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Holyx9

Newbie
Sep 2, 2023
71
138
Right around the time Alorth made that ultimatum he was getting a lot of shit in the NP thread about Radiant's constant delays. I suspect that he was weighing the damage being attached to this product was doing to his reputation against the money he was making with it. Sure sticking with Radiant would be a good short term move but if Damned hadn't started actually working on it and developing new content then it could have likely impacted his marketability, both to potential supporters and to other devs who might want to buy his services.
I think the future of the AVN genre will go down road of collaboration between devs since it takes too long for a single developer to make a large game. For example, BAD by DPC when it is done it will be tens of thousand of renders and thousands of animation. But, the development process may take a decade to complete by one person. Although, choosing a right partner may be just as important since you don't want your reputation to be ruined or another developer laziness dragging down the whole project. Were kind of seeing things play out when 2 developers aren't on the same page. D is just to lazy and lack drive for his own game and Aleroth made a bad choice by picking a partner who's unreliable to do his own job. I think were reaching the limits of patreon/subs model were fans will support a game for years while new developers that have passion for game can't get enough subs to create their game.
 

NathanD7

Member
Jun 30, 2018
464
1,297
I think i've seen somewhere that some people spammed reported a certain creator on patreon, and they closed the account. I'd hope something like that wouldn't happen again lol.
 
Dec 20, 2017
124
228



1 Filled Heart = 1 Completed Scene.

• Development Time for Each Scene May Vary.

• Some Chapters Will Include Less Than 26 Scenes.

• Hearts With Black 'X' Symbols are not Required for Completion.

• For More Detailed Information See or join us on .

Updated Thu, Oct 24

Maddie's first guitar lesson is complete! I'm sure MC thaught her all the basics of fingering by now.
 

Skode

Well-Known Member
Mar 9, 2020
1,528
2,388
$2k a month for a side job isn't worth it? Okay then..
When your already making bank? Yeah it aint, specially not if you cannot live any other aspect of your life without complete fucking strangers shitting on you daily about it lol (and i aint even talking about people paying the money, most people shitting and moaning DO NOT pay any money for it in the first place).
 

LiuXuande

Newbie
May 5, 2022
73
517
When your already making bank? Yeah it aint, specially not if you cannot live any other aspect of your life without complete fucking strangers shitting on you daily about it lol (and i aint even talking about people paying the money, most people shitting and moaning DO NOT pay any money for it in the first place).
They are right, though. Why would you waste money on scammers? See my signature for the ones responsible for the situation.
I think the future of the AVN genre will go down road of collaboration between devs since it takes too long for a single developer to make a large game. For example, BAD by DPC when it is done it will be tens of thousand of renders and thousands of animation. But, the development process may take a decade to complete by one person. Although, choosing a right partner may be just as important since you don't want your reputation to be ruined or another developer laziness dragging down the whole project. Were kind of seeing things play out when 2 developers aren't on the same page. D is just to lazy and lack drive for his own game and Aleroth made a bad choice by picking a partner who's unreliable to do his own job. I think were reaching the limits of patreon/subs model were fans will support a game for years while new developers that have passion for game can't get enough subs to create their game.
Future of AVN is even more time between updates. Yearly updates are just the start. Why devs would want to change a system where people are too retarded to stop wasting money for no work? That's perfect for them.

Also, collabs aren't the answer. Adding another person in a personal project is rarely a productive endeavour. Problem isn't that there is too much work for one person. Problem is that the dev isn't working at all. Because of the simps who pay for renders and reports, no longer updates of the game.
 

PVNUser

Newbie
Jan 22, 2022
43
71
I think the future of the AVN genre will go down road of collaboration between devs since it takes too long for a single developer to make a large game. For example, BAD by DPC when it is done it will be tens of thousand of renders and thousands of animation. But, the development process may take a decade to complete by one person. Although, choosing a right partner may be just as important since you don't want your reputation to be ruined or another developer laziness dragging down the whole project. Were kind of seeing things play out when 2 developers aren't on the same page. D is just to lazy and lack drive for his own game and Aleroth made a bad choice by picking a partner who's unreliable to do his own job. I think were reaching the limits of patreon/subs model were fans will support a game for years while new developers that have passion for game can't get enough subs to create their game.
The opposite is true.

With LLM tools now you can easily and quickly write stories, transforming quick plot outlines into fully written scenes in 1/10th or 1/100th the time it would have taken previously. Similarly, with image generation tools you can easily iterate on character looks, poses, environment art, scene composition, potentially even animations.

You could probably automate the process of creating an AVN already with tools that are available today. It actually wouldn't be all that hard. Your biggest timesink would be on playtesting, but that can actually be handled by volunteers or lower-skilled QA people. Give it another ~3 years and pretty much all of these games will be made that way, with full games being made in month or two. Games built upon a model of scamming people for months/years will be left on the dumpster fire where they belong.
 

figaro_negaro

Newbie
Jan 31, 2024
33
205
The opposite is true.

With LLM tools now you can easily and quickly write stories, transforming quick plot outlines into fully written scenes in 1/10th or 1/100th the time it would have taken previously. Similarly, with image generation tools you can easily iterate on character looks, poses, environment art, scene composition, potentially even animations.

You could probably automate the process of creating an AVN already with tools that are available today. It actually wouldn't be all that hard. Your biggest timesink would be on playtesting, but that can actually be handled by volunteers or lower-skilled QA people.
Yep you're right, and that's the current state of development for the script side, which can actually be streamlined. An additional thing I think happened with this game, and with a lot of other game devs approximately two years ago, was that a lot of them spent time fucking around with AI and scene generation to spit out updates faster. Ultimately, what I think happened was that they couldn't get it to work nearly to the same degree and produce the same quality, so they had no choice but to revert back to making the content in the traditional manner. However, now with a 6-12 month+ delay, they needed to come up with excuses to keep things alive in their communities. I have no definitive evidence of this, yet tons of devs had this slump in production around that same time. It's just a theory for why multiple devs started slacking all around the same time on many major games.

Why would this matter to you? If they streamline production via AI? That would be great, no? Sure for production and content of the viewer and enjoyer if released quicker with the same quality, but they don't want you to know that they're making a chapter of content in 4 minutes, and sitting on the content for 5 months while they milk donations feigning that they're "workin' hard on the content!"

I also have another theory with this game in particular, I sometimes get the itch that they have content made out to Ch. 10+ already made, cataloged, and they know they have a cash cow that people keep donating to every month, and they don't release on a time-scale, but on a revenue-scale.

"Cool we made $35k since the last release?"
"F95 is sharpening their pitchforks? and revenue is declining Month over Month?"
"Release Ch. 7."
"Oh, look at that... we're making money again..."
 
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RaBuddy

allegedly
Game Developer
Oct 20, 2020
302
498
The opposite is true.

With LLM tools now you can easily and quickly write stories, transforming quick plot outlines into fully written scenes in 1/10th or 1/100th the time it would have taken previously. Similarly, with image generation tools you can easily iterate on character looks, poses, environment art, scene composition, potentially even animations.

You could probably automate the process of creating an AVN already with tools that are available today. It actually wouldn't be all that hard. Your biggest timesink would be on playtesting, but that can actually be handled by volunteers or lower-skilled QA people. Give it another ~3 years and pretty much all of these games will be made that way, with full games being made in month or two. Games built upon a model of scamming people for months/years will be left on the dumpster fire where they belong.
A game made in two months is a scam game. They exist. They suck.

LLM are stupid. They are not good at creative writing or big picture writing.
A game thrown together by a team of more than three people can have jaring shifts in feeling and quality. A game knit together with the leftover garbage of suits trying to midmax out unions--which patches together stolen work from hundreds of artists, super sucks.
If you want garbage, fuck off. Go play in the garbage like an idiot.

The thing you want sucks and is stupid. And you are stupid.
 

Mommysbuttslut

Forum Fanatic
Feb 19, 2021
4,117
10,026
A game made in two months is a scam game. They exist. They suck.

LLM are stupid. They are not good at creative writing or big picture writing.
A game thrown together by a team of more than three people can have jaring shifts in feeling and quality. A game knit together with the leftover garbage of suits trying to midmax out unions--which patches together stolen work from hundreds of artists, super sucks.
If you want garbage, fuck off. Go play in the garbage like an idiot.

The thing you want sucks and is stupid. And you are stupid.
Astounding how people seem to think that someone feeding prompts into an algorithm and selling what the machine creates for them isn't a scam but people investing years of their life into their art is.
I actually don't mind chat bots, it's kinda fun here and there but jesus fuck are they stupid. If anything the publicly accessible ones have actually gotten worse over time, probably because they're including AI work in the training data. I'm really not looking forward to this hypothetical dystopia of smut games where every character is written the same, every face has a fucked up eye and background environment details make absolutely no fucking sense.
 

PVNUser

Newbie
Jan 22, 2022
43
71
Astounding how people seem to think that someone feeding prompts into an algorithm and selling what the machine creates for them isn't a scam but people investing years of their life into their art is.
I actually don't mind chat bots, it's kinda fun here and there but jesus fuck are they stupid. If anything the publicly accessible ones have actually gotten worse over time, probably because they're including AI work in the training data. I'm really not looking forward to this hypothetical dystopia of smut games where every character is written the same, every face has a fucked up eye and background environment details make absolutely no fucking sense.
LLM tools are productivity enhancers. They aren't magic machines that do everything themselves, but if you have a human with a vision then it's like having 1000 full-time assistants working for you. if you put a moron in charge of the tool they are still going to produce garbage. But a good creator is going to be massively empowered.


A game made in two months is a scam game. They exist. They suck.

LLM are stupid. They are not good at creative writing or big picture writing.
A game thrown together by a team of more than three people can have jaring shifts in feeling and quality. A game knit together with the leftover garbage of suits trying to midmax out unions--which patches together stolen work from hundreds of artists, super sucks.
If you want garbage, fuck off. Go play in the garbage like an idiot.

The thing you want sucks and is stupid. And you are stupid.
I'd destroy all of these tools in an instant if I had the power. But that's not going to happen. I'm just pointing out the bright side that scammers who collect thousands of dollars a month for doing nothing are soon going to see their scam dry up completely. If you're not a scammer, then I don't know why you would be worried.


I also have another theory with this game in particular, I sometimes get the itch that they have content made out to Ch. 10+ already made, cataloged, and they know they have a cash cow that people keep donating to every month, and they don't release on a time-scale, but on a revenue-scale.

"Cool we made $35k since the last release?"
"F95 is sharpening their pitchforks? and revenue is declining Month over Month?"
"Release Ch. 7."
"Oh, look at that... we're making money again..."
That's a theory, but Radiant has trash-tier writing with all the hallmarks of being thrown together at the last moment. Pretty much all of the subplots are complete nonsense that exist only to throw the MC into sex scenes with women besides the 3 primary LIs. We also know the creator can hardly be bothered to work on the project. So the idea that he is secretly sitting on completed work seems far-fetched.
 
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Clemency

Active Member
Jan 21, 2024
843
1,024
LLM tools are productivity enhancers. They aren't magic machines that do everything themselves, but if you have a human with a vision then it's like having 1000 full-time assistants working for you.
No. It's like having 1 million monkeys with typewriters. You will have to spend so much work checking through all your "AI Assistants'" work to make sure they are up to your level of quality that you might as well have just done it all yourself from scratch to get the level of quality that's more than just shovelware.

You know what they say, a programmer can create something in 20 hours and an AI can create the same thing in 60 seconds but the programmer will have to correct its work for the next 60 hours so that thing actually functions the same as the one he created in 20 hours.
 

armond

Well-Known Member
Apr 26, 2020
1,591
5,436
No. It's like having 1 million monkeys with typewriters. You will have to spend so much work checking through all your "AI Assistants'" work to make sure they are up to your level of quality that you might as well have just done it all yourself from scratch to get the level of quality that's more than just shovelware.

You know what they say, a programmer can create something in 20 hours and an AI can create the same thing in 60 seconds but the programmer will have to correct its work for the next 60 hours so that thing actually functions the same as the one he created in 20 hours.
I feel like an enormous amount of monkey shit could fit in that metaphor aptly
 
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