Scroll k33p3r
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- Jan 26, 2025
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Excuse me WHAT?railroad hell?
The queen has to be someone who can generate a dragon, so only our daughter, Adeline and Darja (if Malagar is strengthened and at the cost of Adeline)currently wondering if all your captives could become your queens ? would be interesting. it does feel rather weird that a single simple leaf has what weeks/months/years long effect on the wolf girl ? should it not end somewhere or be reapplied ? only thing so far that breaks immersion for me.
shame. would have been far more interesting to have the cats, our little huntress, darja and our little farm girl with naho as our pet. also a walktrgouh would be nice as i was just put in a position to lose a group one way or another no matter what choice i made.The queen has to be someone who can generate a dragon, so only our daughter, Adeline and Darja (if Malagar is strengthened and at the cost of Adeline)
If we offer it to the cat sisters, they say they'll think about it, but neither they nor the dragon mention it again, so maybe (emphasis on MAYBE) they could be queens in future updates, but one change that is almost certain is that Adeline's sister (this is a character who is not in the game yet, but it has already been confirmed that she will be) will probably be a new queen optionshame. would have been far more interesting to have the cats, our little huntress, darja and our little farm girl with naho as our pet. also a walktrgouh would be nice as i was just put in a position to lose a group one way or another no matter what choice i made.
Unrelated, but I gotta ask. What in the hell do you have to do to get Malice that mad. That sprite's funny.Excuse me WHAT?
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"Railroad hell"?! In a game with myriad of choices small and big affecting the story one way or the other?!
The lack of railroading is one of this game's biggest upsides. Whether or not you've empowered any lair faction or made Malice changes the narrative drastically. Not to say any of the smaller variables, like deciding who to recruit, etc.
The only thing of this nature I can agree on, is that this game's story still didn't reach the true point of divergence. Because depending on certain choices your story will naturally have drastically different outcomes that are still far from being implemented. Or at least seem to be far from it - hope I am wrong and devs have surprise mega-cool update scheduled somewhere in the near future.
Anyway, calling Ravager a "railroad hell" is like calling Doom a piece of literature. To quote certain African warlord: "Doom is not a very good book".
But if you mean that this story has a lot of convergence points (Act I, each Act's finale, etc) - then yes, it is a railroad hell. But the same could be said about Witcher - yes, Geralt, you can play Gwint a few more times, but you still have to go to Skellige.
In my book - that isn't Doom, thankfully - if game offers you a lot of choices to make between convergence plot points, it is not a railroad experience. Because the railroad experience implies lack of options.
And before you say that having one girl or another does little in terms of offering you extra activity... This game is 70% about getting girls and shagging girls (and boys, sometimes or Balthorne - why, oh devs, did you give his scene artwork?!), so those small choices on which girl to choose is essentially most of game's content. Other 30% is lore, btw.
No idea! That's why I downloaded it the moment I saw it in Google results, randomly searching for Ravager pics.Unrelated, but I gotta ask. What in the hell do you have to do to get Malice that mad. That sprite's funny.
I would say he wins by charisma. Mother gives out more lore, if in cryptic way, and Zizeryx offers a lot of characteristic Infernal craziness.I just want to say that in my opinion Malagar is the best lair faction to have because
his lair can be found by going to Darja's bonfire and talking to her, something you will have to do if you want all the waifus, so he will spare you one day.
He is the only faction that helps you without needing to be strengthened first. In this case, he helps you capture Valzira (with three different options on how to do it).
(small spoiler).
And if you don't give him Valzira, he doesn't get mad, he just sends you a letter saying he's leaving.
The only downside that SOME people could say is that we can't have sex with him, BUT even if we consider that a downside (it's not a downside), it still doesn't outweigh the upsides.
To be honest, this game is so massive and complex that even following the walkthrough can be confusing.development has really slowed to a crawl here
No idea! That's why I downloaded it the moment I saw it in Google results, randomly searching for Ravager pics.
I'm just as puzzled as you are, though the image looks like a character thumbnail from the game itself. Damn, even when I demanded her to return Mina she wasn't that mad.
I literally can't comprehend what could make our laidback cheeky cool kid naga daughter become this livid.
She's not a willing participant in your harem, and neither is Naho. Whatever you offer them won't appease them as much as your death. I know you're a hopeful dude and want a generally good ending, but you're barking up the wrong tree. Some people you can convince, some you can force, and some you simply can't break to see your way. Val and Naho are those people. Naho said herself that even if you were able to give her back what she wanted, she'd just be a puppet leader because the wolves answer to you. You would have to shoot yourself in the foot and fuck up your alliance for Naho to be happy and she WON'T be in your harem if that happens. She will be opposing you. If you have her broken, she slowly comes to accept her lot in life, because she doesn't have a choice. It's either be your fuck-pet or die a slow and painful death from withdrawal.I see your point, although I still can’t help but hope for some sort of resolution to both their questlines that wouldn’t be so horrible.
As a final point, I will say this: I’m not asking for Valzira to turn into a “lovey-dovey wife” (although if the writers managed to pull it off convincingly, you won’t see me complaining) or anything like that; but when you say:
that makes me think it shouldn’t be impossible to get them to accept their new lot in life.
Moreover, on the note of the dragon being a natural conqueror: it’s one thing to impose one’s will on others through force, but (to me at least) it’s much more rewarding to persuade them—not only is it a bigger challenge, but it’s also preferable in the long term; a subject is always at risk of revolting, but an ally won’t jump at the first opportunity to turn traitor. I see being “kind” to harem members in much the same way: real harems were often rife with murder and other nasty side-effects of the plots for power that took place there; the dragon is possessive and insatiable, but he doesn’t have the time to deal with that shit: keeping harem members happy and fostering a sentiment of sisterhood among them means 1. no scheming behind his back, and 2. none of his trophies get murdered.
Or IDK, maybe I just watch too many kids’ cartoons …
“The power of friendship will save the day!”
They are toNone of them are special or unique, they just were the first women you laid your eyes on.
Wise words. People often talk about writing in terms of unshakable laws, like math, but the reality is that the writer is god. Trying to argue why something should or should not happen in a story in terms of predictable reactions from previous actions is a fool's choice. 'Tis all a matter of what's good for the story or not. The writer, as god, can change the world and people in it to facilitate an unforeseen development and - granted they've the skill to do it - sell it to the audience in a satisfying manner.If they wanted Val and Naho to come around. They could write them to come around.
The reason we’re gooning in the first place is because we don’t have the energy to do anything, so I find that unlikely.It truly is amazing how helpful and collaborative the gooner community is. If we channeled this energy into productive shit we'd be unstoppable.