Nothing much in term of content for the first release. I have to concede that it is slightly disappointing to not see any more content, apart from one (Although very good) lewd scene and not much more than about 10-15 minutes of gameplay.
The good:
Excellent environnement quality, mostly because this game doesn't reuse 3D assets and environnements seen in typical lewds games with 3D visuals. The house actually feel like a house, the bar feel like a proper bar, etc... From a purely visual aspect, this is great.
The lewd scene, extremely good, although there is only one available in 0.1. The animations themselves are excellent (And are not animations took from one of those japaneses games or from pre-made animations), there is a very good variety of positions and a softcore-hardcore options for each. Coupled with excellent 3D visuals and the ability to have a free cam for the scenes, this is a very refreshing set to see.
From what i see, it's clear the 3D animations, hard surfaces and organic surfaces are actual professional level, which is a huge contrast to most lewds games that basically take already existing 3D assets and animations, most of the time. This game actually make in-house assets and mechanics.
The bad:
The most obvious one is the very minimal amount of content, even for an 0.1. With only 2 characters (A male barman and a female gang agent/mercenary (?) ) other than the MC, there is very few dialogues and no actual choices or decisions to make, which is ironic for a game wanting to have "choice that will impact the outcome of the story". As already mentionned, only one lewd scene too, while good tho is a bit hollow, if we include also the pretty small environnement given to us, which include about a dozens buildings, only two (technically three?) having an impact.
The bugs, quirks and issues. From the random invisible walls, to the frustrating difficulty of interacting with some events (such as characters, doors and tapes) to the MC falling out of the map, it's clear there is a lack of testing and proper bug hunts, as well as a lack of refining to the various elements of the game.
My conclusion: Real Life Sunbay is a game with a potential beyond anything we know as far as lewd games goes, in term of ambitions, skills and overall feel they have given so far. That being said and while remaining optimistic, making a fully fleshed out 3D live game, with multiples events, choices/decisions impacting different parts of the story, in a open world setting, with a large variety of different characters with different animations, is a very high goal, hard to achieve even for a professional team. It is extremely ambitious, which may or may not be a good thing in many aspects, because an ambitious goal make it interesting and unique, but reaching this state successfully is gonna be very hard and take a lot of time.
Being a relatively new and unknown lewd game dev with no previous known experience in video games development, we cannot be sure they will be successful in maintaining the quality they desire to achieve, while respecting deadlines and figuring out problems as they come.
All i can say is that i'm hopeful this project works out as intended and only wish best of luck to the devs in their endeavor. BUt only the next few months will show if this game is worth the hype it is trying to grow.