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Version 5.2.3, Shivs & Chivalry
Plenty more scenes, hugely improved performance, and a whole lot of polish.
Dev Notes
We’re back to full-size monthly updates! This build adds six new scenes, significant art upgrades, drastic UI and performance improvements, and change.
Thank you to everyone who helped us (briefly) become the #4 most popular adult visual novel in the entire world. We are reinvesting our proceeds straight into production, hooah.
MVPs of this build are Soulphase, HereToHelp, Tosk, and Amon Ra - for their stellar work together on the display overhaul.
Act V Features
Scene: Chia cleans up after Boof (collab with Deoz, DoItToJulia, and Lailah Tov).
Scene: Knight Maelys shows off her worth as a foot soldier (collab with Georgette Miller and DoItToJulia).
Scene: Knight Maelys performs a bridging action (collab with Krobomich and DoItToJulia).
Scene: The dragon helps Mina ‘relax’ at her desk (collab with Deoz and DoItToJulia).
Art: A ragged main sprite for Balthorne (Sintax Error and Irrelevant Art).
Art: A nude sprite for Cooch (Irrelevant Art).
Animation: Animated idles for Cooch’s nude sprite (nine animations, Amon Ra).
Animation: Remastered animated idles for Cooch’s pregnant sprite (nine animations, Amon Ra).
Animation: Remastered animated idles for Cooch’s pregnant and stripped sprite (nine animations, Amon Ra).
Voice: Naho’s refusal to accept promotion to pet status, on first try (Marina Montague).
Voice: Naho’s acceptance of promotion to pet status, on second try (Marina Montague).
Voice: Naho’s arrival at her new digs, if you do not have a betrothed (Marina Montague).
Achievement: The “Cleanup On Aisle Three” achievement has been added.
Achievement: The “Can I Talk To You In My Office?” achievement has been added.
Achievement: The “Practice Safe Loving” achievement has been added.
Act I-IV Features
Scene: Marie-Anne and Cooch share secrets, and discover that we’re all just animals (collab with Deoz and DoItToJulia).
Fate: A followup to Naho’s mercenary fate (collab with Zash Gekido and DoItToJulia).
Dynamic: Maelys can be offered a visit to the bathhouse, if unsevered (collab with Briar Bloodworth & DoItToJulia).
Dynamic: A dream concerning the inhabitants of the convent (collab with DoItToJulia).
Art: Cooch and Rhyll enjoy a carafe of wine together with the dragon (five images, Lubbio).
Art: Maelys’s infernal fate, illustrated (three images, Lubbio).
Art: A remastered main sprite for Heloise (Sintax Error and Irrelevant Art).
Art: Some remastered emotes for Heloise (eight variants, eighty-four images, Sintax Error and Irrelevant Art).
Art: Further refinements to Heloise’s infernal main sprite (Irrelevant Art).
Art: Further refinements to Heloise’s infernal emotes (five images, Irrelevant Art).
Animation: Animated idles for Breaker (five animations, Amon Ra).
Animation: Animated idles for Cooch’s remastered main sprite (nine animations, Amon Ra).
Animation: Animated idles for Cooch’s remastered stripped sprite (nine animations, Amon Ra).
Animation: Animated idles for Heloïse's remastered main sprite (eight animations, Amon Ra).
Animation: Animated idles for Heloïse's remastered infernal sprite (eight animations, Amon Ra).
Animation: Animated idles for Sabetha’s remastered nude sprite (eleven animations, Amon Ra).
Sound: Act I has been populated with many more sound effects (HereToHelp).
Sound: The Highlands has been populated with many more sound effects for Acts II and III (HereToHelp).
UI: A dynamic "character highlight" system has been added, affecting character sprites that are the focus of a scene. It can be toggled on or off in the Preferences menu (code from Wattson, modified by HereToHelp).
UI: A shortcut to Ren'Py's built-in accessibility options has been added to the main menu to make them easier to access, and available without needing a keyboard (HereToHelp).
An "Enlarged Quick Menu" option has been added to the accessibility menu (HereToHelp).
Gallery: Cooch & Rhyll’s “Wine & Revelry” scene has been added to the Gallery.
Gallery: Maelys & Heloise’s “Catharsis” scene has been added to the Gallery.
Achievement: The “We’re Just Animals” achievement has been added.
Tweaks
Our technical approach to animations has been completely overhauled (again). This should drastically improve performance, avoid display errors, and reduce file size (Soulphase, Tosk, Amon Ra).
The spacing of the main menu navigation buttons on small devices has been tweaked so that they no longer extend past the edges of the screen (HereToHelp).
The "Return" button has been repositioned to no longer overlap with navigation buttons on small devices (HereToHelp).
The "(Un)Lock All" buttons in the Gallery now display their message centered on a black screen (HereToHelp).
The exit button in the Achievements menu has been changed from "Main Menu" to "Return" (HereToHelp).
The exit button in the Achievements menu will now take you back to the status screen, rather than directly to gameplay. Using the escape key ("Esc") will still return directly to gameplay (HereToHelp).
The player's settings for textbox opacity will also have effect during the parody dream sequence (HereToHelp).
Narration during the dragon's first meeting with Heloïse has been tweaked to fit her new art.
If the Realm's faith is dragon-worship, the herald will now refer to the dragon as "Your Divinity" when you visit him in his office.
The Gallery credits have been updated (DoItToJulia, HereToHelp).
Fixes
The kobold hatchery will no longer be visitable in Act V Chapter Two if you haven’t sired any kobolds.
Adeline will no longer revert to her old art in order to be ejaculated upon.
Narration when renaming Balthorne will no longer imply he's dissatisfied if you didn't actually change his name.
Chia will not mention "your ladies" in Act V if you have no captives.
The outcome of Cooch’s “Operation Donkey Balls” event is now tracked, in order to unlock special text in the “We’re Just Animals” scene.
During her consort "last night" conversation, Cooch will no longer imply you know her, uh, inner depth, if you don’t know that.
When drinking with Cooch and Darja, the dragon's drunken flashbacks will no longer include Chia offering to tend to his needs if that never happened.
During the confrontation with Heloïse, the player can no longer suggest she fire her maid if they haven't yet told her that her hair sucks.
During his Act V catchup, Issa will no longer suggest finding a way to keep Valzira in line if Breaker has already done that for her.
In the scene where the dragon decides to kill Issa for hurting Valzira, Issa's reaction has been made to flow better.
When Issa is doing Darja's hair, she will refer to him more consistently by his actual name.
Some narration after Malice has taken the player's consort have been given alternate, plural variants for if Sabetha & Inej were the ones taken.
Marie-Anne will not wonder what Trojan is up to in Act V if they have already been reunited.
While being spitroasted by Boof and the dragon, Marie-Anne will only gasp after the dragon has pulled out of her throat.
During her Act V catchup, Mina will no longer express nostalgia for getting glazed if you've never done that to her.
In Act V you can no longer suggest Naho be alpha if the wolfmen were killed capturing Valzira.
Petruk (or his successor) will no longer prompt the dragon to pick a consort in Act IV if he has no captives.
Petruk’s successors will be referred to with their correct names in the Act V Chapter 2 nursery.
Sabetha will no longer ask the dragon how Heloïse is doing if he never captured her.
In the dungeons, Valzira will refer to Heloïse and Maëlys by name, rather than what the dragon calls them.
The dragon can no longer ask Valzira about the Pale Convocation if he's never heard of them.
Bindings are no longer emphasized as the primary factor preventing a limbless Valzira from crossing her arms in the dungeon.
A reference to Valzira's fists in her pregnant conversation has been removed, if her fists have been likewise removed.
The dragon will not consider summoning a member of his harem at the end of Act V Chapter 1 if he has no captives.
…and a number of other minor writing inconsistencies have been patched up. Thanks to HereToHelp for all of these!
Opening the walkthrough grants the corresponding achievement again.
Fixed a few formatting errors in the gallery credits for people on smaller devices.
Numerous typo fixes, as always.
And everything found during our playtests. Great work, playtesters!
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