MC hasn't even got a kiss yet, never mind getting his dick wet.
Version 0.10 has 1 static h-scene and 5 animated h-scenes. I just added a counter that tracks how many h-scenes have been discovered to the 'end of build' text at the end to make it clearer if people miss them. Scenes are also viewable in the gallery.
They do extremely slow releases and wait until things start to boil over and suddenly release "just" enough content to appease the disgruntled masses.
Nah the reality is 2d artwork just takes forever to make. On average a scene or background takes about 16 hours, a fully animated h-scene takes about 28 hours, and a character sprite takes about 10 hours. Right now in version 0.11 the game has 18 unique backgrounds, 42 separate scenes, 5 animated h-scenes, and 10 character sprites. Add it all up and you get a ballpark of about 1,200 hours. That number doesn't include the GUI, menus, all of the sample images under the content selection screen, basically everything else that you see in the game that goes unnoticed but also had to be drawn. It also doesn't include the overhaul we did for version 0.10 which included fixing 20 of the existing scenes.
The artist and I still have full time jobs. If we were to put in 16-20 hours a week every weekend we'd get burnt out and the project would fail, but we can consistently put in 8-16. We'll eventually hit a tipping point with support that will enable the artist to do this full time, and when that happens the development pace will be 4-5 times faster.
At our current pace we still have a couple major plot points to hit and characters to introduce in versions 0.12 & 0.13 but by version 0.14 or 0.15 we should be free to focus on love interest routes. With a budget of about 104 hours in every 60 day release window that could be 2 animated h-scenes and 3 normal scenes per release.
This is also our first game so we made some design mistakes that slowed us down. Some we've been able to solve as we go, like having the direwolf destroy the MC's sash in the story because it takes forever for the artist to draw. Others we're locked into. Either way pace of development is the tradeoff for hand-drawn artwork. I'd only suggest supporting the project if you're alright with that.