With all of this talk of RPG Maker stuff, I should probably mention that I did in fact make a small RPG Maker prototype game a couple of years ago!
Though rather than be an actual RPG, it's a moody adventure game instead with a grisly bad end if you mess up, because I love horror game stuff like that. Putting it together was very complex, though, and fitting all the text into the text boxes was a huge pain, alongside all the CG variations where I wanted them to fade in and out smoothly like Renpy. There was no default setting for that, so I had to do it manually with the picture event commands and it was just a huge mess. As others have stated, Renpy definitely suits the more text-heavy adventures I want to tell.
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Though rather than be an actual RPG, it's a moody adventure game instead with a grisly bad end if you mess up, because I love horror game stuff like that. Putting it together was very complex, though, and fitting all the text into the text boxes was a huge pain, alongside all the CG variations where I wanted them to fade in and out smoothly like Renpy. There was no default setting for that, so I had to do it manually with the picture event commands and it was just a huge mess. As others have stated, Renpy definitely suits the more text-heavy adventures I want to tell.