v5.2.0 arrives Nov 22nd!
After a long time in the bunker, we are finally ready to commit to a release date.
Our court events are done. our plot-essential new scenes are written, and we're quickly filling out the remainder of them. Our latest playtest build, our
twentieth, brings us above 1,250,000 words. I am finaling about two thousand words every single day, so I expect that number to creep up significantly in the remaining time available. We have remastered our intro, improved our UI, mopped up dozens of bugs, and totally overhauled our graphics system. Our changelog is pages and pages and
pages.
Version 5.2.0 will be a very big update, our largest ever, but it will not be the whole of Chapter Two. It will be our foundation, aiming to have something of everything for everyone, and we will build upon it exactly as we did with Chapter One. We have had to omit a few things: faction catchups, the war chamber, possibly the the kobold hatchery, and the Chapter’s final conclusion. These will follow, as soon as they are ready - as will a whole bunch of crossover and flavour events that are not vital to pushing our story over the next page, and towards its well-deserved conclusion.
Our target release date is 22nd November. If we hit critical problems immediately before release, that date may be delayed by up to a week. But you have waited long enough, and patiently enough, that I want to draw a line in the sand and give you what you deserve. And after that’s done, we’re all gonna hibernate for a month. Our regular update cycle will return, with the advent of 2025.
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