[v0.3]
This will be a drop in a bucket, but I might as well leave my thoughts here. I am reviewing this only for the dark route. Ignore this review if you are intent on playing a pure route, or to a lesser extent, the lust route. As far as I can tell, the pure route will not have the problems that I will describe. It will probably be a solid 4 or 5* if you want a drama/romance/good father type of story (although I have not played the other routes, the shared lines in the script paints a clear picture). Perhaps it's harsh to rate a game on just 1 of it's 3 routes, but I think it's fair since I did play the game to completion on a path that was provided by the dev.
Before I get into the issues, I will mention that the game has great production value. Visuals, renders, models, animations, music, general presentation are all top notch.
The writing though... It's an absolute mess if you pick most of the dark options. The game is just all over the place tonally. The main culprit is the lazy writing that does not alter enough of the script to make a believable and consistent dark MC. The vast majority of the text we see is the same across all routes. This common script is basically that of simp and caring father. The dark choices, on the other hand, ranges from absolutely psychotic to childishly immature. Now what would happen when you plug in a few psychotic lines after a dark choice in an otherwise simpy script? You end up with a bipolar, schizophrenic mess. Refer to this post for some examples.
Then we can ask, "Is the dark choices satisfying in a vacuum?" Well, mostly not. Even ignoring the problems explained above, the writer has a weird idea of what a dark route should be. With the set up involving 3 daughters that moved in and a bunch of fragile and vulnerable side pieces, a "dark" father could be associated with words like strict, disciplinarian, dominating presence, grooming, "alpha," etc. Someone who wants obedient little girls that will follow his every whim. Someone who will take advantage of women's weaknesses to get them under his thumb (and dick). It doesn't play out this way. The MC being dark generally means he will yell and argue with children like he was their peer, or play schoolyard pranks and run away giggling. Then we occasionally get the truly absurd thoughts that are just filled with malice materialized from thin air.
Some people might be of the opinion that I would be at fault for choosing these crazy choices, but I disagree. If a choice is made available to the player, this choice must be supported by the script so that it makes sense for that character to act that way at that point in time. It also needs to make a consistent narrative going forward that factors in the choice. The game does an extremely poor job of this. The writer's solo game, Polarity, did suffer slightly from this, but I don't remember it being nearly so bad that it just breaks any attempt at immersion.
There is one thing to keep in mind. The character sheets at the end of the current update (v0.3) showed the MC's psyche being shifted to darkness for the first time, provided you farmed enough dark points. If this means that the dev will create consistent scripts for each of personality type going forward, I will revise my score. It wouldn't remedy the major issues in the first 3 updates, but it would at least make the route playable from then on.
This will be a drop in a bucket, but I might as well leave my thoughts here. I am reviewing this only for the dark route. Ignore this review if you are intent on playing a pure route, or to a lesser extent, the lust route. As far as I can tell, the pure route will not have the problems that I will describe. It will probably be a solid 4 or 5* if you want a drama/romance/good father type of story (although I have not played the other routes, the shared lines in the script paints a clear picture). Perhaps it's harsh to rate a game on just 1 of it's 3 routes, but I think it's fair since I did play the game to completion on a path that was provided by the dev.
Before I get into the issues, I will mention that the game has great production value. Visuals, renders, models, animations, music, general presentation are all top notch.
The writing though... It's an absolute mess if you pick most of the dark options. The game is just all over the place tonally. The main culprit is the lazy writing that does not alter enough of the script to make a believable and consistent dark MC. The vast majority of the text we see is the same across all routes. This common script is basically that of simp and caring father. The dark choices, on the other hand, ranges from absolutely psychotic to childishly immature. Now what would happen when you plug in a few psychotic lines after a dark choice in an otherwise simpy script? You end up with a bipolar, schizophrenic mess. Refer to this post for some examples.
Then we can ask, "Is the dark choices satisfying in a vacuum?" Well, mostly not. Even ignoring the problems explained above, the writer has a weird idea of what a dark route should be. With the set up involving 3 daughters that moved in and a bunch of fragile and vulnerable side pieces, a "dark" father could be associated with words like strict, disciplinarian, dominating presence, grooming, "alpha," etc. Someone who wants obedient little girls that will follow his every whim. Someone who will take advantage of women's weaknesses to get them under his thumb (and dick). It doesn't play out this way. The MC being dark generally means he will yell and argue with children like he was their peer, or play schoolyard pranks and run away giggling. Then we occasionally get the truly absurd thoughts that are just filled with malice materialized from thin air.
Some people might be of the opinion that I would be at fault for choosing these crazy choices, but I disagree. If a choice is made available to the player, this choice must be supported by the script so that it makes sense for that character to act that way at that point in time. It also needs to make a consistent narrative going forward that factors in the choice. The game does an extremely poor job of this. The writer's solo game, Polarity, did suffer slightly from this, but I don't remember it being nearly so bad that it just breaks any attempt at immersion.
There is one thing to keep in mind. The character sheets at the end of the current update (v0.3) showed the MC's psyche being shifted to darkness for the first time, provided you farmed enough dark points. If this means that the dev will create consistent scripts for each of personality type going forward, I will revise my score. It wouldn't remedy the major issues in the first 3 updates, but it would at least make the route playable from then on.