- Apr 19, 2018
- 2
- 0
Thanks for clearing that up. And looking at the animation png. Omg. That's something , huh? I was looking at them today and seemed to me Libgdx texture packer and unpacker can pack and unpack the associated atlas file of the animation from the png files. But may be you already know that. But yeah , animations are the thing is the most confusing to me. Btw , I think I should mention this but your red headed mod is something that made me interested in modding this game and overall interested in this game in the first place.Pretty much the same way. All the animations are still 2D drawings but all the parts are broken up. Basically, you can change but not add anything to the animation artwork otherwise it will appear messed up in the game.
It would be awesome to know what program they use to generate the 2D art because every time they make even the slightest change to one basically every part moves around in the file so I pretty much have to mod it from scratch. Thankfully most of the time it's a minor pain to fix but when they add something like extra costumes for Hiro that takes quite the effort to get things working again because Hiro is now up to 11 files. See below for examples of 2 of them.
View attachment 1768058 View attachment 1768059
Take care