- Jul 31, 2018
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Thanks a lot! That is really helpful. Are there any other hidden scenes like that depending on your charisma, stealth, etc?First thing is to chose "Alley" to get your first 5 points. You also get fighting prowess points by training with Eloise. The thing here is that you can randomly either succeed (more points) or fail (less points). So you have to save and load more or less often*. The last chance to get fighting points is to throw off Andrew at sharons place.
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*The same goes for charsima (Club, Sharon) and stealth (Appartment, Merrick).
It's a vampire game, where you can go and enthrall people, of course mind control is gonna be one of the tags.So I just got alerted that this game got tagged with mind control. Is the reason it took so long to get tagged because it's a minor thing that just popped up recently, or a major part of the game that people forgot to tag until now?
you where not kidding this game was sandwitched between those kinetic novels.. it took me sometime, to block all those crappy kinetic novels.Glad that not EVERY update today is an NTR shitfeast.
There aren't, if i'm not mistaken.Thanks a lot! That is really helpful. Are there any other hidden scenes like that depending on your charisma, stealth, etc?
The thing is, you actually level up what you train either succeeding and gaining more points or failing and gaining a lesser amount. Savescumming and reloading is a cheat way to max out everything quickly, which I think won't be necessary if the game gives you enough opportunities to train desired traits and the chance to adquire the powers later in-game before the moment you really need any of those. It may be tricky for the developer to make that challenging and manageable at the same time, but it can be done putting enough time in playtesting prior to every release, I believe.- having the choice which skills we will improve and specialize on is really fun and gives the decisions ingame importance, but if the results of the tranings are random and you have to reload the training because otherwise later on you will not be able to develop some powers does more harm than helping it (I think having the choice which training is good enough, no need at all for a good/bad result)
Since this is pretty much a Vampire the Masquerade game, it naturally helps to know your way around that.I don't know if it's just me but this game feels a lot better if you ever played Vampire the masquerade at least it is for me, the lore seems more tangible, like in this update Sharon reference to the "wolf boys" was clearly a reference to the Gangrel clan, and both Eloise and Astrid with that atitude seems to be from the Ventrue clan, i am really liking this VN
And it's a lot better than their new VN Vampire The Masquerade Coteries of New York, i honestly was disappointed with that one...Since this is pretty much a Vampire the Masquerade game, it naturally helps to know your way around that.
Wouldn't know, as I don't know how would it feel if I wasn't played Vampire. Maybe discovering the lore for first time would be refreshing?I don't know if it's just me but this game feels a lot better if you ever played Vampire the masquerade at least it is for me, the lore seems more tangible, like in this update Sharon reference to the "wolf boys" was clearly a reference to the Gangrel clan, and both Eloise and Astrid with that atitude seems to be from the Ventrue clan, i am really liking this VN
Thanks, was pretty neat seeing the reactions to it. Thanks again for explaining it.You don't have permission to view the spoiler content. Log in or register now.
I can get the idea behind this, but the problem is (at least for me^^) that the game keeps almost completely silent about it (there are different textlines about a successfull or failed training) and you would't recognize it if you didn't rewind the same scene several times.The thing is, you actually level up what you train either succeeding and gaining more points or failing and gaining a lesser amount. Savescumming and reloading is a cheat way to max out everything quickly, which I think won't be necessary if the game gives you enough opportunities to train desired traits and the chance to adquire the powers later in-game before the moment you really need any of those. It may be tricky for the developer to make that challenging and manageable at the same time, but it can be done putting enough time in playtesting prior to every release, I believe.