Mod Cheat Mod Ren'Py Completed Rebirth - WT/RePlay/Cheating/Music/Audio EP1 / EP2 / EP3 / EP4 / EP5 [KoGa3]

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PickerLewd

Well-Known Member
Dec 22, 2022
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Hi and thanks for pointing that out. I did a quick check in EP4 and EP5 now. Seems both variables (calfrom and tellcallelder) are not checked so far in these later Episodes. It's therefore at least not messing with the gameplay. When EP5 is finished and they are (most likely) still not checked I probably will remove them in my EP5 (and maybe EP4) Mod menu since they are not game relevant there anyway.
That's what I was thinking, all the variables that are not used anymore could be removed or well... leave them as they are as they don't affect anything even if they change their value (y).

Now I'm starting episode 5 and there are two variables from episode 4 that don't seem to export well either.
They are the variables "VS" and "senses" (both from episode 4), I had them as true and when I start episode 5 they appear as false.
 

KoGa3

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That's what I was thinking, all the variables that are not used anymore could be removed or well... leave them as they are as they don't affect anything even if they change their value (y).

Now I'm starting episode 5 and there are two variables from episode 4 that don't seem to export well either.
They are the variables "VS" and "senses" (both from episode 4), I had them as true and when I start episode 5 they appear as false.
Yes, similar to the other two variables in EP4 these are also not checked anymore in EP5. I'll probably remove them in my EP5 Mod then also.
 
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Lumiscnt

Member
Mar 21, 2022
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I'm a Mac user, I downloaded Episode 2 compressed with the integrated mod and tried using it to make a Mac build but I got this error:
You don't have permission to view the spoiler content. Log in or register now.
 

KoGa3

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I'm a Mac user, I downloaded Episode 2 compressed with the integrated mod and tried using it to make a Mac build but I got this error:
You don't have permission to view the spoiler content. Log in or register now.
Unfortunately not very experienced with this OS. Only thing I've noticed is you are using a very new RenPy version, but this game actually uses a quit old one (7.3.5). Maybe it's an incompatibility between them. But that's only an assumption.

Maybe you could try to use the Mac build from the game page, but replace the whole .../game folder with mine from the compressed version.
 

Lumiscnt

Member
Mar 21, 2022
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Maybe you could try to use the Mac build from the game page, but replace the whole .../game folder with mine from the compressed version.
Wow, that actually worked, thank you! It's great to know this for the future, but I have no Ren'Py knowledge so I'd like to ask, would I not have to worry about some possible conflicts/incompatibilities with other folders like the renpy and lib folders? The version I installed from the game page only had episode 2 ver1 available for Mac, so I was a lil worried something could've went wrong.
 

KoGa3

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Wow, that actually worked, thank you! It's great to know this for the future, but I have no Ren'Py knowledge so I'd like to ask, would I not have to worry about some possible conflicts/incompatibilities with other folders like the renpy and lib folders? The version I installed from the game page only had episode 2 ver1 available for Mac, so I was a lil worried something could've went wrong.
Normally that should be no problem, since the "lib" and "renpy" folder should only contain the RenPy base files. And only in the "game" folder are the game specific files like the images, script, saves and so on.
 
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ILCjr

Active Member
Dec 27, 2018
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I probably will skip it. Unfortunately it does not deliver the for me
needed original RPY files. Rebuilding them with Unren would make
to many changes in it so I could not compare the differences.
And I actually don't want to restart my whole Mod only for that.
Kind of disheartening, but I can understand.
 
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OG_TRX

Newbie
Aug 9, 2020
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KoGa3 said:
I probably will skip it. Unfortunately it does not deliver the for me
needed original RPY files. Rebuilding them with Unren would make
to many changes in it so I could not compare the differences.
And I actually don't want to restart my whole Mod only for that.
So what I am hearing is that you don't like a challange.
 
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Ash22

Newbie
Mar 28, 2022
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KoGa3 Will a combined WT need to be made for the All-In-One that was just released, or should it be ok to just merge the EP 1-5 WT mods in the game folder?

Thanks for your work. The WT mods save a lot of time and boredom doing replays :)
Cheers
 
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Akabakka

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Jul 12, 2023
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He already said it won't be compatible , so yeah it likely requires another All in One mod
 

KoGa3

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KoGa3 Will a combined WT need to be made for the All-In-One that was just released, or should it be ok to just merge the EP 1-5 WT mods in the game folder?

Thanks for your work. The WT mods save a lot of time and boredom doing replays :)
Cheers
Hi. Unfortunately that won't work. As I already mentioned for the combined game version I would have to almost restart my WT Mod again from scratch. But even I would try to do that it's almost impossible now for me because of technical problems: no RPY script files in the game download, and on top for me the game is now using the newest RenPy version I don't even know a method so far to "unren" them without errors. Therefore I decided to skip doing a Mod for it.
 
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OG_TRX

Newbie
Aug 9, 2020
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Hi. Unfortunately that won't work. As I already mentioned for the combined game version I would have to almost restart my WT Mod again from scratch. But even I would try to do that it's almost impossible now for me because of technical problems: no RPY script files in the game download, and on top for me the game is now using the newest RenPy version I don't even know a method so far to "unren" them without errors. Therefore I decided to skip doing a Mod for it.
Use un.rpyc by copying it to the game dir. It can be found here:
Your code would need some formating to match the decompiled code. So far I only tested ep1part1.rpy but it looks like you can probably get away with just wrapping all your rpy's together and merge your personal rpy's into one.

So far I only noticed indentation issues. Your code has 3 extra levels of indentation and a space after a quote inside a say command i.e. change p "\" Focus?\"" to "\"Focus?\"" and says with just a space after the initial quote i.e. " Hi...." and such
I am not saying that it was your doing as it could have been an issue from the dev. I do not think you have to do these things but I do like clean code and such.

If you do the changes you can do mass refactoring to some degree. Just be careful about the order in which you do them. the simple on first, replace I will use underbars represent a space, for instance replace _"_ with _" then move on to replacing _"\"_ with _"\". Improper tabs can be tricky since one never knows when they might actually be at their proper indentation. You can use VS Code's Find/Replace side bar tool to do a find for multiple tabs and remove the items found before setting off the replace all functionality.

There were a lot of images that were .png and are not .webp. So there is that to look out for.

But if this is still to much for you. I understand.
 
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indio68

Engaged Member
Sep 26, 2020
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so let me understand this....this AIO version have no new content besides the ep 5 up1 released on 1 septemnber??? and dev consider his game finished like that it ended in ep 5?? really?? how this is possible?? that wasn't an ending at all..it can't be real
 

KoGa3

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Use un.rpyc by copying it to the game dir. It can be found here:
Your code would need some formating to match the decompiled code. So far I only tested ep1part1.rpy but it looks like you can probably get away with just wrapping all your rpy's together and merge your personal rpy's into one.

So far I only noticed indentation issues. Your code has 3 extra levels of indentation and a space after a quote inside a say command i.e. change p "\" Focus?\"" to "\"Focus?\"" and says with just a space after the initial quote i.e. " Hi...." and such
I am not saying that it was your doing as it could have been an issue from the dev. I do not think you have to do these things but I do like clean code and such.

If you do the changes you can do mass refactoring to some degree. Just be careful about the order in which you do them. the simple on first, replace I will use underbars represent a space, for instance replace _"_ with _" then move on to replacing _"\"_ with _"\". Improper tabs can be tricky since one never knows when they might actually be at their proper indentation. You can use VS Code's Find/Replace side bar tool to do a find for multiple tabs and remove the items found before setting off the replace all functionality.

There were a lot of images that were .png and are not .webp. So there is that to look out for.

But if this is still to much for you. I understand.
Sorry for the late response. And thanks for the info about the un.rpyc, will check that.
In the meantime I could at least do a quick check. But must admit I'm most likely not doing a Mod for the new combined game download. It's still way to much rework (I actually think it would take all the evenings a week to do that).

But I will check at some spare time (maybe on this weekend) if I can make an own complete download from my compressed download versions I already have from the chapters. There still would be quite some work to do (combine the replays, remove/adapt the chapter export/import and so on). But it probably would be way less work compared to restart the whole Mod. Maybe a plus could be a possible compatibility to old saves doing that, too. Well, we will see.
 

OG_TRX

Newbie
Aug 9, 2020
16
17
Sorry for the late response. And thanks for the info about the un.rpyc, will check that.
In the meantime I could at least do a quick check. But must admit I'm most likely not doing a Mod for the new combined game download. It's still way to much rework (I actually think it would take all the evenings a week to do that).

But I will check at some spare time (maybe on this weekend) if I can make an own complete download from my compressed download versions I already have from the chapters. There still would be quite some work to do (combine the replays, remove/adapt the chapter export/import and so on). But it probably would be way less work compared to restart the whole Mod. Maybe a plus could be a possible compatibility to old saves doing that, too. Well, we will see.
I was thinking about the tabs spacing formating you coud use the .rpyc from your mods and run them through the decompiler and it may correct tab formatting for you. I doubt it would do the space differences in the say statements. The only other thing that will need to be done is jumping from one EP release to the next one, Approx. 4 of them. I really don't think the Dev made that many changes in the span of 4 weeks, but I can see how the Gallary and Audio can seem like a chore.
Just my two cents FYI.
 
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KoGa3

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Finally I could check for and even finish "my own" complete game version. For that I used my existing complete/compressed Mod episode downloads as a base. It was still a "little" challenge, I had quite some game and Mod code to adapt for it.

I did a "quick skip" through it for testing. And at least I had no game errors. Some things from the early Mod version are adapted now to the latest one. Also I removed the Mod choice for the random game elements in the first episodes, you get now the best outcome anyway.

Be aware it's still a test version, there probably are some bugs left in it (let's hope not to many). The game size is surprisingly small for the combined download (~1GB), probaby because the game has no animations. Therefore I most likely will try to do a port for it, too Edit: Android port is now also available

I also left my saves from the testing in the download (only for PC), on save page 17 and up. They are made at every start of a game part from all episodes.




Download game episode 1-5 combined/compressed for PC
with integrated Mods (AudioWT variant, ~1GB):
-

Android port from the game episode 1-5 combined/compressed
with integrated Mods (AudioWT variant, ~1GB):
-


RebirthEP5_01.jpg RebirthEP5_02.jpg RebirthEP5_03.jpg RebirthEP5_04.jpg RebirthEP5_05.jpg RebirthEP5_06.jpg RebirthEP5_07.jpg RebirthEP5_08.jpg RebirthEP5_09.jpg
 
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marcsan

Newbie
Dec 18, 2017
49
31
the game won't start after adding the mod. (the pc mod).

edit : i'm an idiote. lol just figure it out that the mod is also the game itself. my bad :ROFLMAO:
 
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5.00 star(s) 2 Votes