MrDude1977
Member
- Jul 24, 2024
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I have a question. Does disable lesbian content also include threesomes? I just want to skip 1 on 1 lesbian scenes not the threesomes if there is any.
Where did you get that number? Care to prove it?more than 90% of people want nothing to do with KN's
I'm the same way. I don't mind KN's as long as the story is good and i can avoid certain kinks. I do like branching stories also but both is fine as long as i like the story.Where did you get that number? Care to prove it?
I don't care about choices at all apart from ability to block particular kinks and particularly ugly LIs. I don't have time to replay multiple endings which give you illusion of choice. When a good story has a proper ending, I don't want a dozen of other endings. I know there are quite a few people who share the view on this site.
Give me a good story and I don't care about paths, choices and other BS. Unfortunately a good story is one in a hundred. If a story is bad, you cannot save it with "choices". If a story is good, it speaks for itself no matter KN or VN.
That may be your personal take on it, but I know it's not mine and I chat regularly with a bunch of people who think the same way. We're all perfectly fine with 'kinetic' stories in books, tv, movies, etc. But put the word game into and suddenly everyone thinks it's wrong to have a single strongly defined story told from beginning to end without branching out all over the place???Uhh, no, bs. There are plenty of VN's that use Unity AND RPGM, it's just not something most people would gravitate to since it's far simpler to use Ren'Py these days. Which is why we see a lot of popular short VN's remade for Ren'Py today.
It's really is the KINETIC part of the name that dictates a game is a linear story with no paths. Some people will throw in what amounts to "Sex - Yes or No" decisions to skip sex scenes just to avoid having to label the game as a KN. And this site REALLY needs to separate the VN and KN bc more than 90% of people want nothing to do with KN's. Most people generally agree that, if given the choice between a KN and... anything else, they'd choose that anything else. You know, actual porn, fully animated/voiced scenes, etc especially when you consider the average quality of writing in porn games.
more than 90% of people want nothing to do with KN's.
95% of all statistics are made up on the spot.Where did you get that number? Care to prove it?
99% of statistics are designed by the 1% or maximize profits.95% of all statistics are made up on the spot.
100% of people want nothing to do with....ah, never mind, not worth it.Uhh, no, bs. There are plenty of VN's that use Unity AND RPGM, it's just not something most people would gravitate to since it's far simpler to use Ren'Py these days. Which is why we see a lot of popular short VN's remade for Ren'Py today.
It's really is the KINETIC part of the name that dictates a game is a linear story with no paths. Some people will throw in what amounts to "Sex - Yes or No" decisions to skip sex scenes just to avoid having to label the game as a KN. And this site REALLY needs to separate the VN and KN bc more than 90% of people want nothing to do with KN's. Most people generally agree that, if given the choice between a KN and... anything else, they'd choose that anything else. You know, actual porn, fully animated/voiced scenes, etc especially when you consider the average quality of writing in porn games.
It's Dev's first project and he's learning as he goes. Arc2 also includes a gallery from Arc1WTF? WHY REPLAY MODE HAVE IN ARC 2 , BUT NOT HAVE IN ARC 1 ????
They are made as customs in daz.I really would like to know if those characters are pre-made one from some common software or self-made with blender etc.. Does anybody know?
Thank you for the fast reply. Did you ever try to make a character from scratch in blender or do you think it's not really possible to come close to daz-like realism? For me, it's always really nice to see less "common" characters, that's why I am asking.They are made as customs in daz.
In daz there are morph sliders, skins, and clothes that are interchangable among the models.
Start with the base plain model, and add morphs, skin and cloths. (fyi morphs are what determine what the characters look like in a more precise manner)
Think of it like a super, in-depth, character creator in a game.
Reading the thread and dev notes typically helps.WTF? WHY REPLAY MODE HAVE IN ARC 2 , BUT NOT HAVE IN ARC 1 ????
Modelling is a whole lot different than using Daz. it is very possible to make characters in blender, with all the sculpting and miodelling tools available, though.Thank you for the fast reply. Did you ever try to make a character from scratch in blender or do you think it's not really possible to come close to daz-like realism? For me, it's always really nice to see less "common" characters, that's why I am asking.
In the real world, most folks have slightly closed eyes most of the time. Anyone constantly wide-eyed is likely on something - hopefully it's just caffeine, but it could be coke, uppers or they could just be absolutely insane.There is something about this game that has been bothering me slightly since I started playing it way back, halfway through Arc 1 and I've finally figured it out.
Every character has slightly closed eyes which makes them look like they are high, drunk, or exhausted all the time.
There is something about this game that has been bothering me slightly since I started playing it way back, halfway through Arc 1 and I've finally figured it out.
Every character has slightly closed eyes which makes them look like they are high, drunk, or exhausted all the time.
Social commentary by the dev on the State the story takes place in, perhaps?In the real world, most folks have slightly closed eyes most of the time. Anyone constantly wide-eyed is likely on something - hopefully it's just caffeine, but it could be coke, uppers or they could just be absolutely insane.
Good Lord! Are you from Boston? Or worse, Montreal? NYC sucks, but everything north of it sucks equally if not worse - especially in Canada.Social commentary by the dev on the State the story takes place in, perhaps?I know if I ever made an AVN taking place in, say...New York, all the characters would be ugly assholes. Because I'm into realism...and not at all because I am from a much better city a bit North of that cesspool.
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Montreal is a shithole, just like nyc is know for one thing & its a culture.Good Lord! Are you from Boston? Or worse, Montreal? NYC sucks, but everything north of it sucks equally if not worse - especially in Canada.![]()
You are correct. I dont want the models to have the constant "deer in headlights", 1000 yard stare on their faces. Their eyes are relaxed, and it is certainly on purpose.There is something about this game that has been bothering me slightly since I started playing it way back, halfway through Arc 1 and I've finally figured it out.
Every character has slightly closed eyes which makes them look like they are high, drunk, or exhausted all the time.