- Mar 7, 2019
- 61
- 26
First, he needs to integrate multiplayer, which is going to be a bitch and a half.Fek will just take the mod feature and add it to the game tadaaaam new update !
First, he needs to integrate multiplayer, which is going to be a bitch and a half.Fek will just take the mod feature and add it to the game tadaaaam new update !
Honestly, wouldn't surprise me that he'd add the mod and make it official with Tamperung's permission just to call it it's own later on lol. Maybe not, who knows. He's still busy implementing freaking Multiplayer to a furry game that has a somewhat small audience when he should focus on, I dunno, everything else?Fek will just take the mod feature and add it to the game tadaaaam new update !
The thing with Unity is that the more you postpone on multiplayer, the worse it gets to implement...Honestly, wouldn't surprise me that he'd add the mod and make it official with Tamperung's permission just to call it it's own later on lol. Maybe not, who knows. He's still busy implementing freaking Multiplayer to a furry game that has a somewhat small audience when he should focus on, I dunno, everything else?
Then that begs the question: why even have it anyway? What kind of functionality/interactions are they going to put in the game? Is it going to be another VRChat-styled multiplayer system, only with furries and bondage-themed actions like the base game? I just wanna know.The thing with Unity is that the more you postpone on multiplayer, the worse it gets to implement...
Fek has been light on the details but from what I can decern, it's something like that at a minimum...Then that begs the question: why even have it anyway? What kind of functionality/interactions are they going to put in the game? Is it going to be another VRChat-styled multiplayer system, only with furries and bondage-themed actions like the base game? I just wanna know.
no, the project need constancy, he work when he want he have 0 constancy, the work is irregular as f*** on the form and on the time.Fek has been light on the details but from what I can decern, it's something like that at a minimum...
... though, to be honest, he should just drop the multiplayer aspect right now, at least until he gets some Unity experience under his belt.
That or get a genuine team together, but we know his response to that (even though, to be honest, the project needs a team).
Thanks for all the work.V11 final build is out!You must be registered to see the links
This is the final build of the mod (see post for details). Thank you all for your support!
Direct Link (for archival purposes):You must be registered to see the links
I have the same issue. V10 works fine, but V11 fails to load the main screen. Even after a clean installHello, followed the readme exactly and the game crashes right after launching :/
Any fixes?
I just wanted to say there are a few problems but thanks for creating mod I love it I'm not sure if it the mod or what but every client I have quits even if I don't do anything within seconds I don't cause them pain or anything I just do what the task for the client is and almost every time they say the don't like anything you do it gets frustrating and impossible it needs to be easier and there needs to be more clients who like pain, etc higher tolerance setting or something especially if the task is spanking. Note it is something that prevents me from playing! Maybe if the clients and volunteers were more tolerant it would be less frustrating especially if you are following orders and they say they don't like it but you need to do it to get a better satisfaction rate.View attachment 1104545
Overview:
Rack 2: Reinvented is a mod for Rack 2 that adds new features, toys, animations, bugfixes, and more. You'll perform sexual experiments in a laboratory environment, using the proceeds from your research to unlock more clients, more gadgets, and more ways to experiment. This unofficial version is not released by the developer, download at your own risk.
Thread Updated: 2021-06-29
Release Date: 2020-11-30
Developer: TamperungYou must be registered to see the links-You must be registered to see the links
Version: V8
OS: All
Language: English
Prequel: Rack 2 (mod base)
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
V11:You must be registered to see the links
V7.1:You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
View attachment 1104545 View attachment 1104582 View attachment 1104583 View attachment 1104584
I want to say I'm sure they haven't, as their track record seems to simply be really slow development without regular status updates, but I lose a little faith each month they say nothing. (To give a little background on this, Fek stated a while ago that they didn't want to work with a team and was developing this alone. On top of that, the next feature they plan to add is multiplayer, something that is very complex to implement.)Man, the last update for Rack was in 2020, 2 years-ish ago from now.
Wonder what Fek is up to, and i sure hope they don't abandon the game.
I believe someone had commented earlier that using text import-export to swap player characters in a single lab was also creating a favorited client so that might work but I think most people just make a throwaway email to sign up for racknet.Is it possible to share custom characters without RackNet?
you don't even need a real email. You can just type some gibberish. As long as you remember the "email" and the password you should be fineI believe someone had commented earlier that using text import-export to swap player characters in a single lab was also creating a favorited client so that might work but I think most people just make a throwaway email to sign up for racknet.
HI..Is there a chance there will be human characters? They were present in the original Rack flash game but Fek didn't add them yet in Rack 2, because they wanted humans to look good enough before adding them. You think you can add them in the mod?