Yeah, I'll be honest with you, I had to do more changes than expected + I've been really sick for a couple days and all that mean that I wasn't able to produce as much "content" as planned, so for now I'll focus on content rather than QoL. But i'll keep the idea.May I suggest an idea to the speed which may optimize the game in the long run?
add 0.2-0.5-1-2-3 speed switch buttons. that way, you can control the mechanics that sometimes need control (while i agree that slimes do not need any control with bigger manapool, some threat intensive tasks that can be repeated infinitely (or to some point) might be detrimental to the player if it progresses too fast.
Plus it might be able to fix the time itself when its not passing, switching how fast the game is going might actually jostle it enough to be free again. (Java Percussive Engineering at its finest, eh? )
anyway, thats my two cents, looking forward to more testing.
Yeah, my plan is that most of your sidekick roles in the future will have some stats requirement and associated scene.The new content is pretty neat!
I do love being able to tweak the stats of your sidekicks, and I do REALLY hope training them in specific way will unlock specific scene / content (and if that ever the case: feature request: add a gallery, or a form of an achievement system, or anything that can hint the player on content they do miss with specific character)
As for petipatelain management... Wait and see, the idea is interesting, but a bit too bare bone right now. And i'm really not sure of it balance right now.
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That being said, see you in the future version ! Even if it feels a bit bare, I do love the content and theme of the game, can't wait to have more of it !
(my only major complain would be the fact that game is a bit too "time in front of the scene" consuming compared to both the number of choices/action to do, and the amount of scene/content it offers).
I hope that post is not too long, and that information in it will be deemed as useful!
I might also add some small scene when they reach stats treshold but that's lots of work so maybe not on all stats we'll see.
1)I was afraid of people unable to get out of Morgana's grip and I didn't have time to test hypnosis effectiveness properly so I probably went overboard. That being said I want to keep getting Morgana to accept you as your equal easy... What won't be easy is to get her to serve you.
-I may have to change the way the scene in the bath is displayed.
-The -1 is a bug i'll have to fix the event counter, I just added it recently so I probably missed something.
A bit more content with the kitsune will comes, but not next patch, you'll have to wait sorry about that.
2)Selene mana is maxed at 1000%, and the lower her affection the harder it is to lower it. It's strong, that being said most of late game sidekick will give important bonuses, besides it require slut sould selection, which I think won't be the best late game path, as mana won't necessarily be as much as an issue as amount of slave you have in the late game (hunting prisoners is progressively slower so having your masked slave capture prisoners for free in the late game will be convenient). Having good mana bonus is fine, but I plan to add unique bonus to other role that you could't have otherwise. (either unique abilities or some "idle" perk like "please manage my dungeon for me when I'm not doing anything")
-Morgana will have some love soon, I plan to allow you to be you beloved slaved in the future that will require you to lower her will. And I'm supposed to add ability to turn people- including her- into demons, but I'm not progressing as fast as I wanted.
I don't know yet if I'll increase her bonuses with stats I'll see.
-I don't know I feel like it's part of the game, you don't have to do it every run and some of sidekick transformation/roles don't cost stats, I feel that if I remove that then that would reduce the choices of the player "should I take the time to get X tobe corrupted or should I build larger army etc"
-I don't think I plan to add kitsune as a sidekick, feels like the whole training system has no point with her, that doesn't mean I won't add her some scene that being said.
3)--- I may have to change the save system, the problem is I don't think I can "save to file" on a local game for security reason. I don't remember but I think the only way would be to upload the game on a server, which I'll probably do eventualy but will take a bit of time + is a bit complicated with the patreon having latest update earlier stuff. Maybe I'll only do it for the final version IDK. For now it works so I guess it's fine even if it's not super convenient.
-It is fixed in 0.8, I just didn't uploaded it yet, I completely remove the ability to scroll the main page.
-Yeah I'll be honest, I decided to give up on that, not only have to ensure the event side would completely fit in the rectangle was adding a lot of work, but it's not even possible when with the text event that just display text once and don't make you click on continue.
-I think you can know that by hovering your sidekick's title. Maybe not clear enough but I don't think that should be my main priority now
4)Yeah I have some work to do here. The thing is I don't think there is a way to have javascript run in the background at all, some idle game pretend it did by calculate amount of time you were out, but it's harder to implement on this game because not only you have action happens every time the bar is filled (ex +1 mana or +1 slave) but also every tick (+ exp in the action you're doing)
I don't plan to do most of what you're asking in this section cause it would takes to much time compared to what is adds (I'm already not releasing as much content as I wanted this patch because of QoL.
I might change event running when game paused, it wasn't planned this way but I lacked time to tie them to in game time.
5)Ugh I don't want to do that again... But I guess it's too important, I'll try to fix it.
6)I think it's fine honestly, it's not a mandatory upgrades and most of time the mana bonus is better than the mana lost.
7) I'll change 1mana/s to 2mana/s (I doubled game speed recently). Note that on Petipatelin you have to multiply this value by productivity. It might not be that clear for now but I think it's become clearer as more way to increase/lower productivity will come.
I get what you feel about the time in front of scene but I don't really have a solution about that. If I was rich and able to get an artist to work with me I'd probably be able to get the scene less text heavy and a bit more illustrated, but it's hard doing everything on my own.
I think on my next game I'll pay someone for the art, my funds are very limited and if I don't manage to sell the game I'll probably have to get a more conventional job, but I can feel too much the limit of what I can do on my own. I don't regret making my 2 first gameon my own that being said, I think your first games are bound to have flaws, and it's important to get experiences before investing lots of money in a game. For now I have to complete Shadow over meridia and RE:Curse, if I'm to spend my savings in a game, I want to have 100% of my workTime dedicated to it.