Hello!
As you can tell, I decided to do a bit of restyling after the long absence as a way to say that I'm properly back. So, for this past week I've mainly focused my time on re-coding the house after where I left it off, doing adjustments to the story, and cleaning up the renders. I do a lot of post-processing to ALL of the scenes I render. Especially so because I do not render whole scene like most devs do but rather I render them separately. Background first then characters depending how many of them are there. It's the consequence of my GPU getting bottle necked due to its small VRAM. The moment it exceeds my memory, DAZ Studio crashes which is annoying.
Oh yeah, I also posted a video of the current state of the build of the game. Take note that it isn't final and I may adjust some aspects of it. Feel free to comment on what I can do to improve upon it. So, for this week I'll render out the remaining scenes and polish the writing. Overall, the game's going great. So the release date will be around the corner, heads up to the current and former Royal-tier Patrons for the game testing.
Anyways Cheers,
Polyrotix