Yep, it's very much something to do with the plot; deviating from that would pretty much trainwreck it and make it make no sense. It'll make a lot more sense once you play through the game, I promise (and I generally like doing more focused games like this, as I intend to make many, many more games after this, so there'll definitely be more "variety of monsters as the focus" type games down the line).I remember seeing this game on the Dev-previews sections on the F95 Discord and I sent some positive vibes to the dev, however I just realized It's a Yuri based game with only robot tentacles (Don't know why they all have to be robots and tentacles, I guess it probably has something to do with plot, however its really boring imo; you could incorporate a huge plethora of monsters).
I also promise that there'll be a wide variety of ways the girls interact with the robot tentacle stuff (and the yuri scenes); it's science fiction, after all!
(As a quick suggestion, even if you think you won't be super into the fetish material, I'd still encourage you to try the demo out when I post it; you might like it just for what the game/characters are like regardless, and you can censor/block yuri scenes or tentacle scenes or both!)Seeing as i'm going to miss out on a good chunk of this game I have to ask @HentaiWriter, why does this game have almost 3 times the romanceable cast as opposed to Eroding Ego?
As far as why Eroding Ego's cast is smaller, this is because my general business practice is to have two things in constant rotation;
First, we want to have three games in rotation at once, which consist of two large games (Future Fragments and Reclaim Reality, in this case), and one small game (Eroding Ego).
This lets us have releases setup so that one big game comes out every 2 or so years (with each game usually taking around an estimated 3 years to complete now that we have a solid team on each game, so with the current setup, FF will come out this year, RR will come out in 2021 or so), and then one small game that takes about 1.5 years to complete (so EE should come out around mid 2020).
This lets us have a constant stream of games, so it goes in a cycle of big game > small game > big game > small game back and forth.
Second, I'm trying to do three "tiers" of games when it comes to content, to appeal to a wide variety of people;
- One game that's on one end of a wide variety of fetishes and sex events; this would currently be Future Fragments, with robots, aliens, monsters, gangbangs, and countless other fetishes within the game.
- The next game in this category, once we complete FF, would be the Future Fragments sequel where you play with Faye.
- One game that's down the middle; this would currently be Reclaim Reality, that stays fairly focused to two or so fetishes (yuri and sex machine stuff), but it does many different sub-genres/variants within those two core fetishes (femdom, orgies, a wide variety of sex machines).
- The next game in this category, once we complete RR, would be Artificial Apocalypse, a Dynasty Warriors-esque game with a partially complete/loose design document
You must be registered to see the links
- The next game in this category, once we complete RR, would be Artificial Apocalypse, a Dynasty Warriors-esque game with a partially complete/loose design document
- And one game that's very "plain", which would be Eroding Ego; all the sex in it is, for the most part, fairly vanilla. No tentacles, sex machines, aliens, just super vanilla mainstream sex stuff.
- The next game in this category, once we complete EE, is up in the air; I've got a few games to pick from but still considering what game I wanna go with.
- The plot
- The gameplay (there's going to be over 50 endings, so each character you throw into that mix increases the complexity dramatically)
- It being a small game intentionally
- Wanting to focus on a medium-sized cast (as opposed to FF's tiny cast and RR's gigantic cast of protagonists)