Mod Unity Rack 2: Reinvented [V12]

4.80 star(s) 5 Votes

Porn Pleb

Active Member
Jun 23, 2019
540
379
anyone else have the bug where all rack net characters are using default male parameters. here is an obvious one View attachment 1506031
Yeah I think it's because rack net doesn't know how to deal with the mod so anything with sliders refers to a default state. The mod allows you to push sliders like breast size past maximum.
 
Sep 10, 2021
110
121
Ekijo, do you know how to import custom characters without RackNet? I'd be interested in getting my sweaty, degenerate mits on a Loona model.
 

ohbrianErr

Newbie
Apr 21, 2021
76
74
Well Reinvented V9 is already in public so i gonna put this here



"What's new:"
  • Added: Anti-Orgasmic Diode
  • Attaches to nipples and prevents orgasm
  • Added: Collar
  • Light/Dark variants
  • Added: Slimeus Myxococcus
  • A strange slime creature that attaches to the penis and feeds on the subject's cum.
  • Added: Rope Harness
  • A full body BDSM rope harness.
  • Added: Blindfold
  • Blinds subjects and makes them slightly more submissive
  • In automatic control schemes, moving the mouse left/right now controls thrust depth
  • Short/shallow on the left, long/deep on the right
  • Added support for decals to RackNet characters
  • Only works if uploader/downloader both have the mod
  • Exporting/importing a character adds them to your favorites too, allowing you to use them as a test subject
  • Increased volume of sex sounds so they're actually audible (Thanks Skye The Foxie#4038!)
  • Taking a shower cleans cum off your character (Thanks Skye The Foxie#4038!)
  • Base game clothing (lab shirt/pants, black shirt/pants) can now be manufactured in the shop
  • Fixed: issue where embellishments would disappear while wearing clothing
  • Fixed: "Dismiss subject" sometimes causing the game to be unresponsive or crash
  • Fixed: invalid install locations will now inform the user rather than crash
this is relased at:
 

Mannington

New Member
Jun 26, 2020
11
7
That floor lift player character stands on should be muted . I actually did that in original version of the game by replacing the sounds with mute ones. Its just annoying to constantly hear "meeg geeg meeg" with every movement. I think it should be done so in this mod too. It's just unnecessary. It harms more than it helps.
Also it seems that you can't delete favorite character entries. Tried several times clicking on that small red trash can but nothing , maybe I have an overflow of same named ones beyond of what it can show or it might be broken.
 

Axis3123

Member
Apr 1, 2020
480
412
Hmm... I don't see any of those added new things (like the slime thing or the blindfold) in any of the machines for building them ingame. Is it reserved for the 0.2.12 version or something? Or is there another way of acquiring them?
 

ToastCrumb

Newbie
Mar 22, 2019
57
59
Hmm... I don't see any of those added new things (like the slime thing or the blindfold) in any of the machines for building them ingame. Is it reserved for the 0.2.12 version or something? Or is there another way of acquiring them?
I didn't find them in the machines until I made a new save. If you're using an old save, you may need to restart for them to appear.
 

Axis3123

Member
Apr 1, 2020
480
412
I didn't find them in the machines until I made a new save. If you're using an old save, you may need to restart for them to appear.
Oh hey, that did the trick. Thanks man!

Though, I wonder if I have to make a new save file each time there's new stuff in each version. It's gonna get tiring making the same character over and over again unless I use Racknet or whatever lol
 

Porn Pleb

Active Member
Jun 23, 2019
540
379
Oh hey, that did the trick. Thanks man!

Though, I wonder if I have to make a new save file each time there's new stuff in each version. It's gonna get tiring making the same character over and over again unless I use Racknet or whatever lol
You can export and import charecters in the customize menu
 
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Porn Pleb

Active Member
Jun 23, 2019
540
379
Can you tell me how to actually use the toys? I don't understand at all.
some toys need to be equipped on either yourself or whoever you're currently interacting with, via tab menu. other toys need to be equipped on your hot bar (bottom right in tab menu)
 

shadebourne

New Member
Jun 9, 2018
5
2
I didn't find them in the machines until I made a new save. If you're using an old save, you may need to restart for them to appear.
Used that trick myself until I learned there was another way. Turns out the new gear was in my old saves, but had to be unlocked through the research minigame (kind of a 3D minesweeper thing). Use the research station (across the room from chemical synthesis), complete the puzzles for the new gear, and they should be available for crafting.
 

DenisVarga

New Member
Apr 25, 2018
1
0
my game just stopped working, says "rack 2 has been updated please wait for several minutes" and it was like 40 minutes already
 
Mar 27, 2017
22
11
I'd suggest including an urethal sound, an item to plug a character's cock. Also, the cock growth drug is weird, since it makes dick and balls bigger, tho they barely grow in length, so I'd suggest a drug to only enchance the length of a cock or something like that.

All in all tho, amazing job, keep it up!!
 

shadebourne

New Member
Jun 9, 2018
5
2
My one gripe about this mod (which is a fantastic improvement otherwise) is that a version or two ago it kind of messed up my old playstyle. I've made a LOT of custom characters, and I used to use the import/export feature to swap between them within the same save. Lot easier than setting up a new save/lab for every character I want to play.

With this mod in play though, every import/export adds the character to my favorites. Doing either to the same character more than once creates redundant favorites that can't be deleted. If I kept swapping back and forth the way I used to, my favorites list would be a complete mess.

I like this mod a lot, and the "favorite on export" thing is a good idea, but that feature might need a little bit of work. Or at least an option to toggle it.
 

Axis3123

Member
Apr 1, 2020
480
412
V11 final build is out!

This is the final build of the mod (see post for details). Thank you all for your support!



Direct Link (for archival purposes):
Wow, to think that even a small team could make a buggy game at least playable while adding good features is amazing, and almost no support from the original dev anyways. Shame that this is probably the last new addition that the game might have unless Fek actually works on it again lol.

My hat's off to ya, and thanks for all the fish.
 

FuzzyFerret

Member
Aug 10, 2017
213
346
Wow, to think that even a small team could make a buggy game at least playable while adding good features is amazing, and almost no support from the original dev anyways. Shame that this is probably the last new addition that the game might have unless Fek actually works on it again lol.

My hat's off to ya, and thanks for all the fish.
Fek will just take the mod feature and add it to the game tadaaaam new update !
 
4.80 star(s) 5 Votes