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RPGM Completed WIP Quarta Knight Emerald [1.15][Kudarizaka Guardrail]

2.70 star(s) 3 Votes

Ultimaderp

New Member
Aug 12, 2022
2
0
I'm having a hard time removing Bastes - is there a resource that tells us how to remove them? Because the pdf only lists the bastes themselves and their effects.
 

MuninKai

Well-Known Member
Apr 29, 2020
1,683
2,806
I'm having a hard time removing Bastes - is there a resource that tells us how to remove them? Because the pdf only lists the bastes themselves and their effects.
If you return to base, there is a stack of paper on the table that contains all the information needed to remove bastes. Where it is a little vague I have tried to clarify it to the best of my knowledge in 01_GameplayTips.txt.
 
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sportsfan30

Member
Apr 2, 2019
300
642
MuninKai
What about new version about 1.09? Please we wait it!!!
Dude chill. The devs are pushing out a ton of bug fixes and instead of one massive patch they are drip feeding those fixes. If I was going to translate this, I would have stepped away for a month or two while waiting on all the fixes before starting my work. MuninKai will have a great translation but it will take some time.

If you can't wait, play an older version that is translated.
 

xellos616

Active Member
May 5, 2020
993
710
I thought about all what you sad 3 days before. I mean If I traslate it I did like you sad.
But
1) I want it like a child
2) MuninKai did little patch with his traslation 1.03 to 1.06 (I need the same to 1.09)
 

xellos616

Active Member
May 5, 2020
993
710
現在のバージョンは(v1.10)
and new art
 
Last edited:

f9account

Engaged Member
Mar 20, 2020
2,186
1,979
Dude chill. The devs are pushing out a ton of bug fixes and instead of one massive patch they are drip feeding those fixes. If I was going to translate this, I would have stepped away for a month or two while waiting on all the fixes before starting my work. MuninKai will have a great translation but it will take some time.

If you can't wait, play an older version that is translated.
Would you please happen to know if pregnancy ever got added/will be added?
 

bimboform

Newbie
Feb 13, 2020
76
74
An impressive game and a very impressive translation.

Honestly what I would like to see from a mod is more difficulty but less death spiral. At full strength the mc is unstoppable, with a few critical bastes the mc is helpless and there isn’t that much gap between the two situations. Generally you either win a battle in the first few turns or you lose after several minutes of being stun-locked.

The most critical thing is the ‘skip turn’ mechanics. Any one of them can make even normal fights near unwinnable. Multiple of them at once is a softlock in all but name. Even worse because these also disable the surrender feature so you can’t even go try something else.
Making it so you can’t lose two turns in a row would let you make enemies more durable, so fights aren’t ether a one-sided slaughter or a one-sided slog.
 
Last edited:

xellos616

Active Member
May 5, 2020
993
710
Guys, I've been thinking.
1) When we were little, we loved to watch how beautiful warriors (for example, sailor moon) punish evil. Now we have matured and love to watch how evil punishes warriors.

2) By the way, the question immediately arises, maybe the parents of children are punished for good deeds, but by mistake for bad deeds.
 

MuninKai

Well-Known Member
Apr 29, 2020
1,683
2,806
I'm getting my ass kicked by the computer boss. Any tips?
Deactivate the traps and it should be a cakewalk. Bladestorm to knock down the guarding mobs and then do a Quad/Penta strike to just crush the boss.

An impressive game and a very impressive translation.

Honestly what I would like to see from a mod is more difficulty but less death spiral. At full strength the mc is unstoppable, with a few critical bastes the mc is helpless and there isn’t that much gap between the two situations. Generally you either win a battle in the first few turns or you lose after several minutes of being stun-locked.

The most critical thing is the ‘skip turn’ mechanics. Any one of them can make even normal fights near unwinnable. Multiple of them at once is a softlock in all but name. Even worse because these also disable the surrender feature so you can’t even go try something else.
Making it so you can’t lose two turns in a row would let you make enemies more durable, so fights aren’t ether a one-sided slaughter or a one-sided slog.
Switching the surrender option from an item to a skill is a really good idea. At least then when you've definitely lost a fight you can just nope out as soon as you do get a turn. Should be some triggers for firing off first so you don't get stunlocked before using it as well.

The challenge with your difficulty suggestion is that it's kind of the erotic premise of the game that she death spirals from an unparalleled knight to absolutely useless because of the traps and underhanded tactics.
 
2.70 star(s) 3 Votes