Seems kinda weak especially cuz the increase is so exponential, that I'm basically stuck grinding to get it to 140 [for the demon transformation start] -- Don't really know what else to do cuz after conquering Petipatelin & the next area, moon-something, the combat increases too quickly for me to survive long. If I slow down to grind for prisoners>mask, I end up hitting another roadblock in the form of the d10 till light doomsday.
Thus can't progress anywhere besides the stats, thus the complaint about things increases way too quickly. -- And this is like after an hour or two of testing the game.
TL;DR there isn't enough rituals that progress stalls too quickly.
Edit: speaking of engraving; it's construction time also increases expontentially, that even with 400 it takes around 2# threat to make the 60th one -.-
Some other complaints:
1. The slime breeder option is kinda weak, since you basically lose all the Selene's bonus while she'd only spawn at most 2 slimes before combat; plus it doesn't lower the summon slime cost like infection either [too bad it locks you out of progressing if you do choose that option]. And while the drones could be useful, you'd only get about 50~80-ish before the d10 doomsday.
2. Why does increasing love reduce the sidekick's bonus?
3. Why doesn't the conquered areas increase your defensive power?
There are 3options in the early game to increase maximum mana :
repeatable Mana upgrade
Mana ritual
Engraving
They should be enough to get you enough mana max for most important early game upgrades.
As Shadow722 said, Petitpalin's capture increase the power of enemy attacker, but it also reset the amount of enemy, so it is usualy better to delay Petitpatelin's captureas much as possible unless you die die from the beam. The earlier you capture it the more time you have to amass ressource to fight the beam, the later you capture the easier it is to handle the enemy army.
Ritual isn't the main progress you make in the game, you mainly get stronger throught skill increase, once you're strong enough try to get the upgrade that allow you to get more exp based on sidekick's skill bonuses and try to maximize the skill that you think will help you most in your next run.
1)Slime breeder is probably not the best option for Selene but having extra drone that doesn't increase slime's mana cost mean you can delay the capture of moonshade a bit more since you'll have more sawmills. Sometimes it can work.
2)When Selene is masked, she's possesed by a sadistic entity that take pleasure from her suffering. The more Selene hate you, the more she'll revere you fueling your power, enjoying how much it disgust Selene increasing you magic skill. If Selene doesn't hate you on the other hand, she'll satisfy her sadistic urge against attacker instead, increasing your combat skill. It's usualy a good strategy when you have masked Selene to not change her love for the majority of the run to get mana bonus, then increase her love a bit late game to increase fighting proficiency.
3)Well because despite the fact you conquered the place, villager don't want to die for you, so it's still your troops that have to fight the order.
Alright, a few tips if you want?
First couple of times, just go nympho masks and mask Selene. Up your total mana skill in the run to 60 to 100-ish. Increase pool to 300 cap and get prolonged meditation. Do this as quickly as you can. Cease all activity and go Mana Pool ritual for the rest of the run. When the raids are starting to overwhelm your masks, simply raze the village to reset power. Rinse and repeat until you hit 140. Should take 1 to 3 runs.
Capturing the village will reset the threat meter without advancing the doomsday counter. So make sure to reach as close to 100 as you dare before invading. I typically aim for 97-ish. Due to time regression of the protag, I don't feel bad about cheesing it either. You can knock Morgana's will by 0.1 and be done with it. There's no other advantage to it as of now to go further.
For longer runs, I also tend to horde up shades in advance. It's not unusual for me to up the villages strength by 150 or more at the very start.
Now, a few questions from me to others:
-Is the slime nest you get from destroying the village a dead end?
-Is there a discount available or (if the creator will a answer) planned to be implemented on the captured village route.
-The barrier defense is end of content as of now?
-I assume that the enemy power creep is not sustainably defensible. Eventually they'll overwhelm you. How fast it happens depends on how well you did and your base stats?
-Will the fall of the order be the endgame?
Yeah slime in Petitpatelin is a dead end, it can be usefull early game if you want to use the slime to have a lot of trap and survive a long run to get more exp, or if you need slime to unlock the ritual that requires slime, but you can't "win" like that.
I'm not sure what you mean on discount, you mean do not have to have as many army as needed atm to capture it? I don't plan to change anything about Petipatelin.
-If you play the public version yes, if you have the patron version the endgame is the end of the "lab"
-Yeah enemy power creep is exponential and most of your troop will not grow exponentialy, it MIGHT be possible to survive a long time if at some point you have more paladin attacking you than normal wave, which would mean your troop would also increase exponentialy as each paladin give you a masked slave (even then I think at some point you'd lack mana to transform them all). That being said I doubt you can survive MUCH more longer than what is needed to complete the game.
-The endgame is at the end of the lab, which you discover soon after the barrier event in the patron version. This version is more or less the last one (I plan to add a bit of side content, but I won't go further in the main story). Then I'll work on my next game, which will be either RE:Curse prequel, sequel if I still go 2D, or probably something completely different if I go 3D (I'm learning Unreal engine atm to see if 3D is doable in a reasonable amount of time then I'll ask my patron which game they want me to do next in a few days.)