Interregnum: October
This is my last interregnum post, for the best possible reason:
our major update will launch next month.
All of our court events are done. We are finishing up the last of the plot-essential new scenes, and beginning work on filling out the rest of them. Our latest playtest build, our
nineteenth, brings us above 1,250,000 words. I am finaling about two thousand words every single day, so I expect that number to creep up significantly in the remaining time available. We have remastered our intro, improved our UI, mopped up dozens of bugs, and totally overhauled our graphics system. Our changelog is pages and pages and
pages.
Version 5.2.0 will be a very big update, but it will not include the whole of Chapter Two. It will be our foundation, aiming to have something of everything for everyone, and we will build upon it exactly as we did with Chapter One. We have had to omit a few things: the war chamber, the reconquest mechanic, and the Chapter’s conclusion. These will follow, as soon as they are ready - as will a whole bunch of crossover and flavour events that are not
vital to pushing our story over the next page, and towards its well-deserved conclusion.
Our target release date is 22nd November. If we hit critical problems immediately before release, that date may be delayed by up to a week. But you have waited long enough, and patiently enough, that I want to draw a line in the sand and give you what you deserve. And after that’s done, we’re gonna hibernate for a month. Our regular update cycle will return, with the advent of 2025.
But the work is not yet complete. I’ll be (even) more distant than usual while I get all these last pieces in, and I’ll stay that way until it’s done. It’s gonna be hype, and horrible, and hot as hell. Let’s go.