It's a promising start. Very bare-bones content-wise, it's more like alpha/demo build rather than v0.1, but I digress.
Starting with the good:
+ The premise and story is good, along with the writing
+ The UI is clean and all links seem to be working correctly
+ Didn't stumble onto any bugs
That said, some things that can be improved:
= Need to somehow highlight that there are available tasks, the fact that can be easily skipped by the player
= 'Tasks' and 'Characters' screens should have a return link going back to the story. Pressing 'back' button is 'a way' to get around this, but it shouldn't be 'the way'
= So far the game mechanics seem very one-sided, as in, being abused by your captors. While understandable cause it's a dom-centric game, some more variety of options would definitely be helpful (and attract bigger audience)
= I'd imagine that stat gain will be more balanced by adding more content, right now it appears that the only way to gain respect points is to stand up for your co-worker and that event triggered for me only once
= Quality of visuals should be higher considering that most web-based games rely heavily on those. Right now the picture sizes/quality are all over the place. You should target at least 500-600px width at minimum (especially for landscapes). GIFs are a bit different story, but some seem very tiny.
In any case, don't let the critique discourage you - overall the concept is good. Now it just needs to be built upon.