- Sep 18, 2018
- 40
- 62
LOL! Author monitors pirate thread of his game xDYou must be registered to see the links
At this point the Patreon version exist more for legacy reasons than anything.
LOL! Author monitors pirate thread of his game xDYou must be registered to see the links
At this point the Patreon version exist more for legacy reasons than anything.
I don't see why they wouldn't. I think you get better feedback from pirates these days.LOL! Author monitors pirate thread of his game xD
I only really got patreon when I looked this up too in the past at first.You must be registered to see the links
At this point the Patreon version exist more for legacy reasons than anything.
Any indie developer worth anything uses the pirate sites. Itch io alone has over 500,000 games and they were so poor Epic Games bought them out.LOL! Author monitors pirate thread of his game xD
They added dead zone last I remember but the build after that was kinda a step backwards. You still also can push people on the rope pose for some reason?You should implement controller deadzones, or allow disabling smooth movement in favor of the old teleport movement. The latest builds are unplayable to me, as i have no way to stop my character from moving. A good VR runtime would let me configure a global deadzone, but WMR is not a good runtime.
Configuration file (in "Ramage_Data/Config.ini") => VRJoystickDeadzone:0.01,0.01You should implement controller deadzones
Yeah that's a bug. The physics layers (aka "what can interact with what") are currently a mess that will need some serious refactoring, but since any change can break something in any animation I keep postponing it until something serious happen. Probably will tackle it anyway in 2.036, since I want to make some minor improvements to this particular animation's PoV mode in VR.You still also can push people on the rope pose for some reason?
Not gonna lie, the old system for swapping between paddle pointer and hand was better(imo) and would probably eliminate that. Plus having 4 hands in pov mode is kinda weird.Configuration file (in "Ramage_Data/Config.ini") => VRJoystickDeadzone:0.01,0.01
Or bigger, since it's already at 0.01 by default.
Unless you are using an actual console controller?
Yeah that's a bug. The physics layers (aka "what can interact with what") are currently a mess that will need some serious refactoring, but since any change can break something in any animation I keep postponing it until something serious happen. Probably will tackle it anyway in 2.036, since I want to make some minor improvements to this particular animation's PoV mode in VR.
Thank you. The HP reverb G2 controller is running in the 90s with its drift.Configuration file (in "Ramage_Data/Config.ini") => VRJoystickDeadzone:0.01,0.01
Or bigger, since it's already at 0.01 by default.
Unless you are using an actual console controller?
I get the same issue but not with patreon games. SS is a bit more strict on payment handlers I would assume.Thank you. The HP reverb G2 controller is running in the 90s with its drift.
Is there a way to support (and get the full version) besides subscribestar?
I would be subbing but subscribestar rejects my payment info for some reason.
This is missing so much content its more of a downgrade than an upgrade. What happened?Update: 2.035 Mega
I feel like the dev's patreon model kinda sucks so characters might vanish depending on if people are subbed or not. I don't know why you can still push things around in first person mode also. It can't be that hard to just toggle hands off when you are using different view modes. the toys are annoying to use too and most of them don't work. This game only keeps my attention right now because it has a lot of preset character builds.This is missing so much content its more of a downgrade than an upgrade. What happened?
Patreon requested to remove a good half the content from their version (cub & anything "bestiality" like mixing feral with anthro or humans), somewhere around 2.029 iirc. Now only the Substar version has it.This is missing so much content its more of a downgrade than an upgrade. What happened?
I agree but I also have no fucking clue what else to offer. I setup those ranks completely blind, so if there is a Patreon Porn Monetization Expert lurking here, I'm open to suggestion.patreon model kinda sucks so characters might vanish depending on if people are subbed or not
It's not that the hand physics are bad. It's that you need to literally add a button that lets you turn them off like before. Just make the game object go away and come back, simple as. Start doing polls. Give people more votes per tier, give feature request polls. Hook people in so they feel involved with the development a little more. There are a lot of things. I personally think if someone is generous enough to drop 50 on this game that should just keep their oc in the game if you ask me. That's the price of a full game anywhere else since it's using sfm parts if I read correctly just now.Patreon requested to remove a good half the content from their version (cub & anything "bestiality" like mixing feral with anthro or humans), somewhere around 2.029 iirc. Now only the Substar version has it.
I agree but I also have no fucking clue what else to offer. I setup those ranks completely blind, so if there is a Patreon Porn Monetization Expert lurking here, I'm open to suggestion.
And yeah the physics & hand stuff is on the ToDo list. Said ToDo list is just really, really long by now.