz Knight Emerald, to distinguish which rocks are and are not important and give you an idea of the genre.
And of course, I'm loathe not to use Quarta as the name of their knightly order because as you mention, it makes searchability a nightmare.
Yeah, I'm going to take a break from fixing up the MTL and go play some Dwarf Fortress, hoping for inspiration to strike.It does sound a bit weird, but she might be just named after Aluminum, which is one of the compounds of Beryl (and Emerald is a type of Beryl)? I don't have any other more specific minerals coming up to mind.
I don't like the "Quarta" because it then appears inconsistent to properly translate Emerald/Amethyst, but leave Quarta corrupted as is, and makes me think as if someone just fatfingered A instead of Z on the keyboard and never fixed the mistake.
But aluminium is not a gem. That does not fit the pattern. This is likely irrelevant, but it still bothers me.Google translate via MTool/Textractor would come out with her name as Aluminum, which makes sense as she's a kinda cyborg?
Is this when the empty log appears or another issue?- Modified the BattleLog script to reduce lag. Big thanks to rageso on F95 for figuring this out. If you want to revert it, the original file is contained in 04_RevertLagFix.7z
--I have noticed that there are some missing battle logs when using this reduction, but it is intermittent and I am not sure of the cause.
Window_BattleLog.prototype.shiftLine = function() {
for (var i = 0; i < this._linesCopy.length; i++) {
this._linesCopy[i]='';
}
this._lines.shift();
var sprite = this._logSprites.shift();
sprite.bitmap.clear();
this._logSprites.push(sprite);
this._logScrollY -= this.lineHeight();
this._logScrollYDuration = 16;
};
Extremely relatable.
I made a stupid bug. Please forgive me.
When a text is repeated at the same index, the text will not be drawn the second time because my fix sees 'no change' in the line, but it is meant to display and the battle log appears. shiftLine causes the first line sprite to be deleted or moved and the second line sprite has no text.
Replace shiftLine function in the same file by
Only the for-loop is new. Performance should not be affected.Code:Window_BattleLog.prototype.shiftLine = function() { for (var i = 0; i < this._linesCopy.length; i++) { this._linesCopy[i]=''; } this._lines.shift(); var sprite = this._logSprites.shift(); sprite.bitmap.clear(); this._logSprites.push(sprite); this._logScrollY -= this.lineHeight(); this._logScrollYDuration = 16; };
Sorry for my error
Does the new fix not work?Extremely relatable.
Though I think I pinned down the bug. It is most noticeable when the Slot Olicts do their generic groping attack. I am not sure if this is a me problem at this point though and will continue investigating.
Did some testing and it's a translation bug. Your script works fine when inserted into the base game.Does the new fix not work?
Do you have a description? I can see again tomorrow