Been following this game since I first saw it on this site. I love how unique it is and how you have to carefully plan your actions due to the timer.
Hey there, thank you for your thoughts! I'll try to do them service in my response.
My only concern is how the game seems to lock you on one path from the get go. For example if I got charm in the begining the game sort of forces me to continue using charm for every event as that is the only option I have as every time I get charm it usually is at the expense of strength. Although I can see why this was done as it allows replayablility as one can then try a different route next time one plays.
Yeah, it's tricky to strike the right balance between rewarding playstyle and locking out paths. As the game develops, I'm paying close attention to the stat/check system; it's very possible that it'll get a review. Currently I'm considering:
- giving a stat increase if you
fail a check, representing learning from your mistakes
- replacing the instadeaths with an injury system
In a similar note I don't like how some of the choices with the merchant seem to be on the extremes for example when you first meet the merchant you have the choice of either accepting her deal or killing her. The same with getting funds from the merchant its either accept or just take. I feel like since we made willingness to negotiate a core part of her character it seems kinda silly that we aren't able to negotiate.
I always like expanding options! You make a good point, if I can work in some granularity I'll do so.
The sex scenes are also nicely paced as most of them have nice bite size chucks of text. In the case that the scenes are long they usually have choices sprinkled through out such that one isn't forced to read a huge wall of text like many other games. I would say my favorite scene so far would be the one where the farm girl Marie thanks you for raping her. I loved this scene as I have a rape kink and the fact that she is thanking you just makes this even better. I hope there are more scenes like this for her.
Thank you! I'm not a seasoned writer, so hearing positive feedback is great
The one thing I kinda disturbed me though was the inconsistency with the character design. I know there are place holder art but for some of the commissioned art the character design seems to change. For example the tit job from the merchant has an almost human penis while the opening scene had you with a purple penis.
Oh boy, commissioning art on a limited budget is a
journey. Once we've got placeholders replaced and our main scenes done, I'm planning to sweep back and standardise more of the art; right now, however, my priority is getting everything in approximate shape.
There is also some inconsistency with the character dialogue. For example I never had sex with the abbess instead opting to continue raping the first priestess/nun I found yet later the abbess references having sex with me when she was with the kobolds.
I always appreciate reports of consistency errors! With a nonlinear game and so many variables in the air, there's always the risk they'll sneak through. The best place to report these is on #bug-reports on our Discord, where they'll be dealt with as a priority.
Overall I love the game especially the open world feel it kinda has. Each place has its own personality that makes it feel alive and different from the others. The background art was also excellently chosen given the world a dark feel to it with the lighting in most places being relatively dim.
PS can we play the two thief sisters against each other? such as having one assist in the rape of the other in exchange for freedom?
I am intending to have branching paths, with varying degrees of awfulness, for our beloved crime duo. The first path is arriving very soon, and I'll be expanding it out from there.
I feel leaving it as a comment allows the dev to reply to it which is a big plus. Also there is some personal recommendations in there that I hesitate to put in a review as it my view on how the content should develop.
Also leaving it as a comment allows other people to chip in, and acts as an effective bookmark in an active thread
That makes sense! I often find myself wishing I could reply to a reviewer to acknowledge their points, or let them know if something they didn't like has been sorted out.