This is a common comment on several games that update frequently, but the updates are perceived as small.
When you are given choices in how to handle things, even a single choice, you can effectively double the amount of scripted paths in your game. So with the last update there were seven possible outcomes (I believe...when I was editing the text a lot of it runs together) so it becomes more complicated to test and to QC.
LikesBlondes and Ptolemy want to keep their players engaged and their method of doing that is regular updates. A lot of us, myself included, are very engaged.
Some folks seem to prefer the long waits that go with other titles such as for instance City of Broken Dreamers or Being a DIK. Both of those games do massive updates, but do them very infrequently. Some folks like that. Some do not.
Personally I prefer the method our developers are pursuing in their work here. It keeps us guessing, reading, and yeah, replaying, just to make sure we got all the info we need to "Think" we know what is going on.
Anyhow, Peace and happy All Hollow's Eve!