- Jul 7, 2018
- 256
- 2,603
These are good questions!I do have some questions though
1. will free updates still happen or will people be required to pay for future updates?
2. will going to steam taint the original idea and force the team to limit their creativity and censor their original idea?
3. will going to steam create drama by players on steam who may not approve of this content?
4. will there be locked content behind a pay wall?
1. will free updates still happen or will people be required to pay for future updates?
Our build will remain up on Itch (and Steam) as a free demo. I'll keep updating it with new media and other content, but Act V will be delivered to backers and Steam supporters. And, while I would obviously love it if you enjoyed the game and would like to support its development, I'm sure those will get pirated - so I don't think anyone here has anything to worry about.
2. will going to steam taint the original idea and force the team to limit their creativity and censor their original idea?
No, quite the opposite. Even if the Steam release has some things redacted from it (which is by no means certain), we'll continue to publish the full game elsewhere, and I'm sure a content patch will be made available. Having an extra income stream actually allows us more creative freedom, because we don't have to worry about crackdowns or policy changes from Patreon, and we're capable of doing more awesome stuff (like animated scenes, new waifus, etc).
3. will going to steam create drama by players on steam who may not approve of this content?
Maybe? We have some, uhh, unique content, but we're not a million miles away from other things already on Steam. Like this gem, which showed up on New & Popular yesterday:
In the worst-case scenario where we do get pulled from Steam, we're still not in a worse position than where we are before publishing there.
4. will there be locked content behind a pay wall?
As outlined above, I plan to have Acts I-IV publicly available for everyone, and Act V for backers (inc. people who buy on Steam). This is the most generous I can possibly be, without expecting people to pay for something that they can already get legitimately for free.
If you have enjoyed Ravager, and want to see it prosper - or you're excited for our future projects (I certainly am) - please consider giving back and helping us finish it. We're not a big company, or a long-established team; what we can do is directly correlated with the resources we have to do it.