- Apr 18, 2017
- 324
- 315
I can't move on at Paige's WT step 6. It says on step 6 that I need to say "No, but you need to respect Cascade".
But I have no interaction with Paige other than "I wanted to ask you something" and then "About last time..." which does not allow me to choose a response.
can you send me your savenothing seems to be working right with this mod , says cascade's # 14 "be in living room at night" I tried three nights in a row and nothing , it says Vivian's is completed? but it says #9 "be in dining room at night", "you need to calm your shit and think" but still I'm there and nothing happens and Paige's says completed, but #10 "complete step 9 of Vivian's story"
edit*
ok found cascade's event for #14 its foyer not living room and its late night
QuestStage('showing_cascade_the_ropes', 'I should check on Cascade in the living room tonight', location = HOUSE_ROOM_LIVING, trigger = 'clock.isNight', gates = 'meeting_summer'),
The mod is updated and the game is up to the latest content i am stuck on Eve 3 and Vivian 12 for some reason in the mod?
jump setting_up_for_threesome
I fixed that issue back in V 39 when I played the game last Since I read it via the OP. It was fixed before I installed the Mod- I'll send the save here though=eve step 3 is talk to her and pick the option But its also an known bug in the game itself (mention in the games own op that it bugs sometimes) So you have to open console (Shift+O) and type
Code:jump setting_up_for_threesome
as for Viv step 12 can you give more info? or send your save file? when you enter the RBPD click on the right arror to enter the office right?
I fixed that issue back in V 39 when I played the game last Since I read it via the OP. It was fixed before I installed the Mod- I'll send the save here though=
I've just completed Eve's maid event and at the RBPD office
setting_up_vivian_trigger = True
jump eve_plan
jump vivian_busy_at_work
visited_labels.append("bathroom_scene")
The "Mod" button at the top right and the text buttons at the bottom right to open/close the mod GUI during the game.What buttons?
ah the quick menu, none of it should be flashing tho its tied to the game own hud menu, you can disable the quick menu tho or enable the double mod button fix (which should remove the mod menu in scene entirely thoThe "Mod" button at the top right and the text buttons at the bottom right to open/close the mod GUI during the game.
okay, yeah, I can remove the buttons during scenes, that at least removes the annoyment. During free roam should be enough, but I would fix it anyway. Are the buttons on the dialogue screen? That might be the problem.ah the quick menu, none of it should be flashing tho its tied to the game own hud menu, you can disable the quick menu tho or enable the double mod button fix (which should remove the mod menu in scene entirely tho
agian tied to the games own quick menu all i did was add the extra button so when it shows/not shows is based entirely on when the dev of the game themselfs calls that screen same with the hud its all in the games own script files for example at places it says "show hud" or "hide hud" i would have to rewrite every file/script in the game to change that... besides adding the extra button i didn't change anything else about the code for example heres the quick menu codeokay, yeah, I can remove the buttons during scenes, that at least removes the annoyment. During free roam should be enough, but I would fix it anyway. Are the buttons on the dialogue screen? That might be the problem.
if quick_menu:
hbox:
style_prefix "quick"
xalign 0.5
yalign 1.0
textbutton _("Back") action Rollback()
textbutton _("History") action ShowMenu('history')
textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True)
textbutton _("Auto") action Preference("auto-forward", "toggle")
textbutton _("Save") action ShowMenu('save')
textbutton _("Q.Save") action QuickSave()
textbutton _("Q.Load") action QuickLoad()
textbutton _("Prefs") action ShowMenu('preferences')
if quick_menu:
vbox:
style_prefix "quick"
xalign 1.09
yalign 0.98
textbutton _("Shawn's Mod") action ToggleScreen("modmenu") xanchor 1.0
textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) xanchor 1.0
textbutton _("Auto") action Preference("auto-forward", "toggle") xanchor 1.0
textbutton _("Save") action ShowMenu('save') xanchor 1.0
sadly i don't cause some choices force you to pick one person or the other so there are slight variations and i can't use my own because i know at some point i changed my numbers to test some things and i honestly can't remember which ones i changed and by how much.Shawn this is really nice. do you have a list of what the levels should be for each girl at the end of the 43.1 release?