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Collection Video Rash Nemain Collection [2023-08-19] [RashNemain]

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Rhykio

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Dec 18, 2021
686
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Judy Alvarez Tier 2 4k.png
Judy Alvarez - WIP 2

Heyaaa!


A really short WIP I was working on these weeks.

It is pretty short since I wanted add some detail and I started it pretty late since I changed some skin texture (for Judy and the male),

I made some tweak for her vagina too and still tweaked the ligthing a bit.

I started to move the things after a week. As you can see It is a pre-fingering, after this part he's going to finger her and, probably, there will be a squirting scene.

I wanted to make this pre-fingering and the fingering part together, but It wasn't possible, so the choice was to delay It or show you this little WIP.

Usually I prefer to delay, but for now I said "Why not to show something little sometime?" So this is actually a teaser for the next "real" WIP/fingering scene.

I wanted add some detail, like the little grip of the vagina while he's extracting his penis from her.

For the next month the idea is to release this part again with the fingering part in 4k, to make further tests.

Do you like watch little scenes as updates or you prefer to see longer ones when they are ready? I prefer the second choice, but I like show you something that last a couople of second for a change.

Since this is a WIP, cameras and other stuff may change.

I hope you like it

Have a nice day!

 

Rhykio

Active Member
Dec 18, 2021
686
14,485
Judy-Alvarez-4k-Dec.jpeg


Judy animation Update + Infos

Heyo Guys! How's going?

I'm here to tell you that I don't have big wips to show, but I still have a pic (one of the camera) for you.



Judy wip info:

I'm working on It, I had some problem that slowed me down.
I managed to improve the textures, wetness and worked again on the lighting and more details here and there (everything is still in WIP)
I've already animated the first part of this WIP (the WIP is the whole fingering part), but I'm working to add more cameras and variations.
Still need to fix stuff, test things etc.

I want to release the full Wip in january!
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More info (about patreon and myself):

Heyo! I usually don't talk about myself, but this is the last day of the year, the third year since I started my patreon: A project created as a joke, but then became something bigger (this is another story tho).
I want to tell you a bit more about the current situation.
This month has been a bit tough, I could tell you many excuses like "My dog ate my project files" but I don't like to lie.
During this month I had a "little" mental burnout, If I have to be honest It's not the first one and I'm almost sure It didn't start this month.
This problem slowed me down, like a lot.
I had the desire to animate stuff, but the ideas weren't there. Sometime I think I force my self to make a single project, when I should change and make something new.
I should rework how I make my stuff. Maybe release shorter, simple but still (hopefully) well made animations, and when I feel it's the right moment, when I feel inspired, make longer ones.
It's not easy tho, I'm stubborn and I always reach my mental limit, all because I don't want disappoint those who support me. As the result that I actually don't work well.
When I don't work as I want, when I open my projects and I feel like I have zero good ideas, I almost feel guilty. I really want make good works, but on the other hand I don't like the idea to make random stuff, loops, just to release something.
I like the idea to make stuff like the last Lara project, but the reality is that I can't always make those things. Sometime I'm limited by my hardware (Even tho It is still good hardware), but the worst enemies are my expectations and my mental health.
I think I'm my worst hater, that's sure.
The level of criticism I have towards my stuff is too much. That helped me to improve, but It's not good for my mental health and it's really killing the fun to do what I do.
I've still worked the whole month on the Judy project ofc, but just in this last week I started to work in a good way: I had many ideas that I hope to add and keep in this WIP.
After I release this WIP in january I will think what to do: Continue the Judy animation, pause/slowdown the Judy animation and make something short that I find inspiring or, after 3 years no stop, take a break and pause the Patreon.
We will see, for now I will work everyday to finish this WIP
Don't worry guys, I'm ok after all! I just want to make animations without feel too much stressed, but still release stuff that make you feel satisfied.

Oh yeah, almost forgot: Happy new year!

 

Rhykio

Active Member
Dec 18, 2021
686
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Thanks. The models, the lighting, the animations etc. look very good. Only thing that's bad is the 60FPS interpolation. It's just bad. I'd like to have the original 25(?)FPS video.
So you pretty much are saying that everything I did was just bad... lol jk...
As I said, It probably is not perfect but looks good to me...
So I don't know what you mean by "just bad"...
Anyway, the OG should be in the OP...
 

VanillaLover

Active Member
Jun 15, 2021
872
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So you pretty much are saying that everything I did was just bad... lol jk...
As I said, It probably is not perfect but looks good to me...
So I don't know what you mean by "just bad"...
Anyway, the OG should be in the OP...
Interpolation is usually "just bad". Artifacts, mistimings that lead to jank movement, blurry and inconsistent frames, etc. The one you posted looks like an old[er] version of DAIN, which in the realm of Video Interpolation isn't actually too bad, but there are some (like the latest build of RIFE) that perform a little better. But in general all of them look like shit. Especially in FFmpeg console, the problems really arise.
 
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Fzoner95

Well-Known Member
Oct 13, 2017
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So I don't know what you mean by "just bad"...
Well, algorithms/AIs are of course never perfect and can just predict intermediate frames, but some work better than others. And yours was not very good, I'm afraid. The worst thing is that there seem to be duplicate frames. Those should not exist. They create a janky movement, when everything should look fluid and natural.



But in general all of them look like shit. Especially in FFmpeg console, the problems really arise.
I'd say they produce artifacts for close ups when the AI simply cannot understand what's going on in the frame and you get blurry frames when there should be jumpcuts, but I think for pretty static cameras and repetitive movements (like porn scenes) it does a fantastic job of creating more lifelike movements.

But what do you mean by FFmpeg? Do you use interpolation in FFmpeg and that creates more problems?
 
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F4iunyl3x

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Modder
Aug 26, 2018
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Well, algorithms/AIs are of course never perfect and can just predict intermediate frames, but some work better than others. And yours was not very good, I'm afraid. The worst thing is that there seem to be duplicate frames. Those should not exist. They create a janky movement, when everything should look fluid and natural.




I'd say they produce artifacts for close ups when the AI simply cannot understand what's going on in the frame and you get blurry frames when there should be jumpcuts, but I think for pretty static cameras and repetitive movements (like porn scenes) it does a fantastic job of creating more lifelike movements.

But what do you mean by FFmpeg? Do you use interpolation in FFmpeg and that creates more problems?
I would add that interpolation also depends a lot on the quality of the source.

Even if the overall quality of the source is quite good, there is a lot of fast motion AND the video is in 24 fps instead of the standard 30 fps for CGI content

This has a major impact, as 24 to 60 fps interpolation models are less efficient than 30 to 60 fps models, because the multiplication factor is not an integer.
 

Fzoner95

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Oct 13, 2017
1,687
7,368
This has a major impact, as 24 to 60 fps interpolation models are less efficient than 30 to 60 fps models, because the multiplication factor is not an integer.
Sure, it's much better to just add one additional frame per existing frame, but I think it works even for very bad CGI videos that are low quality and have 24FPS and janky unreal animations. Even those look much more real after interpolation. I'd say because unlike real cameras, which capture real movements in a blurry but always consecutive way, animations can look very choppy. Drawn animations usually include this and since they were filmed in the old days you always got some kind of flow. Now modern CGI CAN exist of just single still images and our brain it not always able to put them all together into one motion, even if we don't see it. And interpolation can help tricking our brain a lot.
 
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VanillaLover

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Jun 15, 2021
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Well, algorithms/AIs are of course never perfect and can just predict intermediate frames, but some work better than others. And yours was not very good, I'm afraid. The worst thing is that there seem to be duplicate frames. Those should not exist. They create a janky movement, when everything should look fluid and natural.




I'd say they produce artifacts for close ups when the AI simply cannot understand what's going on in the frame and you get blurry frames when there should be jumpcuts, but I think for pretty static cameras and repetitive movements (like porn scenes) it does a fantastic job of creating more lifelike movements.

But what do you mean by FFmpeg? Do you use interpolation in FFmpeg and that creates more problems?
FFmpeg has frame interpolation, using the filters minterpolate and tblend (minterpolate for this example because it's "better") which I used back then when I started out trying it. It produced insanely bad frames and was really slow. Take the image below for example. Granted this is a "dark" frame where the AI has difficulty differentiating things, but this effect is less in more advanced models. (This video is in 720p)
1704311723066.png
But this isn't the only example. Even in light areas, as long as the frame has mildly complex pixels that it can't understand, it just goes completely south. These are in 1080p, but the same problem arises. These are the shots I took that show it better freeze framed, but in movement there are noticeable things like in the second frame where Dokkaebi's legwear (and sleeves in another animation by Idemi) has major artifacting where any light spot or reflection will "glitch out" and cease to be recognizable.
1704311919567.png 1704312045383.png 1704312118763.png
Of course on other, better models this doesn't happen, but in FFmpeg the limited capability of the software shows it. Of course it's still industry standard and many (if not all, I'm not a software engineer) interpolation softwares actually base upon it like SVP that does frame interpolation real time.

I don't know why I wrote this thing for a porn forum, but that's what I found.

Edit: I realize that the images look shitty. I'm on a 16:10 monitor that is less than 1920 pixels long.
 

Fzoner95

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Oct 13, 2017
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I don't know why I wrote this thing for a porn forum
Because it's interesting. Thank you. Didn't even know ffmpeg has any kind of interpolation software. Not that I'm gonna use it ...

What do you think of my video?
 

VanillaLover

Active Member
Jun 15, 2021
872
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Because it's interesting. Thank you. Didn't even know ffmpeg has any kind of interpolation software. Not that I'm gonna use it ...

What do you think of my video?
It's a very good one, but it has the unfortunate quality of being a darker lit video, where you can see in the frames around 2:23 Lara's labia has a little artifacting going on, as well as in other fast movement scenes (her hand moving at 1:26). Overall this is still a really good example of interpolation software with basically 8/10 of frames being "good". If I had to guess this is with RIFE, probably one of the models optimized for anime which isn't really significant but I found that they preferred frames/videos with very linear movement/little to no in-between frames that smooth out the video.
 
Dec 10, 2021
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FFmpeg has frame interpolation, using the filters minterpolate and tblend (minterpolate for this example because it's "better") which I used back then when I started out trying it. It produced insanely bad frames and was really slow. Take the image below for example. Granted this is a "dark" frame where the AI has difficulty differentiating things, but this effect is less in more advanced models. (This video is in 720p)
View attachment 3229884
But this isn't the only example. Even in light areas, as long as the frame has mildly complex pixels that it can't understand, it just goes completely south. These are in 1080p, but the same problem arises. These are the shots I took that show it better freeze framed, but in movement there are noticeable things like in the second frame where Dokkaebi's legwear (and sleeves in another animation by Idemi) has major artifacting where any light spot or reflection will "glitch out" and cease to be recognizable.
View attachment 3229898 View attachment 3229906 View attachment 3229910
Of course on other, better models this doesn't happen, but in FFmpeg the limited capability of the software shows it. Of course it's still industry standard and many (if not all, I'm not a software engineer) interpolation softwares actually base upon it like SVP that does frame interpolation real time.

I don't know why I wrote this thing for a porn forum, but that's what I found.

Edit: I realize that the images look shitty. I'm on a 16:10 monitor that is less than 1920 pixels long.
This has explained something to me that I had been wondering about. I was initially suspecting my screen recorder of being the problem, but now I am thinking it could be the interpolation process gone awry. Thanks...I'll have to look into my problem again.
 
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