why is cheat npc not working?
You should offer more details - Increase Troop Size, Get Money and Give Stuff work for me though I'm still in v.27e, no idea what the "2" option does.
As for new updates - this game has been in the making for over 5 years so I'll just leave you with a chapter from
Taleb's - The Black Swan: The Impact of the Highly Improbable:
The Character of Prediction Errors
Like many biological variables, life expectancy is from Mediocristan, that
is, it is subjected to mild randomness. It is not scalable, since the older we
get, the less likely we are to live. In a developed country a newborn female
is expected to die at around 79, according to insurance tables. When, she
reaches her 79th birthday, her life expectancy, assuming that she is in typical
health, is another 10 years. At the age of 90, she should have another
4.7 years to go. At the age of 100, 2.5 years. At the age of 119, if she
miraculously lives that long, she should have about nine months left. As
she lives beyond the expected date of death, the number of additional
years to go decreases. This illustrates the major property of random variables
related to the bell curve. The conditional expectation of additional
life drops as a person gets older.
With human projects and ventures we have another story. These are
often scalable, as I said in Chapter 3. With scalable variables, the ones
from Extremistan, you will witness the exact opposite effect. Let's say a
project is expected to terminate in 79 days, the same expectation in days
as the newborn female has in years. On the 79th day, if the project is not
finished, it will be expected to take another 25 days to complete. But on
the 90th day, if the project is still not completed, it should have about 58
days to go. On the 100th, it should have 89 days to go. On the 119th, it
should have an extra 149 days. On day 600, if the project is not done, you
will be expected to need an extra 1,590 days. As you see, the longer you
wait, the longer you will be expected to wait.
Let's say you are a refugee waiting for the return to your homeland.
Each day that passes you are getting farther from, not closer to, the day of
triumphal return. The same applies to the completion date of your next
opera house. If it was expected to take two years, and three years later you
are asking questions, do not expect the project to be completed any time
soon. If wars last on average six months, and your conflict has been going
on for two years, expect another few years of problems. The Arab-Israeli
conflict is sixty years old, and counting—yet it was considered "a simple
problem" sixty years ago. (Always remember that, in a modern environment,
wars last longer and kill more people than is typically planned.) Another
example: Say that you send your favorite author a letter, knowing
that he is busy and has a two-week turnaround. If three weeks later your
mailbox is still empty, do not expect the letter to come tomorrow—it will
take on average another three weeks. If three months later you still have
nothing, you will have to expect to wait another year. Each day will bring
you closer to your death but further from the receipt of the letter.
This subtle but extremely consequential property of scalable randomness
is unusually counterintuitive. We misunderstand the logic of large deviations
from the norm.
I will get deeper into these properties of scalable randomness in Part
Three. But let us say for now that they are central to our misunderstanding
of the business of prediction.
I also found an upcoming game like this looking for city builders in vndb
Mistwinter Bay -
You must be registered to see the links
. Demo is available on Steam:
You must be registered to see the links
Even has the 5 year time limit but there doesn't seem to be any ero-content
and the city building seem trivial too. Maybe someone can mod it - replace
the pictures with something worthy of this site.