- Jun 17, 2017
- 5,851
- 29,767
OK, I probably spent more time on this than I should have at this point, lots of other stuff to do, but for context (this is an early WIP)
Essentially, the buttons on the left will set 'base' difficulty level, and the sliders on the right will allow you to fine tune the numbers to your liking. The numbers at the right are currently set at 'par' level.
The idea here is that hardcore playtesters can play with these numbers to see how different adjustments might affect gameplay. Most people that choose 'normal' difficulty on the preceding choice menu that opens this screen won't see this screen at all, but if you choose 'adjust difficulty', you'd see a version of this screen. The numbers being adjusted shouldn't affect anything immediately, you'd just see the fatigue bar 'fill levels' change up or down, and any future heists/captures/nightly income calculations would use the new numbers.
I could also add the option to access this screen again via the Lexcon Interface if there's interest.
But my point here is, the names of the difficulty levels need context with the adjustments to the right.
Essentially, the buttons on the left will set 'base' difficulty level, and the sliders on the right will allow you to fine tune the numbers to your liking. The numbers at the right are currently set at 'par' level.
The idea here is that hardcore playtesters can play with these numbers to see how different adjustments might affect gameplay. Most people that choose 'normal' difficulty on the preceding choice menu that opens this screen won't see this screen at all, but if you choose 'adjust difficulty', you'd see a version of this screen. The numbers being adjusted shouldn't affect anything immediately, you'd just see the fatigue bar 'fill levels' change up or down, and any future heists/captures/nightly income calculations would use the new numbers.
I could also add the option to access this screen again via the Lexcon Interface if there's interest.
But my point here is, the names of the difficulty levels need context with the adjustments to the right.