Speaking to the Dev of the game, I can see you have put in a lot of effort to create the story and artwork for this game. Ten out of ten for that. But you need an editor, and you need one really badly. Not because of errors in your text, but because I didn't read the bulk of it.
I love big complex stories with epic tales. If a book has less the 500 pages it had better be one of a series or I generally don't bother. I like slowly developing characters with lots of subtle shades to them.
Yet I skimmed the bulk of your game.
I realize this is a visual novel more than a game as such but there are a few things which really killed the mood for me.
Don't tell me something irrelevant several times. If its a plot point sure them me and tell me again just before I'll need it. But if it's just flavor text, keep it short and to the point and move on.
For example in the opening scene in the MMO when they are talking about talking in character. Its a nice bit of character interaction, but it slows the story down. it could just as easily be the King says to Crow. "You could try talking in character a bit more." and that's it end it there. Maybe show the Crow shrugging in the next frame.
Go over each and every statement and ask the critical question, does this need to be said? Can I drop it, or show it instead?
The next item is more of a game mechanic aspect. Please don't give us 1 option to click. Like "get up". If there isn't a second option, just move the story along. If we as players are given non-choices it reminds us that we are not playing, we are being railroaded.
I spent nearly 30 minutes just hitting enter to skip through the story, not reading it, just trying to get to a point where I was actually being asked to make a choice of some sort, or to see one of the characters that had caused me to download it in the first place. Heck it was 15 minutes before I even saw a female character. By the time I got to the Doctor and the two red headed ladies, I just saved and quit because I was bored.
I don't tell you this to discourage you, quite the reverse. I think this story has got some legs to it, but it'll only happen if you can balance that with interactivity. Otherwise don't do a "game" do a web comic.
I hope this helps and I look forward to the next version.
I love big complex stories with epic tales. If a book has less the 500 pages it had better be one of a series or I generally don't bother. I like slowly developing characters with lots of subtle shades to them.
Yet I skimmed the bulk of your game.
I realize this is a visual novel more than a game as such but there are a few things which really killed the mood for me.
Don't tell me something irrelevant several times. If its a plot point sure them me and tell me again just before I'll need it. But if it's just flavor text, keep it short and to the point and move on.
For example in the opening scene in the MMO when they are talking about talking in character. Its a nice bit of character interaction, but it slows the story down. it could just as easily be the King says to Crow. "You could try talking in character a bit more." and that's it end it there. Maybe show the Crow shrugging in the next frame.
Go over each and every statement and ask the critical question, does this need to be said? Can I drop it, or show it instead?
The next item is more of a game mechanic aspect. Please don't give us 1 option to click. Like "get up". If there isn't a second option, just move the story along. If we as players are given non-choices it reminds us that we are not playing, we are being railroaded.
I spent nearly 30 minutes just hitting enter to skip through the story, not reading it, just trying to get to a point where I was actually being asked to make a choice of some sort, or to see one of the characters that had caused me to download it in the first place. Heck it was 15 minutes before I even saw a female character. By the time I got to the Doctor and the two red headed ladies, I just saved and quit because I was bored.
I don't tell you this to discourage you, quite the reverse. I think this story has got some legs to it, but it'll only happen if you can balance that with interactivity. Otherwise don't do a "game" do a web comic.
I hope this helps and I look forward to the next version.