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OtakuGamer11

Member
Jan 19, 2019
490
446
Is the Gallery incomplete? The walkthrough mentions some scenes if you offer the Abbess to your hordes, but they're not listed in the Gallery. Am I missing something?
 

megac8

Newbie
Feb 25, 2019
55
59
I replayed this game recently, and the animated scenes are great! Is there a list somewhere of all the animated scenes ? I'd love to see them all but right now it's hard to find them all
 

OtakuGamer11

Member
Jan 19, 2019
490
446
The gallery only has scenes with art
Oh, so Available Option + Scene can mean a scene without art. So, like it's just described or what? I need to play to find out.

Then I'm guessing Available option just means you can do it, but you don't even get text? Odd. And not implemented that you can't even select it. I'll test this and come back. But thanks for the hint.

EDIT: OK, what I found so far.

  • Giving Chanwe to the Kobolds had a scene where you give her to them, then a scene when you visit them next. No art. In the guide it's shown as Available Option + Scene
  • Giving Darja to the Kobods is the same. In the guide it's shown as Available Option + Scene
  • Giving Naho to the Wolfmen has a scene when you give her, and one when you visit them next, but has art. One image, but it doesn't show up in the gallery. In the guide it's shown as Available Option + Scene
  • Giving Marie-Anne to the Wolfmen has a scene when you give her, but no scene when you visit. In the guide it's shown as Available Option
  • You can't give Sab and Inej to the Kobolds at all. In the guide it's shown as Not Implemented
That's the extent of the experiments I've done. I'm not sure if there are other weird exceptions like with Naho and the Wolfmen.

EDIT2: It's extra weird because the in-game Gallery has scenes that don't appear in the gift table in the guide. Like the huntress being given to the Wolfmen. She appears as Available Option but there seems to be a scene in the Gallery.
 
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_Maou_

Member
Jun 2, 2018
308
2,166

State Of The Realm: January

I hope this deep, dark midwinter (for those in the northern hemisphere) finds you well! Midwinter is always a tricky time for development, between festivities and seasonal blues and winter colds (which are particularly popular this year). But we're continuing our work, and fighting the lewd fight. An update on how it's all going:

Our current focus is Act V. We've discovered that there's a lot of new ground we want to cover - in conversations, worldbuilding, new scenes and choices - so our writers will be busy with that for a little while. Mina's new content alone covers ten thousand words (and counting), to give you a sense of the scale we're working at.

But we're not going to leave you completely dry for new content in the interim. We have another full consort arc in the works, as well as more Dreamweaver scenes that will appear in the next couple of months. And all this industry on the writing side has given us an unusual glut of freedom for our art, which we're putting to good use.

I'm working with Lubbio to hone our existing scene art, and produce some additional variations. Irrelevant is producing a new set of character emotes and clothing changes, while Amon Ra is reworking our old idle animations to unify our art style and proportions. You can catch their art streams on our Discord server, alongside GreyScale (voice of Rhyll and the dragon) doing some live miniatures painting.

There's also some exciting news on the art front - I am working with a new splash artist to provide illustrations for some of our more exciting non-lewd scenes. It's still a bit too early to share progress with you, but hopefully you'll see the first of their artifice soon.

Finally, we had to put a pause on voice acting for a little while due to budget constraints, but thanks to the support we've received lately we can start recording once again. Marina (voice of Adeline, Chia, Marie-Anne, Mina, and Naho) has a new studio set up, and will be once more lending her voice to our cast.

With that, I'm going to leave you with a special new year's present from Irrelevant Art - a delightful pin-up of Adeline, enclosed in desktop and phone background sizes. Here's to another glorious year - cheers!
adeline pin-up.png
Support the game! , or
Join the discord!
 

NatibusAmator

New Member
Jun 28, 2019
6
17
I'm working with Lubbio to hone our existing scene art, and produce some additional variations. Irrelevant is producing a new set of character emotes and clothing changes, while Amon Ra is reworking our old idle animations to unify our art style and proportions. You can catch their art streams on our Discord server, alongside GreyScale (voice of Rhyll and the dragon) doing some live miniatures painting.
I hope they mean the scene art will look more like the sprite art, and not the other way around... It's looking awfully a lot like they mean the other way around. Truly, Lubbio's art style is just a massive no for me. Angular, masculine faces on women is a turn off, and while I understand some people like the thickly proportioned body art that's also not my thing. It's a shame, because the content is Chef's Kiss (even supported on Pateron for a while) but at the end of the day a porn game with art that's actively unattractive is well... counterproductive. Harsh as it sounds, some if not most of the scenes are more appealing as just text without the art.

It seems some other people aren't a big fan of the art style as well, and that's the people willing to type about it. I'm sure many more simply took one look and moved on without bothering. I wish them success nonetheless, but they'd probably have a lot more of it if they went a different direction with the artstyle.
 
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claus001

Active Member
Feb 15, 2020
688
1,432
I wonder if long schedule has anything to do with collapsing patreon income. If I remember correctly in august ravager went to steam and patreon got mad throwing shit around. I wonder if devs can comment this?

1.png
 
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NeroXV

New Member
May 30, 2018
12
10
I'm in Act III and tried all the options but I don't know how to set the trap for Sabetha and Inej.

Edit: No problem, I finally discovered that you have to have at least one treasure to build the trap.
 
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4MinuteWarning

Member
Game Developer
Jul 7, 2018
256
2,603
Hi! Sorry I'm not around much anymore, development has been keeping me very busy. Just answering a few of the more pressing questions before I get back to it!

  1. Patreon. Yeah, it went down pretty much as people described. It didn't kill us, but it definitely hurt us - lost patronage, an income gap for several months, and the torturous experience of dealing with Trust & Safety (which is a massive time and sanity sink). It was a very difficult and stressful time. People have been really cool, though, and a lot of folks made the jump to SubStar, so ultimately we made it out better than I had feared.

  2. Act V. The announcement has the truth of it - it's going to be big, and that's why it's taking time. We'll still keep up our monthly releases while it is in progress. The Patreon debacle slowed us down a bit, but it isn't doing that any more.

  3. Fate scenes. Some combinations are an option, some of those have a followup, and some of those are starting to get illustrations (now that we're catching up on main scenes). I've added some extra colour coding on the (under Managing Morale) so you can easily see which is which.

  4. Art. Our original placeholder art was borrowed with permission, but it was not possible to commission those artists to complete the rest of the game. I tried working with several different artists, before settling on Lubbio. Lubbio is an absolute fiend and produces a new image set every week for us, which is what is necessary to keep up with our pace of development. He is incredibly reliable, and a huge asset to the project, and I have no intent to change horses at this point in the race.
What we will be doing (or rather, have just started doing) is reworking or replacing scenes and character art that didn't come out as well as others. We're all learning as we go, artists and writers and coders alike - and a luxury of indie H-dev is that you don't have a publisher breathing down your neck, so you can revisit your prior work with the benefit of extra time and experience. We'll make the most of that.
 
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