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FatGiant

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Jan 7, 2022
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Alright, I hear you and I get the frustration. But let’s be real for a sec: this is a demo, not the full game. Judging the entire structure or story direction off a few early scenes? That’s jumping the gun a bit.

About the choices yeah, they didn’t trigger variables yet. That’s not because they’re “fake,” but because this part was about setting the tone, not dumping all the mechanics right out the gate. This isn’t a stat-heavy sandbox it’s a story-first VN, and meaningful choices are coming as things unfold.

And as for giving a choice and then going against it? That was 100% intentional. The scene basically sets the whole tone for the MC’s journey if someone skips that, yeah, I’m gonna have a little fun with it . It’s part of the vibe. I’m not trying to disrespect anyone, but I do like engaging with the players directly and sometimes that includes trolling just a little.

Still, I appreciate the honest feedback. It helps sharpen things going forward. I might not follow every convention, but I’m always listening especially when people take the time to speak up.

Peace ✌
Frustration? No.

It's worse, much, much worse. But, let's not get mired in that.

You claim, correctly, that this is Demo. A small sample of things to come. Ok.

What are the things to come then:

1- Empty choices with no meaning.
2- "Family" names that aren't real.
3- A banal story with no grip.
4- Sex starved characters that will jump on your dick.
5- Teasing, teasing, teasing.
6- Constant player disrespect.

Hmmm... to be a "Story-driven" VN, first, you need a story. The banality of this one kinda kills that setting. Then you need player suspension of disbelief. You don't get that by giving empty choices. If the choice means nothing, don't make it. Just don't. Because if you did it for "breaks" you just eroded player trust, off the window goes player suspension of disbelief.

This isn't a Sandbox, you say. I'd say, it would be an improvement, because then I wouldn't have played it. If it is a VN, by definition a novel driven by player choice, then Empty choices, completely destroy it.

What you are Demoing, is the most absolute nightmare of a VN player. What is it? The Dev presents a choice, the player chooses, then the game does the opposite. Worsened by mocking the player for making "that" choice.

Trolling the players? Hmmm... That's where Projects go to die.

Well, you can't claim you weren't given constructive feedback.

Peace :D
 

ReEven Studio

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Frustration? No.

It's worse, much, much worse. But, let's not get mired in that.

You claim, correctly, that this is Demo. A small sample of things to come. Ok.

What are the things to come then:

1- Empty choices with no meaning.
2- "Family" names that aren't real.
3- A banal story with no grip.
4- Sex starved characters that will jump on your dick.
5- Teasing, teasing, teasing.
6- Constant player disrespect.

Hmmm... to be a "Story-driven" VN, first, you need a story. The banality of this one kinda kills that setting. Then you need player suspension of disbelief. You don't get that by giving empty choices. If the choice means nothing, don't make it. Just don't. Because if you did it for "breaks" you just eroded player trust, off the window goes player suspension of disbelief.

This isn't a Sandbox, you say. I'd say, it would be an improvement, because then I wouldn't have played it. If it is a VN, by definition a novel driven by player choice, then Empty choices, completely destroy it.

What you are Demoing, is the most absolute nightmare of a VN player. What is it? The Dev presents a choice, the player chooses, then the game does the opposite. Worsened by mocking the player for making "that" choice.

Trolling the players? Hmmm... That's where Projects go to die.

Well, you can't claim you weren't given constructive feedback.

Peace :D
Alright, let’s be real - you're not a patron, nobody’s paying you to play this, and definitely no one’s forcing you to sit through it. If you hated the demo this much, the simple answer is: just move on. It's clearly not for you.


You call it a nightmare for VN players, but you don’t speak for everyone. This is an early demo a rough slice of a bigger picture and yeah, it has flaws. That doesn’t mean it’s worthless, it means it’s in progress. If that concept’s too hard to grasp, then maybe wait for a full release before you go off on a checklist of complaints.


As for trolling players? I’m having fun with my game, my style, and the community that actually gets it. If you don’t like it, cool but spare me the melodrama about how it’s some cardinal sin in game design.


You came in hot. I heard you. Now go cool off.
 
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Skeltom

Engaged Member
Oct 9, 2017
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Alright, let’s cut through the noise.

If the narrative was “the MC is a horny perv,” trust me you’d know. But forcing lewd content? That’s not what’s happening here. These early scenes are about setting tone and characters, not building some sandbox of constant player control. Not every story needs to hand over the steering wheel five minutes in especially not in a demo. Yeah, it’s linear for now. That’s intentional.

You say there are no real choices or variables fair. It’s the foundation, not the finished product. The choices right now wouldn’t break anything, true but they’re not pointless. I added those little “continue”-type choices to slow things down a bit and make sure people actually see the animation work I put time into, instead of just skipping through it.

Also, if your definition of a visual novel is “must allow the player to micromanage every relationship and outcome immediately,” then you’re in the wrong genre, or at least the wrong project. This isn’t a porn sim. It’s a story-driven VN where choices will branch but only when they mean something.

So yeah, you’re free to hate it. Just don’t confuse "not for me" with "not a VN."
We do know it. It's a core aspect of the MC. The single choice actions prove that. And it is what's happening here. You can say it's setting tone all you want, but the tone that has been set with this demo, not finished product, remains the same. Your demo is supposed to "set the tone" for the overall project. The tone that is set now is "Sit back and enjoy the ride because this is how it is supposed to be".

"To slow things down a bit and make sure people actually see the animation work I put time into, instead of just skipping through it". That right there is a pretty big red flag. "I did this, you are watching it. Period". If the work you put into anything is so important that if someone who plays it doesn't see it, makes it all for naught, again you are better off making this a KN as it is now.

It's also not about hating or even an opinion about the project. The demo that you released to attract patrons, which seems like a clear motivator for you, isn't a VN, full stop. Your initial demo doesn't reflect what you say this project will be. There isn't a hook that represents it. Nothing good ever comes from putting something out there just so it's out there.
 
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ReEven Studio

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We do know it. It's a core aspect of the MC. The single choice actions prove that. And it is what's happening here. You can say it's setting tone all you want, but the tone that has been set with this demo, not finished product, remains the same. Your demo is supposed to "set the tone" for the overall project. The tone that is set now is "Sit back and enjoy the ride because this is how it is supposed to be".

"To slow things down a bit and make sure people actually see the animation work I put time into, instead of just skipping through it". That right there is a pretty big red flag. "I did this, you are watching it. Period". If the work you put into anything is so important that if someone who plays it doesn't see it, makes it all for naught, again you are better off making this a KN as it is now.

It's also not about hating or even an opinion about the project. The demo that you released to attract patrons, which seems like a clear motivator for you, isn't a VN, full stop. Your initial demo doesn't reflect what you say this project will be. There isn't a hook that represents it. Nothing good ever comes from putting something out there just so it's out there.
I get what you’re saying and yeah, a demo should reflect the tone of the project. But that doesn’t mean it has to show every mechanic or branch right out the gate. This isn’t a finished VN, and expecting it to have full systems, variable trees, and narrative hooks like a polished release is unrealistic for what’s essentially a teaser.


About the animations I’m proud of the work I put into them. That doesn’t mean I’m forcing people to watch anything. But if I include small pauses or choices to slow the pace, it’s because I care about presentation, not because I want to take control away from the player.


And let’s be real this idea that "nothing good ever comes from putting something out there just to put it out there"? I strongly disagree. You build feedback, interest, and support by sharing, not by hiding everything until it’s perfect. That’s what demos are for testing, improving, and evolving.


If you don’t see the value in what’s here, fair enough. But don’t assume it speaks for the whole project just because you didn’t feel the hook right away. I’m building this step by step — and if the full experience isn’t for you, that’s fine. But I’m not here to follow anyone’s template.
 

Chris2041

Active Member
Oct 12, 2017
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I get what you’re saying and yeah, a demo should reflect the tone of the project. But that doesn’t mean it has to show every mechanic or branch right out the gate. This isn’t a finished VN, and expecting it to have full systems, variable trees, and narrative hooks like a polished release is unrealistic for what’s essentially a teaser.


About the animations I’m proud of the work I put into them. That doesn’t mean I’m forcing people to watch anything. But if I include small pauses or choices to slow the pace, it’s because I care about presentation, not because I want to take control away from the player.


And let’s be real this idea that "nothing good ever comes from putting something out there just to put it out there"? I strongly disagree. You build feedback, interest, and support by sharing, not by hiding everything until it’s perfect. That’s what demos are for testing, improving, and evolving.


If you don’t see the value in what’s here, fair enough. But don’t assume it speaks for the whole project just because you didn’t feel the hook right away. I’m building this step by step — and if the full experience isn’t for you, that’s fine. But I’m not here to follow anyone’s template.
We get it is a demo but putting 2 options to la later say no dumb idiot you have to pick the correct one here i pick it for you that only going is making people angry and wanted to not give a try the full game the objective of a demo is leave people wanting to play the full game and start supporting you on patreon not leave people angry is very simple i really hope you tale this good we are not trying to be mean or anything but doing this in a demo is very dumb
 

goulet1995

Well-Known Member
Sep 30, 2021
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Hey! Totally get where you’re coming from, so here’s a quick rundown:
  • No incest — why the girl call the MC “brother.” I will show it on next update.
  • No NTR, no sharing, no scenes— not now, not ever.
  • Girl's pasts aren't a focus, no awkward “you're the biggest” stuff either.
  • Any lesbian content will be fully optional.
  • No pregnancy planned, but we’re not forcing pullouts or condoms either.
for the lesbian part of this is any lesbian during group scenes going to be optional?

What exactly do you mean by optional can you actually stop the action from happening and that choice will be reflected going forward?

Or is it just an option to view the scene or not but no matter what choice was made the scene still happened just off screen?

Most people will prefer the first option that i listed and as far as im concerned there is never any point to implement the second option as it changes nothing.
 

ReEven Studio

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for the lesbian part of this is any lesbian during group scenes going to be optional?

What exactly do you mean by optional can you actually stop the action from happening and that choice will be reflected going forward?

Or is it just an option to view the scene or not but no matter what choice was made the scene still happened just off screen?

Most people will prefer the first option that i listed and as far as im concerned there is never any point to implement the second option as it changes nothing.
I haven’t fully decided on that yet. Right now I’m still focused on building up the story and characters, so those kinds of choices will be worked out as the narrative develops. I’ll definitely keep your suggestion in mind
 
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goulet1995

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Sep 30, 2021
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I haven’t fully decided on that yet. Right now I’m still focused on building up the story and characters, so those kinds of choices will be worked out as the narrative develops. I’ll definitely keep your suggestion in mind
ok personally il be holding off on giving this a try until that is clarified for me any form of lesbian bi is sharing the LI which i despise.
 

Hammer120

Member
Jun 4, 2019
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Alright.

I may have been a bit harsh, sure, but, well the point needed to be made clear.

"The food critic" has said it's piece, now, it's your time to cook.

Peace :)
Not Harsh, honest. and in this day where everyone wins and no one loses (Woke) we need more of this Honesty.
 
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Beelze1079

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Hmm... It looks promising. JRPG sounds interesting, harem and superpowers are basically some of my favorite tags. I'll wait for more content to see if the game moves forward and then I'll test it out.

Good luck to the developer with the project, I hope it continues, and thanks for releasing it.
 
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