Yong231

New Member
Jul 13, 2022
10
2
I don't think the temple button should disapear during a run, do you have any info when this happened? Can you open the console (F12 on most browser) and tell me if there is an error?
The only place in my code to hide this button should be when gameOver happens.
And the button should reapears everytime you launch the event to capture Moonshade.
I remember that I didn't continue with the event where I was required to make the lust collar when it appear, I proceed with Selene event where she transform to dark knight, I rush the 'continue' button since I has already done this event few times and when her event is finished it immediately sent me to the event where I capture Moonshade. It turns out that I capture Moonshade and be able to build the buildings but since I did not make the lust collar it lock me out for the temple. I checked the console and the error I encounter is failed to load the png1 of spread corruption.
 

GratuitousLove

Member
Game Developer
Nov 17, 2022
336
296
I remember that I didn't continue with the event where I was required to make the lust collar when it appear, I proceed with Selene event where she transform to dark knight, I rush the 'continue' button since I has already done this event few times and when her event is finished it immediately sent me to the event where I capture Moonshade. It turns out that I capture Moonshade and be able to build the buildings but since I did not make the lust collar it lock me out for the temple. I checked the console and the error I encounter is failed to load the png1 of spread corruption.
Oh yeah that's right there is a bug in the game if you start a new event before completing the previous one. It's not an easy one to fix that being said.

As for the spreading corruption png file missing... Upsy I forgot I planned to make an illustration for that, I'll try to see if I can make one now.
 
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imp16k4

Active Member
Game Developer
Jan 15, 2018
902
300
As soon I do anything hypnotic related with one of the girls / raise my hypno ability I can t save anymore and if I die the game don t offer me a restart option for the cycle
 
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GratuitousLove

Member
Game Developer
Nov 17, 2022
336
296
As soon I do anything hypnotic related with one of the girls / raise my hypno ability I can t save anymore and if I die the game don t offer me a restart option for the cycle
Hmmm i don't have a problem on my end, can you try to open the console (F12 on most browser) and see if there is any error displayed.
 

imp16k4

Active Member
Game Developer
Jan 15, 2018
902
300
Mind telling me your hypnosis level? Or even better to upload your save file (you can download a save file in the settings tab).
Edit : also, you're playing the free public version localy right? Not the last patron version or the itch version?
I use the version from the first site
 

GratuitousLove

Member
Game Developer
Nov 17, 2022
336
296
I use the version from the first site
Hem... "
\\\"LACTATION_PREFERENCE\\\":0,\\\"AVG_BOOB_SIZE\\\":824,\\\"AVG_ASS_SIZE\\\":0,\\\"AVG_PENIS_SIZE\\\":0,\\\"LACTATION_AMOUNT\\\":0,\\\"MALE_PERCENT\\\":45.81370449678801,\\\"FEMALE_PERCENT\\\":40.88865096359743,\\\"FUTA_PERCENT\\\":24.014989293361886,\\\"BIMBO_PERCENT\\\":7,\\\"LACTATION_PERCENT\\
"
This is a small sample of your save file, I don't know what this is, but this has nothing to do with my game :LOL:.
I think for some reason, your browser tried to my save game's data at the same place it saved another game's data. I'm not sure why it would do that unless both game have the same URL. (To be honest I never really took the time to understand how local storage works)

From here there are a couple things you can try :
-Erase your local storage for the game, for instance in firefox you can press F12 then click storage->local storage->Right click->Delete all (if you use another browser you can google it, it shouldn't be complicated)
-If it doesn't work, you can try on another browser

You'll loose your save, note that there is absolutely no anti cheat in this game, for instance you can download the save and edit the file directly or even call any function/variable in the game from the console (For instance mana=10000 will set your mana to 10000). Here's an example of my save with game completed :
You don't have permission to view the spoiler content. Log in or register now.
As you can see you'll be able to give you your skills back if you want to by just changing a couple number so you don't have to redo everything.
 
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Yamemai

Well-Known Member
Nov 1, 2017
1,051
645
Is the game text not supposed to auto-scroll when you select the choices? Seems like an oversight if so, since new players would think clicking stuff doesn't give you text/explanations/etc. -- Like I thought it woulda been appeared on the top -- pushing the text in the middle down -- but when nothing happened clicked around before thinking to scroll the text. Kinda annoying too, cuz you basically have to continue scrolling after clicking the choices.
Nvm, seems it's just not set on as a default, for some reason.

Edit: Btw, is ritual magic supposed to only increase your max mana by 10 each level? Cuz that's what it seems like to me, in that I only got 89 max mana when I upgraded it to +49 mana [w/ needing 488 to increase it to +59, and 989 to increase it to +69]. Seems kinda weak for the mana cost.
 
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GratuitousLove

Member
Game Developer
Nov 17, 2022
336
296
Is the game text not supposed to auto-scroll when you select the choices? Seems like an oversight if so, since new players would think clicking stuff doesn't give you text/explanations/etc. -- Like I thought it woulda been appeared on the top -- pushing the text in the middle down -- but when nothing happened clicked around before thinking to scroll the text. Kinda annoying too, cuz you basically have to continue scrolling after clicking the choices.
Nvm, seems it's just not set on as a default, for some reason.

Edit: Btw, is ritual magic supposed to only increase your max mana by 10 each level? Cuz that's what it seems like to me, in that I only got 89 max mana when I upgraded it to +49 mana [w/ needing 488 to increase it to +59, and 989 to increase it to +69]. Seems kinda weak for the mana cost.
By default, the game use a smooth scrolling, but not every browser support it, so the autoscroll option is there to increase game compatibility with other browser.

Ritual magic is really weak, but the small amount of mana you get with it allow you to get some upgrades much faster that you would normally have them, (for instance it reduces the time before you get lust soul selection or lust mark which allow you to snowball faster).
Also know that it's +10 base mana, but then it's multiplied by wall engraving%
 

Yamemai

Well-Known Member
Nov 1, 2017
1,051
645
By default, the game use a smooth scrolling, but not every browser support it, so the autoscroll option is there to increase game compatibility with other browser.

Ritual magic is really weak, but the small amount of mana you get with it allow you to get some upgrades much faster that you would normally have them, (for instance it reduces the time before you get lust soul selection or lust mark which allow you to snowball faster).
Also know that it's +10 base mana, but then it's multiplied by wall engraving%
Seems kinda weak especially cuz the increase is so exponential, that I'm basically stuck grinding to get it to 140 [for the demon transformation start] -- Don't really know what else to do cuz after conquering Petipatelin & the next area, moon-something, the combat increases too quickly for me to survive long. If I slow down to grind for prisoners>mask, I end up hitting another roadblock in the form of the d10 till light doomsday.
Thus can't progress anywhere besides the stats, thus the complaint about things increases way too quickly. -- And this is like after an hour or two of testing the game.
TL;DR there isn't enough rituals that progress stalls too quickly.
Edit: speaking of engraving; it's construction time also increases expontentially, that even with 400 it takes around 2# threat to make the 60th one -.-

Some other complaints:
1. The slime breeder option is kinda weak, since you basically lose all the Selene's bonus while she'd only spawn at most 2 slimes before combat; plus it doesn't lower the summon slime cost like infection either [too bad it locks you out of progressing if you do choose that option]. And while the drones could be useful, you'd only get about 50~80-ish before the d10 doomsday.
2. Why does increasing love reduce the sidekick's bonus?
3. Why doesn't the conquered areas increase your defensive power?
 
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Shadow722

New Member
Apr 3, 2018
5
1
Seems kinda weak especially cuz the increase is so exponential, that I'm basically stuck grinding to get it to 140 [for the demon transformation start] -- Don't really know what else to do cuz after conquering Petipatelin & the next area, moon-something, the combat increases too quickly for me to survive long. If I slow down to grind for prisoners>mask, I end up hitting another roadblock in the form of the d10 till light doomsday.
Thus can't progress anywhere besides the stats, thus the complaint about things increases way too quickly. -- And this is like after an hour or two of testing the game.
TL;DR there isn't enough rituals that progress stalls too quickly.
Edit: speaking of engraving; it's construction time also increases expontentially, that even with 400 it takes around 2# threat to make the 60th one -.-
Alright, a few tips if you want?

First couple of times, just go nympho masks and mask Selene. Up your total mana skill in the run to 60 to 100-ish. Increase pool to 300 cap and get prolonged meditation. Do this as quickly as you can. Cease all activity and go Mana Pool ritual for the rest of the run. When the raids are starting to overwhelm your masks, simply raze the village to reset power. Rinse and repeat until you hit 140. Should take 1 to 3 runs.

Capturing the village will reset the threat meter without advancing the doomsday counter. So make sure to reach as close to 100 as you dare before invading. I typically aim for 97-ish. Due to time regression of the protag, I don't feel bad about cheesing it either. You can knock Morgana's will by 0.1 and be done with it. There's no other advantage to it as of now to go further.

For longer runs, I also tend to horde up shades in advance. It's not unusual for me to up the villages strength by 150 or more at the very start.

Now, a few questions from me to others:
-Is the slime nest you get from destroying the village a dead end?
-Is there a discount available or (if the creator will a answer) planned to be implemented on the captured village route.
-The barrier defense is end of content as of now?
-I assume that the enemy power creep is not sustainably defensible. Eventually they'll overwhelm you. How fast it happens depends on how well you did and your base stats?
-Will the fall of the order be the endgame?
 

GratuitousLove

Member
Game Developer
Nov 17, 2022
336
296
Seems kinda weak especially cuz the increase is so exponential, that I'm basically stuck grinding to get it to 140 [for the demon transformation start] -- Don't really know what else to do cuz after conquering Petipatelin & the next area, moon-something, the combat increases too quickly for me to survive long. If I slow down to grind for prisoners>mask, I end up hitting another roadblock in the form of the d10 till light doomsday.
Thus can't progress anywhere besides the stats, thus the complaint about things increases way too quickly. -- And this is like after an hour or two of testing the game.
TL;DR there isn't enough rituals that progress stalls too quickly.
Edit: speaking of engraving; it's construction time also increases expontentially, that even with 400 it takes around 2# threat to make the 60th one -.-

Some other complaints:
1. The slime breeder option is kinda weak, since you basically lose all the Selene's bonus while she'd only spawn at most 2 slimes before combat; plus it doesn't lower the summon slime cost like infection either [too bad it locks you out of progressing if you do choose that option]. And while the drones could be useful, you'd only get about 50~80-ish before the d10 doomsday.
2. Why does increasing love reduce the sidekick's bonus?
3. Why doesn't the conquered areas increase your defensive power?
There are 3options in the early game to increase maximum mana :
repeatable Mana upgrade
Mana ritual
Engraving
They should be enough to get you enough mana max for most important early game upgrades.
As Shadow722 said, Petitpalin's capture increase the power of enemy attacker, but it also reset the amount of enemy, so it is usualy better to delay Petitpatelin's captureas much as possible unless you die die from the beam. The earlier you capture it the more time you have to amass ressource to fight the beam, the later you capture the easier it is to handle the enemy army.

Ritual isn't the main progress you make in the game, you mainly get stronger throught skill increase, once you're strong enough try to get the upgrade that allow you to get more exp based on sidekick's skill bonuses and try to maximize the skill that you think will help you most in your next run.

1)Slime breeder is probably not the best option for Selene but having extra drone that doesn't increase slime's mana cost mean you can delay the capture of moonshade a bit more since you'll have more sawmills. Sometimes it can work.
2)When Selene is masked, she's possesed by a sadistic entity that take pleasure from her suffering. The more Selene hate you, the more she'll revere you fueling your power, enjoying how much it disgust Selene increasing you magic skill. If Selene doesn't hate you on the other hand, she'll satisfy her sadistic urge against attacker instead, increasing your combat skill. It's usualy a good strategy when you have masked Selene to not change her love for the majority of the run to get mana bonus, then increase her love a bit late game to increase fighting proficiency.
3)Well because despite the fact you conquered the place, villager don't want to die for you, so it's still your troops that have to fight the order.

Alright, a few tips if you want?

First couple of times, just go nympho masks and mask Selene. Up your total mana skill in the run to 60 to 100-ish. Increase pool to 300 cap and get prolonged meditation. Do this as quickly as you can. Cease all activity and go Mana Pool ritual for the rest of the run. When the raids are starting to overwhelm your masks, simply raze the village to reset power. Rinse and repeat until you hit 140. Should take 1 to 3 runs.

Capturing the village will reset the threat meter without advancing the doomsday counter. So make sure to reach as close to 100 as you dare before invading. I typically aim for 97-ish. Due to time regression of the protag, I don't feel bad about cheesing it either. You can knock Morgana's will by 0.1 and be done with it. There's no other advantage to it as of now to go further.

For longer runs, I also tend to horde up shades in advance. It's not unusual for me to up the villages strength by 150 or more at the very start.

Now, a few questions from me to others:
-Is the slime nest you get from destroying the village a dead end?
-Is there a discount available or (if the creator will a answer) planned to be implemented on the captured village route.
-The barrier defense is end of content as of now?
-I assume that the enemy power creep is not sustainably defensible. Eventually they'll overwhelm you. How fast it happens depends on how well you did and your base stats?
-Will the fall of the order be the endgame?
Yeah slime in Petitpatelin is a dead end, it can be usefull early game if you want to use the slime to have a lot of trap and survive a long run to get more exp, or if you need slime to unlock the ritual that requires slime, but you can't "win" like that.
I'm not sure what you mean on discount, you mean do not have to have as many army as needed atm to capture it? I don't plan to change anything about Petipatelin.
-If you play the public version yes, if you have the patron version the endgame is the end of the "lab"
-Yeah enemy power creep is exponential and most of your troop will not grow exponentialy, it MIGHT be possible to survive a long time if at some point you have more paladin attacking you than normal wave, which would mean your troop would also increase exponentialy as each paladin give you a masked slave (even then I think at some point you'd lack mana to transform them all). That being said I doubt you can survive MUCH more longer than what is needed to complete the game.
-The endgame is at the end of the lab, which you discover soon after the barrier event in the patron version. This version is more or less the last one (I plan to add a bit of side content, but I won't go further in the main story). Then I'll work on my next game, which will be either RE:Curse prequel, sequel if I still go 2D, or probably something completely different if I go 3D (I'm learning Unreal engine atm to see if 3D is doable in a reasonable amount of time then I'll ask my patron which game they want me to do next in a few days.)
 
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Yamemai

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Nov 1, 2017
1,051
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Alright, a few tips if you want?

First couple of times, just go nympho masks and mask Selene. Up your total mana skill in the run to 60 to 100-ish. Increase pool to 300 cap and get prolonged meditation. Do this as quickly as you can. Cease all activity and go Mana Pool ritual for the rest of the run. When the raids are starting to overwhelm your masks, simply raze the village to reset power. Rinse and repeat until you hit 140. Should take 1 to 3 runs.
lol, think tried this, but the doomsday counter hit at around 10 scouts, so didn't have enough time to get to 989 mana cap to up to +69 [aka 109] Will see about trying again, thanks.
 

GratuitousLove

Member
Game Developer
Nov 17, 2022
336
296
lol, think tried this, but the doomsday counter hit at around 10 scouts, so didn't have enough time to get to 989 mana cap to up to +69 [aka 109] Will see about trying again, thanks.
You don't necessarily need ritual mana to be really high level.
As long as you can get to 150 max mana with mana upgrade + engraving, you'll be able to get decently strong.
Once you reach 200 max mana with all upgrade you can focus a bit more on your skill, because knowledge sharing will greatly help in increasing you skill improvement provided that you choose a sidekick that give boost to the skill you try to increase.

Also note that infesting Petitpateling will lead you to a dead end, but being able to summon slime for a very cheap price is super convienient if you just do an "exp farming run"
 

Yamemai

Well-Known Member
Nov 1, 2017
1,051
645
You don't necessarily need ritual mana to be really high level.
As long as you can get to 150 max mana with mana upgrade + engraving, you'll be able to get decently strong.
Once you reach 200 max mana with all upgrade you can focus a bit more on your skill, because knowledge sharing will greatly help in increasing you skill improvement provided that you choose a sidekick that give boost to the skill you try to increase.

Also note that infesting Petitpateling will lead you to a dead end, but being able to summon slime for a very cheap price is super convienient if you just do an "exp farming run"
It's more of to unlock things; as mentioned earlier, trying to get the 140 starting mana to see the transform into a demon scene in the prologue.

Also, yeah, that was what I was doing; infesting to gain construct exp so I can engrave faster [along w/ the drones increasing the total]. -- Which still takes an obscenely long time to level; at around 13~14 skill in that while having made hundreds [around 60+ engravings, slime traps, and masks] of constructs each reset.
As said before, complaint is more of how progress basically slows to a crawl after you've bought all the ritual stuff [besides magic, since it doesn't have a bank for progressing it], thus you're basically only repeating things until you can progress.
IG. You hit roadblocks way too early for the game to be enjoyable, especially when you can't really do anything to speed the transition. No new rituals, no other auto besides meditate, game has a time/turn limit, enemies start low but increases exponentially quickly thus needa pace yourself, etc.
Doesn't seem like much of an idler with how the game has loads of stuff that slows how quickly you can build up as you're resetting.

Ps. Speaking of infecting; kinda wish there was some synergy unlocks. Like having Selene as a slime breeder and infecting Petitpateling unlocks some ritual that allows you to turn slime traps into slime nests that lowers the cost of summon slime, or it auto-spawns slimes, similar to Slime Breeder but at a slower rate.
Makes it feel like less of a dead end, and more of something to help you progress later.
Could also have some hidden stuff, like spawning 1k slimes unlocks a ritual that lowers how quickly slime prices increase, or construction 1k slime trap allow you to start with a drone, since having the trap can be annoying if you're trying for the breeder TF, due to how it automatically uses the slime you're trying to build up.
 
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Yamemai

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Nov 1, 2017
1,051
645
Alright, a few tips if you want?
Progress!
Seems I had a misconception that the Magic ritual doesn't bank mana if you click it [probably because when I did the invested mana number didn't change]. IT does bank your mana and only changes after it's stores have reached a certain point. Really wish it was represented better -- Like with another line that shows how much you've invested total vs how much is giving you what bonus now.
So much time wasted trying to increase my mana cap to invest into that when I didn't need to orz
 

GratuitousLove

Member
Game Developer
Nov 17, 2022
336
296
Your messages
Yeah It's not really an idle game, that's one of the reason why I decided to not prolong this game too much, I think this kind of gameplay is fun for a while, you're playing an time management game, but I would end up being repetitive in the long run.
That's why if I continue RE:Curse it'll be either an idle game (in which you can tab out and have the game progresses in the back) or something completely different.

I note the Selene/Infest synergy I'll try to think about it, so if I decide to extend the infest Petipatelin path, I'll have the idea somewhere.

That being said, I don't think this game should be too long to finish, I usualy try to not save my game when I play my game to not be "overstats" and I think in total I have like 10-15 run ish including tutorial saved, but of course, I know what to do at all time which helps a lot.

I'd say I did like 3-4 "exp run" at max, usualy either with Masked Selene to increase magic/combat skill or focusing on increasing hypno with Morgana in her demon form. All other run I saved I was unlocking new content.

I think one of the reason is because the ritual tooltip isn't as clear as it could be and you didn't understand you could bank mana, I'll try to change it somehow. It was clearly indicated on the first ritual, but maybe I should add the tooltip to all ritual, or at least a few so people are less likely to miss it.
 
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Yamemai

Well-Known Member
Nov 1, 2017
1,051
645
I think one of the reason is because the ritual tooltip isn't as clear as it could be and you didn't understand you could bank mana, I'll try to change it somehow. It was clearly indicated on the first ritual, but maybe I should add the tooltip to all ritual, or at least a few so people are less likely to miss it.
Nah, I knew the other options allowed you to bank mana, but the magic one didn't seem to, since the numbers didn't change when I pressed it. -- Probably didn't pay attention to how much mana I had left since I thought it'd change, but when it didn't assumed mana wasn't banked.
The other rituals had a ####/#### so it's clearly seen the mana is taken, but the Magic one only has Invested ### mana... something... +###, and when you bank mana into it, it either changes or doesn't, thus the misconception, where I ended up thinking you needed to have the Invested amount to upgrade it to the + amount.
IG: Invest this amount of mana to increase mana by this amount. Rather than you have invested this amount of mana, thus your mana cap increases by this amount.

Anyways, idlers can be fun, played a bunch for months before getting bored, and one of the reasons I tried this -- It has the mechanics for it -- but if you're not aiming for that *shrugs*
Though, it being a time management but you're not given any indication of how much time you have left seems kinda annoying. Get the reason behind it, but kinda peeves me as a player. There was basically no indication for when it'd happen besides the whole ## days till dawnlight thing. No text about rumor, getting too much notice/threat/etc; to indicate you should speed up, just a you have 10 days left, finish what you needa do by then.
 
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GratuitousLove

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Nov 17, 2022
336
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Nah, I knew the other options allowed you to bank mana, but the magic one didn't seem to, since the numbers didn't change when I pressed it. -- Probably didn't pay attention to how much mana I had left since I thought it'd change, but when it didn't assumed mana wasn't banked.
The other rituals had a ####/#### so it's clearly seen the mana is taken, but the Magic one only has Invested ### mana... something... +###, and when you bank mana into it, it either changes or doesn't, thus the misconception, where I ended up thinking you needed to have the Invested amount to upgrade it to the + amount.
IG: Invest this amount of mana to increase mana by this amount. Rather than you have invested this amount of mana, thus your mana cap increases by this amount.

Anyways, idlers can be fun, played a bunch for months before getting bored, and one of the reasons I tried this -- It has the mechanics for it -- but if you're not aiming for that *shrugs*
Though, it being a time management but you're not given any indication of how much time you have left seems kinda annoying. Get the reason behind it, but kinda peeves me as a player. There was basically no indication for when it'd happen besides the whole ## days till dawnlight thing. No text about rumor, getting too much notice/threat/etc; to indicate you should speed up, just a you have 10 days left, finish what you needa do by then.
Yeah the lack of indication is more for story reasons, besides the thing that worry you in the early game is mainly the army rather than the beam.

I undertstand Idlers tend to get boring over time, but I still think there is room for originality through gameplay. While most are like exactly the same, there are a few that manage to introduce mechanics that really change gameplay several time during their progressing to prevent you from being bored, of course that require much more work as you can't just *add upgrade name* *increase number*.
Anyway if you really like the gameplay loop of this game, you should defintely try Increlution, it is one of the game I inspired from and while the developpement is a bit slow to my liking, it's been 3 years now and there is decent amount of content. And the dev made a cool framework that allowed them to queue action and set priority very precisely to get both the idle possibility but still in a time management game.
Unfortunatelyy developpement cycle was a bit too short and the code debt a bit too big for me to implement this kind of system in RE:Curse. 15 days per updates doesn't allow me to bring big changes to the core system (The reason I started RE:Curse originaly was because I didn't feel inspire to write one of Shadow over Meridia and felt guilty not delivering the usual update so I made the first version of RE:Curse in like 10 days which wasn't too smart now that I think about it)
I'll take my time more for the first release of my next game so I have a cleaner code base to work with.
 
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